Letting the Scribble library be affected by the orbinaut shader for fading? #49
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Hey, rather small question this time around. It's not too important, but I do prefer using Scribble over draw_text. For context, Scribble is a library for text drawing that incorporate a lot of features like typewriter, colors, adding image in text, etc etc. Here is the link. It's been working just fine in the framework here, except with just one issue: It's not being affected by the fadeout.
So, yeah, curious if there's a way to add Scribble text to the fade function? If not, I can do without, but it would be appreciated: I prefer using Scribble for writing text a lot, haha. |
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I am not familiar with Scribble, but from what I see, it probably conflicts with the Orbinaut's renderer. I'd guess it resets the shader when calling text draw function. I am not providing support for third-party libraries, Orbinaut is designed to work with stock GameMaker |
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That's fair, can't blame you for not wanting to handle third party libraries, haha. Thanks, I'll see if I can figure something out!