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Strange code fragments #980
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&&
operator:Torque3D/Engine/lib/opcode/Ice/IceLSS.h
Line 69 in eeab0c1
Torque3D/Engine/source/renderInstance/renderProbeMgr.cpp
Line 801 in eeab0c1
Torque3D/Engine/source/afx/xm/afxXM_Scale.cpp
Lines 130 to 133 in eeab0c1
Torque3D/Engine/source/gfx/D3D11/gfxD3D11Device.cpp
Lines 72 to 75 in eeab0c1
Torque3D/Engine/source/ts/tsSortedMesh.cpp
Line 89 in eeab0c1
bufSize
(used later in a for-loop) seems to be initialized to 0 but then never changed:Torque3D/Engine/source/gfx/gl/gfxGLTextureTarget.cpp
Line 169 in eeab0c1
Torque3D/Engine/source/gfx/gl/gfxGLTextureTarget.cpp
Line 211 in eeab0c1
Torque3D/Engine/source/T3D/gameBase/gameBase.cpp
Line 459 in eeab0c1
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