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LuaStaticMethod.hpp
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LuaStaticMethod.hpp
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// Copyright � 2013 Tom Tondeur
//
// This file is part of LuaLink.
//
// LuaLink is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// LuaLink is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with LuaLink. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "LuaFunction.hpp"
namespace LuaLink
{
//Forward declarations
template<typename T> class LuaClass;
template<typename T> class LuaMethod;
template<typename ClassT>
class LuaStaticMethod
{
public:
template<typename _RetType, typename... _ArgTypes>
// //Registers a static method of class ClassT to use in Lua
static void Register(_RetType(*pFunc)(_ArgTypes...), const char* name);
private:
//LuaClass and LuaMethod need more 'intimate access than we want to expose to the end user
friend class LuaClass<ClassT>;
friend class LuaMethod<ClassT>;
//Contains all registered static methods for class ClassT, is flushed after functions are pushed to Lua environment
static std::map<const char*, std::vector<detail::LuaFunction::Unsafe_LuaFunc>, detail::CStrCmp > s_LuaFunctionMap;
//Will be called from OverloadedCTorDispatch when someone calls an overloaded constructor from Lua
static int(*s_OverloadedConstructorWrapper)(lua_State*, detail::WrapperDoubleArg, void*, detail::ArgErrorCbType onArgError);
//Pushes all registered static methods to the provided lua_State*
static void Commit(lua_State* pLuaState, int metatable);
static void CommitConstructors(lua_State* pLuaState, int metatable, lua_CFunction ctorWrapper, int(*overloadedCtorWrapper)(lua_State*, detail::WrapperDoubleArg, void*, detail::ArgErrorCbType onArgError));
//Will serve as callback from Lua when calling an overloaded constructor
static int OverloadedCTorDispatch(lua_State* L);
//Disable default constructor, destructor, copy constructor & assignment operator
LuaStaticMethod(void) = delete;
~LuaStaticMethod(void) = delete;
LuaStaticMethod(const LuaStaticMethod& src) = delete;
LuaStaticMethod& operator=(const LuaStaticMethod& src) = delete;
};
}
#include "LuaStaticMethod.inl"