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TaskImpl2.h
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TaskImpl2.h
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#pragma once
// NEXT TO FIX: Race condition on prcessTermination() & ~Task()...
//
// Fix 1: Use std::shared_ptr && std::weak_ptr to safe-gaurd ownership. Assure
// task destruction only when all awaitees are destructed or are relying on
// other tasks
// TODO: Redesign so that helping a coroutine doesn't require claiming it first.
// TODO: Redesign so that you claim a task only when you want to really run its
// coroutine handle.
// TODO: Allow multithreaded meta data updating, (Corespond to above redesign)
#include <coroutine>
#include <optional>
#include <variant>
#include <vector>
#include <atomic>
#include <utility>
#include <memory>
#include <initializer_list>
#include <span>
#include <assert.h>
#include <concepts>
template<typename T, void Dtor(T*)> class WeakPtrToSelf
{
std::weak_ptr<T> p;
protected:
WeakPtrToSelf(): p(this, Dtor) {}
const std::weak_ptr<T>& getWeakPtr() { return p; }
std::shared_ptr<T> makeSharedPtr() { return p.lock(); }
};
template<class... Ts> struct overloadLambda: Ts... { using Ts::operator()...; };
// Await Ops
namespace tk {
class AwaitOp
{
protected:
AwaitOp() = default;
public:
// Try help completing awaitees.
// Note: It should not allow helping claimed awaitee
// Return: std::tuple<bool,bool>: first bool is whether it did help,
// second is whether the AwaitOp is done
virtual bool helpAwaitee() = 0;
virtual ~AwaitOp() = default;
};
using AwaitOpAtomicRef = std::atomic<std::shared_ptr<AwaitOp>>;
using AwaitOpAtomicLink = std::atomic<std::weak_ptr<AwaitOp>>;
}
// Task
namespace tk {
class Task;
enum class TaskStatus {
Locked, // Locked. Locker can call any func
Awaiting, // Non Locked. Only atomic func
ToBeResumed, // Non Locked. Only atomic func OR tryClaim()
End, // Non Locked. Only atomic func
};
class TaskHandle;
using TaskRef = std::shared_ptr<Task>;
using TaskLink = std::weak_ptr<Task>;
class ResultBox
{
protected:
ResultBox() = default;
ResultBox(const ResultBox&) = delete;
ResultBox(ResultBox&&) {}
public:
virtual bool isTerminated() = 0;
};
class Task
{
friend class TaskHandle;
protected:
std::atomic<TaskStatus> status;
AwaitOpAtomicRef awaitOp{};
Task() = default;
Task(const Task&) = delete;
Task(Task&&) = delete;
// Try claim a result.
// Return: nullptr == no result yet
// Note: Termination counts as a immediate result
virtual ResultBox* onPopResult() = 0;
// Can modify any state as long as it didn't break other write-safe func
// It should resume the coroutine unitl it co_awaits on others or
// it has gotten one or more result (either by co_return or co_yield)
// Note: Termination counts as a immediate result
// Note: The amount of result it generates is not limited but it should
// not exceed the amount of awaitor it has
// Return: true only if a result is generated
// WARINING: Remember that this function also unclaims the task
virtual bool onClaimed() = 0;
// Same as onClaimed() but it also claims a result if it has one
virtual ResultBox* onClaimedAndPopResult() = 0;
public:
const auto& getStatus() { return status; }
// Atomic func, the box should be reserved after that pop
// Note: Termination counts as a immediate result
ResultBox* tryPopResult() {
if (status.load(std::memory_order::relaxed) == TaskStatus::Locked)
return nullptr;
return onPopResult();
}
/*
* Idea: Change this to NON stack based... Perhaps?? Use
* OneToOneTask<void> with yield for running tasks.
*
* Result: Not seems to be a good idea. It has a lot of overhead and
* it's not really necessary. See InternalRunStack.h
*/
// Try and complete the task until there are one or more results
// Note: Termination counts as a immediate result
// Note: The result may be immediately claimed by other task. So it is
// more suitable to use tryCompleteAndPopResult() instead to get the
// result
// Return: true if a result is generated
bool tryComplete() {
TaskStatus preStatus = TaskStatus::ToBeResumed;
bool locked =
status.compare_exchange_strong(preStatus, TaskStatus::Locked,
std::memory_order::relaxed, std::memory_order::relaxed);
while (true)
{
switch (preStatus)
{
case TaskStatus::ToBeResumed:
assert(locked);
if (onClaimed()) return true;
continue;
case TaskStatus::Locked: return false;
case TaskStatus::Awaiting: {
// Take copy of shared_ptr to prevent dtor call of obj
// before leaving scope
std::shared_ptr<AwaitOp> awaitOpRef = awaitOp.load();
AwaitOp* op = awaitOpRef.get();
if (op == nullptr) return false;
if (op->helpAwaitee()) return true;
}
case TaskStatus::End: return true;
}
return false;
}
}
};
}
// Task base class
namespace task {
class Task;
enum class TaskStatus {
Terminated,
InProgress,
Completed,
};
class TaskHandle;
using TaskRef = std::shared_ptr<Task>;
using TaskLink = std::weak_ptr<Task>;
struct UseItself {};
class Task
{
friend class TaskHandle;
protected:
Task() = default;
Task(const Task&) = delete;
Task(Task&&) = delete;
/// External Owning control management
// For itself to make a task handle without being friends with
// TaskHandle class
TaskHandle makeHandle(const TaskLink& ptr);
// Resume / run the task coroutine. Optionally return the next task to
// run
virtual std::variant<TaskHandle, UseItself> onResume(
bool tryClaimTask) = 0;
// Terminate / halt the task, by throwing an error to the func. All
// awaitors will also be terminated.
virtual TaskHandle onTerminate() = 0;
// Release the handle for others to take over, or signal that control is
// no longer needed
virtual void onRelease() = 0;
public:
/// External Owning control management
virtual TaskHandle tryClaimTask() = 0;
/// External Status checking & Awaitee-Awaitor syncing
virtual TaskStatus getStatus() = 0;
virtual void dropAwaitor(const TaskLink& t) = 0;
virtual void signalTermination() = 0;
virtual TaskHandle notifyNewAwaitor(
const TaskLink& t, bool tryClaimTask = true) = 0;
/// External Lifetime management
virtual void destroy() = 0;
static void destruct(Task* p) noexcept { p->destroy(); }
};
class TaskHandle
{
friend class Task;
private:
TaskRef task;
TaskHandle(TaskRef&& t): task(std::move(t)) {}
public:
TaskHandle(): task() {}
TaskHandle(const TaskHandle&) = delete;
TaskHandle(TaskHandle&& o) noexcept: task(std::move(o.task)) {}
TaskHandle& operator=(TaskHandle&& o) noexcept {
task->onRelease();
task = std::move(o.task);
return *this;
}
operator bool() const { return bool(task); }
bool hasValue() const { return bool(task); }
bool hasResult() const { return bool(task.get()); }
// Resume the task. Note that resuming completed task is invalid usage
std::variant<TaskHandle, UseItself> resume(bool tryClaimTask = true);
// Terminate / halt the task, by throwing an error to the func. All
// awaitors will also be terminated.
TaskHandle terminate() { task->onTerminate(); }
// Destructor
~TaskHandle() { task ? task->onRelease() : void(); }
};
std::variant<TaskHandle, UseItself> TaskHandle::resume(bool tryClaimTask) {
return task->onResume(tryClaimTask);
}
TaskHandle Task::makeHandle(const TaskLink& ptr) {
return TaskHandle(ptr.lock());
}
template<typename T> class TaskFuture
{
public:
virtual bool await_ready() = 0;
virtual void await_suspend() = 0;
virtual T await_resume() = 0;
};
}
// Await Ops
namespace task {
struct AwaitResultResume {};
struct AwaitResultWait {
TaskHandle nextTask;
};
struct AwaitResultTerminate {
// TODO: Add reason in here
};
using AwaitResult =
std::variant<AwaitResultResume, AwaitResultWait, AwaitResultTerminate>;
template<typename T> class BasicResultBox
{
T result;
// TODO: Prob should be atomic?
bool isDone = false;
public:
template<typename... Args> void return_value(Args&&... v) {
std::construct_at(&result, std::forward<Args>(v)...);
isDone = true;
}
T operator*() { return result; }
operator bool() const { return isDone; }
};
template<> class BasicResultBox<void>
{
bool isDone = false;
public:
void return_void() { isDone = true; }
constexpr void operator*() {}
operator bool() const { return isDone; }
};
class AwaitOperation
{
protected:
AwaitOperation() = default;
public:
// Return next task status operation
virtual AwaitResult updateStatus(
std::atomic<TaskStatus>& currentStatus) = 0;
virtual ~AwaitOperation() = default;
};
template<typename Future> class AwaitSingle: public AwaitOperation
{
Future future;
public:
AwaitSingle(Future&& f): future(f) {}
virtual AwaitResult updateStatus(
std::atomic<TaskStatus>& currentStatus) final override {
assert(currentStatus.load() != TaskStatus::Completed);
TaskStatus targetStatus = future->getStatus();
// Check for termination first.
if (targetStatus == TaskStatus::Terminated)
{
currentStatus.store(TaskStatus::Terminated);
future.release();
return AwaitResultTerminate{};
}
TaskStatus cStatus = currentStatus.load();
if (cStatus == TaskStatus::Terminated)
{
future.release();
return AwaitResultTerminate{};
}
assert(cStatus == TaskStatus::InProgress);
if (targetStatus == TaskStatus::Completed)
return AwaitResultResume{};
assert(targetStatus == TaskStatus::InProgress);
return AwaitResultWait{future->tryClaimTask()};
}
virtual ~AwaitSingle() final override = default;
bool await_ready() { return future.hasResult(); }
void await_suspend() { future.onSuspend(); }
auto await_resume() { return future.getResult(); }
};
class AwaitAny: public AwaitOperation
{
std::vector<std::shared_ptr<Task>> tasks;
public:
// TODO: Add more type??
AwaitAny(std::vector<std::shared_ptr<Task>>&& ts):
tasks(std::move(ts)) {}
virtual AwaitResult updateStatus(
std::atomic<TaskStatus>& currentStatus) final override {
assert(currentStatus.load() != TaskStatus::Completed);
TaskStatus cStatus = currentStatus.load();
if (cStatus == TaskStatus::Terminated)
{
tasks.clear();
return AwaitResultTerminate{};
}
TaskStatus targetStatus = TaskStatus::Terminated;
TaskHandle nextTaskHandle{};
for (auto& t : tasks)
{
if (!t) continue;
auto s = t->getStatus();
if (s == TaskStatus::Terminated)
{
t.reset();
continue;
} else if (s == TaskStatus::InProgress)
{
targetStatus = TaskStatus::InProgress;
if (!nextTaskHandle) nextTaskHandle = t->tryClaimTask();
continue;
} else
{
assert(s == TaskStatus::Completed);
targetStatus = TaskStatus::Completed;
if (&t != &tasks.front()) { tasks.front() = std::move(t); }
tasks.resize(1);
break;
}
}
// Check for termination
if (targetStatus == TaskStatus::Terminated)
{
currentStatus.store(TaskStatus::Terminated);
tasks.clear();
return AwaitResultTerminate{};
}
assert(cStatus == TaskStatus::InProgress);
if (targetStatus == TaskStatus::Completed)
return AwaitResultResume{};
assert(targetStatus == TaskStatus::InProgress);
return AwaitResultWait{std::move(nextTaskHandle)};
}
virtual ~AwaitAny() final override = default;
};
class AwaitAll: public AwaitOperation
{
std::vector<std::shared_ptr<Task>> tasks;
public:
// TODO: Add more type??
AwaitAll(std::vector<std::shared_ptr<Task>>&& ts):
tasks(std::move(ts)) {}
virtual AwaitResult updateStatus(
std::atomic<TaskStatus>& currentStatus) final override {
assert(currentStatus.load() != TaskStatus::Completed);
TaskStatus cStatus = currentStatus.load();
if (cStatus == TaskStatus::Terminated)
{
tasks.clear();
return AwaitResultTerminate{};
}
TaskStatus targetStatus = TaskStatus::Completed;
TaskHandle nextTaskHandle{};
for (auto& t : tasks)
{
assert(t);
auto s = t->getStatus();
if (s == TaskStatus::Terminated)
{
targetStatus = TaskStatus::Terminated;
break;
} else if (s == TaskStatus::InProgress)
{
targetStatus = TaskStatus::InProgress;
if (!nextTaskHandle) nextTaskHandle = t->tryClaimTask();
continue;
} else
{
assert(s == TaskStatus::Completed);
continue;
}
}
// Check for termination
if (targetStatus == TaskStatus::Terminated)
{
currentStatus.store(TaskStatus::Terminated);
tasks.clear();
return AwaitResultTerminate{};
}
assert(cStatus == TaskStatus::InProgress);
if (targetStatus == TaskStatus::Completed)
return AwaitResultResume{};
assert(targetStatus == TaskStatus::InProgress);
return AwaitResultWait{std::move(nextTaskHandle)};
}
virtual ~AwaitAll() final override = default;
};
}
// One result to One awaitor task
namespace task {
template<typename T> class OneToOneTask;
template<typename T> using OneToOneCoroutine =
std::shared_ptr<OneToOneTask<T>>;
template<typename T, typename... Args>
struct std::coroutine_traits<std::shared_ptr<OneToOneTask<T>>, Args...> {
using promise_type = task::OneToOneTask<T>;
};
template<typename T> class OneToOneTask:
public WeakPtrToSelf<OneToOneTask<T>, Task::destruct>,
BasicResultBox<T>,
Task
{
std::atomic_bool claimed = false;
std::atomic<TaskStatus> status{TaskStatus::InProgress};
TaskLink awaitor;
std::unique_ptr<AwaitOperation> awaitee;
TaskHandle _getAwaitorHandle() {
auto awaitorPtr = awaitor.lock();
if (!awaitorPtr) return TaskHandle{};
return awaitorPtr->tryClaimTask();
}
TaskHandle _tryClaimNextTask() { assert(awaitee); }
protected:
virtual std::variant<TaskHandle, UseItself> onResume(
bool tryClaimTask) final override {
if (!awaitee)
{
HandleType::from_promise(*this).resume();
if (awaitee && awaitee->get().) TaskStatus s = status.load();
if (s == TaskStatus::Completed || s == TaskStatus::Terminated)
{
if (!tryClaimTask) return TaskHandle{};
auto l = awaitor.lock();
return l ? l->tryClaimTask() : TaskHandle{};
}
assert(s == TaskStatus::InProgress);
if (!awaitee) return UseItself{};
}
AwaitResult op = awaitee->updateStatus(
status); // TODO: Add settings to decide claim new task or not
if (auto* v = std::get_if<AwaitResultWait>(&op))
return tryClaimTask ? TaskHandle{std::move(v->nextTask)} : {};
if (auto* v = std::get_if<AwaitResultTerminate>(&op))
{
awaitee.reset();
return tryClaimTask ? _getAwaitorHandle() : {};
}
assert(std::get_if<AwaitResultResume>(&op) != nullptr);
HandleType::from_promise(*this).resume();
TaskStatus s = status.load();
if (s == task::TaskStatus::InProgress) return UseItself{};
return tryClaimTask ? _getAwaitorHandle() : {};
}
// Terminate / halt the task. Awaitors and awaitees of this function may
// terminate.
virtual TaskHandle onTerminate() {
TaskStatus expected = TaskStatus::InProgress;
status.compare_exchange_strong(expected, TaskStatus::Terminated);
}
// Release the handle for others to take over, or signal that control is
// no longer needed
virtual void onRelease() {
bool expected = true;
if (claimed.compare_exchange_strong(expected, false))
throw "TaskHandleClaimedTwiceError";
}
public:
typedef std::coroutine_handle<OneToOneTask<T>> HandleType;
typedef T ValueType;
OneToOneTask(const TaskLink& caller): awaitor(caller) {}
template<typename... Args> OneToOneTask(Args&&... args): awaitor() {}
template<bool, typename... Args>
OneToOneTask(bool startNow, Args&&... args): awaitor() {}
template<typename U>
auto await_transform(OneToOneCoroutine<U>&& handle) {
// status.store(TaskStatus::InProgress);
awaitee = new AwaitSingle(std::move(handle)->toFuture());
return *awaitee;
}
virtual TaskHandle tryClaimTask() final override {
bool e = false;
if (claimed.compare_exchange_strong(e, true))
return makeHandle(this->getWeakPtr());
else
return TaskHandle();
}
virtual TaskStatus getStatus() final override { return status.load(); }
virtual void dropAwaitor(const TaskLink& t) final override {
assert(!awaitor.owner_before(t) && !t.owner_before(awaitor));
signalTermination();
}
virtual void signalTermination() final override {
onTerminate(); // This has the same handling as owner terminating
}
virtual TaskHandle notifyNewAwaitor(
const TaskLink& t, bool tryClaimTask) final override {
assert(!awaitor);
awaitor = t;
throw "InvalidUsage";
}
virtual void destroy() final override {
HandleType::from_promise(*this).destroy();
}
// C++20 Coroutine func
OneToOneCoroutine<T> get_return_object() {
return this->makeSharedPtr();
}
std::suspend_always initial_suspend() {
awaitee.reset();
return {};
}
std::suspend_always yield_void() { awaitee.reset(); }
constexpr std::suspend_always final_suspend() noexcept {
awaitee.reset();
status.store(TaskStatus::Completed);
return {};
}
// For OneAwaiterOneResult, no await transform is needed
// For list of OneAwaiterOneResult:
// TODO
void unhandled_exception() {} // TODO
};
template<typename T> class OneToOneCoroutine:
public std::shared_ptr<OneToOneTask<T>>
{
using std::shared_ptr<OneToOneTask<T>>::shared_ptr;
public:
OneToOneTaskFuture<T> toFuture() && {
return OneToOneFuture<T>(std::move(*this));
}
};
template<typename T> class OneToOneTaskFuture
{
friend class OneToOneTask<T>;
OneToOneCoroutine task;
OneToOneTaskFuture(OneToOneCoroutine&& task): task(std::move(task)) {
// Immidiate try run it;
task->notifyNewAwaitor();
TaskHandle t = task->tryClaimTask();
t.resume(false);
}
public:
bool hasResult() const { return bool(*task); }
TaskStatus getStatus() const { return task->getStatus(); }
void onSuspend() {}
T getResult() { return **task; }
void release() { task.reset(); }
};
}