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Pass through though existing saved vehicle's category when replacing
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2 files changed

+3
-3
lines changed

2 files changed

+3
-3
lines changed

vMenu/CommonFunctions.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1496,7 +1496,7 @@ public struct VehicleInfo
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/// <summary>
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/// Saves the vehicle the player is currently in to the client's kvp storage.
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/// </summary>
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public static async void SaveVehicle(string updateExistingSavedVehicleName = null)
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public static async void SaveVehicle(string updateExistingSavedVehicleName = null, string existingCatergory = null)
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{
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// Only continue if the player is in a vehicle.
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if (Game.PlayerPed.IsInVehicle())
@@ -1584,7 +1584,7 @@ public static async void SaveVehicle(string updateExistingSavedVehicleName = nul
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bulletProofTires = !veh.CanTiresBurst,
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headlightColor = VehicleOptions.GetHeadlightsColorForVehicle(veh),
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enveffScale = GetVehicleEnveffScale(veh.Handle),
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Category = "Uncategorized"
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Category = string.IsNullOrEmpty(existingCatergory) ? "Uncategorized" : existingCatergory
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};
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#endregion

vMenu/menus/SavedVehicles.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -499,7 +499,7 @@ string ChangeCallback(MenuDynamicListItem item, bool left)
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{
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replaceButtonPressedCount = 0;
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item.Label = "";
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SaveVehicle(currentlySelectedVehicle.Key.Substring(4));
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SaveVehicle(currentlySelectedVehicle.Key.Substring(4), currentlySelectedVehicle.Value.Category);
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selectedVehicleMenu.GoBack();
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Notify.Success("Your saved vehicle has been replaced with your current vehicle.");
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}

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