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player.go
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package sampgo
import (
"fmt"
"time"
)
// Player implements OO players.
type Player struct {
ID int
}
func (p *Player) GetID() int {
return p.ID
}
// GetName returns the players name.
func (p *Player) GetName() string {
var name string
GetPlayerName(p.ID, &name, MaxPlayerName)
return name
}
// SetName sets the players name.
func (p *Player) SetName(name string) error {
if len(name) > 24 {
return fmt.Errorf("name length above 24 chars")
}
ret := SetPlayerName(p.ID, name)
switch ret {
case 1:
return nil
case 0:
return fmt.Errorf("player already has that name")
case -1:
return fmt.Errorf("name can not be changed (it's already in use, too long or has invalid characters)")
}
return nil
}
// SendMessage allows you to send a player a message.
func (p *Player) SendMessage(colour int, msg string) error {
if len(msg) < 1 {
return fmt.Errorf("msg too short")
}
if len(msg) > 144 {
return fmt.Errorf("message too long")
}
if !SendClientMessage(p.ID, colour, msg) {
return fmt.Errorf("the player is not connected")
}
return nil
}
// GetPos gets the player's current position.
func (p *Player) GetPos() (float32, float32, float32, error) {
var x, y, z float32
if !GetPlayerPos(p.ID, &x, &y, &z) {
return x, y, z, fmt.Errorf("GetPlayerPos failure (i.e. player not connected)")
}
return x, y, z, nil
}
// SetPos sets the player's current position.
func (p *Player) SetPos(x, y, z float32) error {
if !SetPlayerPos(p.ID, x, y, z) {
return fmt.Errorf("player not found")
}
return nil
}
// Spawn spawns the player.
func (p *Player) Spawn() error {
if !SpawnPlayer(p.ID) {
return fmt.Errorf("player was unable to be spawned")
}
return nil
}
// Set player spawn info
func (p *Player) SetSpawnInfo(team, skin int, x, y, z, rotation float32, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo int) {
SetSpawnInfo(p.ID, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
}
func (p *Player) ShowDialog(dialogid, style int, caption, info, button1, button2 string) error {
if !ShowPlayerDialog(p.ID, dialogid, style, caption, info, button1, button2) {
return fmt.Errorf("couldn't show dialog")
}
return nil
}
func (p *Player) GetFacingAngle() (float32, error) {
var a float32
if !GetPlayerFacingAngle(p.ID, &a) {
return a, fmt.Errorf("invalid player")
}
return a, nil
}
func (p *Player) GiveMoney(money int) error {
if !GivePlayerMoney(p.ID, money) {
return fmt.Errorf("invalid player")
}
return nil
}
func (p *Player) GetMoney() int {
return GetPlayerMoney(p.ID)
}
func (p *Player) ResetMoney() error {
if !ResetPlayerMoney(p.ID) {
return fmt.Errorf("invalid player")
}
return nil
}
func (p *Player) IsAdmin() bool {
return IsPlayerAdmin(p.ID)
}
func (p *Player) GetPlayerState() int {
return GetPlayerState(p.ID)
}
func (p *Player) GetVehicle() (v Vehicle, err error) {
v.ID = GetPlayerVehicleID(p.ID)
if v.ID == 0 {
err = fmt.Errorf("player is not in a vehicle")
}
return
}
func (p *Player) IsInVehicle(v *Vehicle) bool {
return IsPlayerInVehicle(p.ID, v.ID)
}
func (p *Player) IsInAnyVehicle(v *Vehicle) bool {
return IsPlayerInAnyVehicle(p.ID)
}
func (p *Player) ApplyAnimation(animlib, animname string, fDelta float32, loop, lockx, locky, freeze bool, time int, forcesync bool) {
ApplyAnimation(p.ID, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync)
}
func (p *Player) ClearAnimations(forcesync bool) {
ClearAnimations(p.ID, forcesync)
}
func (p *Player) SetSpecialAction(actionid int) error {
if !SetPlayerSpecialAction(p.ID, actionid) {
return fmt.Errorf("invalid player")
}
return nil
}
func (p *Player) GetSpecialAction() int {
return GetPlayerSpecialAction(p.ID)
}
func (p *Player) SelectTextDraw(hovercolor int) {
SelectTextDraw(p.ID, hovercolor)
}
func (p *Player) CancelSelectTextDraw() {
CancelSelectTextDraw(p.ID)
}
func (p *Player) Kick() {
Kick(p.ID)
}
func (p *Player) Ban() {
Ban(p.ID)
}
func (p *Player) BanEx(reason string) {
BanEx(p.ID, reason)
}
func (p *Player) GetIP() (ip string, err error) {
GetPlayerIp(p.ID, &ip, 16)
if ip == "255.255.255.255" {
err = fmt.Errorf("invalid/disconnected player")
}
return
}
func (p *Player) GetIPPort() (ipPort string) {
NetStats_GetIpPort(p.ID, &ipPort, 22)
return
}
func (p *Player) GetPing() time.Duration {
return time.Duration(GetPlayerPing(p.ID)) * time.Millisecond
}
func (p *Player) GetVersion() (version string) {
GetPlayerVersion(p.ID, &version, 24)
return
}
func (p *Player) GetConnectedTime() (time.Duration, error) {
connectedTime := time.Duration(NetStats_GetConnectedTime(p.ID))
if connectedTime == 0 {
return connectedTime, fmt.Errorf("invalid player")
}
return connectedTime * time.Millisecond, nil
}
func (p *Player) AttachObject(o Object, offsetX, offsetY, offsetZ, rotX, rotY, rotZ float32) {
AttachObjectToPlayer(o.ID, p.ID, offsetX, offsetY, offsetZ, rotX, rotY, rotZ)
}