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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "SceneData",
"language": "GDScript",
"path": "res://addons/game-template/scenes/scene-data.gd"
}, {
"base": "Node",
"class": "Scenes",
"language": "GDScript",
"path": "res://addons/game-template/scenes.gd"
}, {
"base": "CanvasLayer",
"class": "Transition",
"language": "GDScript",
"path": "res://addons/game-template/transition/transition.gd"
} ]
_global_script_class_icons={
"SceneData": "",
"Scenes": "",
"Transition": ""
}
[application]
config/name="godot-game-template"
run/main_scene="res://scenes/menu/menu.tscn"
boot_splash/image="res://assets/splash.png"
boot_splash/bg_color=Color( 0.0862745, 0.0862745, 0.0862745, 1 )
config/icon="res://assets/sprites/icon.png"
config/version="0.0.1"
[autoload]
Game="*res://addons/game-template/game.gd"
Transitions="*res://addons/game-template/transition/transition.tscn"
Utils="*res://addons/game-template/utils.gd"
[category]
property_name=1
[display]
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "res://addons/game-template/plugin.cfg" )
[input]
pause={
"deadzone": 0.5,
"events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}