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main.js
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main.js
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"use strict";
//Game
var progressXP = document.getElementById("progressXP");
var displayLvl = document.getElementById("playerlevel");
var displayXP = document.getElementById("playerxp");
var displayXP2 = document.getElementById("playerxp2levelup");
var displayPer = document.getElementById("progress");
var add = document.getElementById("addXP");
//User interface
var ui = document.getElementById("ui");
var settings = document.getElementById("settings");
var setDifficulty = document.getElementById("set_difficulty");
var setCheat = document.getElementById("set_cheat");
//Console
var lastEntry = "";
//Achievements
var ach = [false, false, false, false, false, false];
//CPS
var currentCPS = 0;
let isFirstTime = true;
let CPStimer;
//**//PLAYER OBJECT//**//
var player = {
level: 1,
score: 0,
scoreLeft: 10,
scoreGoal: 10,
difficultyFactor: 1.1,
}
progressXP.style.width = "0px";
//**//CALCULATE CPS//**//
function calculateCPS() {
document.getElementById("playerCps").innerHTML = "Clicks per second (CPS): " + currentCPS;
currentCPS = 0;
}
//**//GAMEPLAY MECHANISM//**//
add.onclick = function () {
if (isFirstTime) {
//Calculate CPS
CPStimer = setInterval(calculateCPS, 1000);
isFirstTime = false;
}
progressXP.style.top = "-1px";
if (add.innerHTML !== "Level up!") {
add.innerHTML = "Keep clicking!";
}
if (player.scoreLeft === 0) {
player.scoreGoal = (player.scoreGoal * player.difficultyFactor);
if (player.difficultyFactor.toString().slice(2) > 4) {
player.scoreGoal = (player.scoreGoal + 1).toFixed(0);
} else {
player.scoreGoal = (player.scoreGoal.toFixed(0));
}
progressXP.style.width = "0px";
player.level = player.level + 1;
displayLvl.innerHTML = "Level " + player.level;
player.scoreLeft = player.scoreGoal;
displayXP2.innerHTML = `Score left to level ${player.level + 1}: ${player.scoreLeft}`;
displayPer.innerHTML = "0%";
displayPer.style.color = "white";
ui.style.boxShadow = "0 0 10px 2px white";
add.innerHTML = "Level up!";
setTimeout(function () {
ui.style.boxShadow = "none";
if (add.innerHTML !== "Keep clicking!") {
add.innerHTML = "Click to continue";
}
}, 1000);
if (player.level === 2) {
if (ach[0] === false) {
game_achievement("Everything has a start", "Level up once");
ach[0] = true;
}
} else if (player.level === 25) {
setDifficulty[2].removeAttribute("disabled");
setDifficulty[2].innerHTML = "Challenge";
setDifficulty[2].setAttribute("title", "Score goal increases of 50% per level.");
game_log("Difficulty unlock level reached.");
if (ach[1] === false) {
game_achievement("Challenger", "Unlock <em>Challenge</em> difficulty level");
ach[1] = true;
}
} else if (player.level === 50) {
setDifficulty[3].removeAttribute("disabled");
setDifficulty[3].innerHTML = "Impossible";
setDifficulty[3].setAttribute("title", "Score goal increases of 100% per level.");
game_log("Difficulty unlock level reached.");
if (ach[2] === false) {
game_achievement("Not hard enough, uh?", "Unlock <em>Impossible</em> difficulty level");
ach[2] = true;
}
} else if (player.level === 75) {
if (ach[3] === false) {
game_achievement("Minecraft fan", "Reach level 75");
ach[3] = true;
}
} else if (player.level === 100) {
if (ach[4] === false) {
game_achievement("Autospeed clicker", "Reach level 100");
ach[4] = true;
}
} else if (player.level === 125) {
if (ach[5] === false) {
game_achievement("Do your homework", "Reach level 125");
ach[5] = true;
}
} else if (player.level === 150) {
if (ach[5] === false) {
game_achievement("To be or not to be, that is the question", "Reach level 150");
ach[5] = true;
}
}
} else {
player.scoreLeft = (player.scoreLeft - 1);
displayXP2.innerHTML = `Score left to level ${player.level + 1}: ${player.scoreLeft}`;
player.score = player.score + 1;
displayXP.innerHTML = `Total score: ${player.score}`;
displayPer.innerHTML = (100 * (player.scoreGoal - player.scoreLeft) / player.scoreGoal).toFixed(0) + "%";
progressXP.style.width = parseInt(displayPer.innerHTML.slice(0, -1)) + "%";
if (parseInt(displayPer.innerHTML.slice(0, -1)) >= 50) {
displayPer.style.color = "black";
}
}
currentCPS++;
}
//**//TOGGLE SETTINGS PANEL//**//
settings.addEventListener("mouseover", function () {
settings.style.left = 0;
});
settings.addEventListener("mouseleave", function () {
settings.style.left = "-275px";
});
//**//BUTTON CONTENT ANIMATION//**//
add.onblur = function () {
progressXP.style.top = "0px";
ui.style.boxShadow = "none";
if (player.scoreLeft === 0) {
add.innerHTML = "Click to continue";
} else {
add.innerHTML = "Don't give up!";
setTimeout(function () {
add.innerHTML = "Click to continue";
}, 1500);
}
currentCPS = 0;
}
//**//CLICK ANIMATION//**//
window.addEventListener("click", function (e) {
if (e.target.closest("#addXP")) {
var x = e.pageX;
var y = e.pageY;
var elem = document.createElement("span");
elem.setAttribute("class", "score");
elem.innerHTML = "<strong>+ 1</strong>";
elem.style.left = x + "px";
elem.style.top = y - 30 + "px";
document.body.append(elem);
setTimeout(function () {
elem.style.top = parseInt(elem.style.top.slice(0, -2)) - 60 + "px";
elem.style.opacity = 1;
}, 300);
setTimeout(function () {
elem.style.top = parseInt(elem.style.top.slice(0, -2)) - 60 + "px";
elem.style.opacity = 0;
}, 600);
setTimeout(function () {
document.body.removeChild(elem);
}, 900);
}
});
//**//CHANGE DIFFICULTY//**//
setDifficulty.onchange = function () {
if (setDifficulty.selectedIndex === 0) {
player.difficultyFactor = 1;
game_reset();
game_log("Difficulty level set to Easy.");
} else if (setDifficulty.selectedIndex === 1) {
player.difficultyFactor = 1.1;
game_reset();
game_log("Difficulty level set to Normal.");
} else if (setDifficulty.selectedIndex === 2) {
player.difficultyFactor = 1.5;
game_reset();
game_log("Difficulty level set to Challenge.");
} else if (setDifficulty.selectedIndex === 3) {
player.difficultyFactor = 2;
game_reset();
game_log("Difficulty level set to Impossible.");
}
}
//**//TOGGLE CHEATS//**//
setCheat.onchange = function () {
if (setCheat.checked === true) {
player.difficultyFactor = 1;
game_reset();
player.scoreGoal = 1;
game_log("Ultra-speed cheat enabled.");
} else {
player.difficultyFactor = 1.1;
game_reset();
game_log("Ultra-speed cheat disabled.");
}
}
//**//PREVENT USE OF KEYBOARD//**//
window.addEventListener("keydown", function (e) {
if (!(e.key == "r" && e.getModifierState("Control"))) // allow page reload...
e.preventDefault();
if (e.key === "Enter") {
add.innerHTML = "Don't you even dare!";
ui.style.boxShadow = "0 0 10px 2px red";
setTimeout(function () {
ui.style.boxShadow = "none";
}, 1500);
if (ach[0] === false) {
game_achievement("Cheater", "Try to use the keyboard once");
ach[0] = true;
}
}
});
//**//LOG INFO TO GAME CONSOLE//**//
function game_log(message) {
if (lastEntry !== "") {
lastEntry.style.opacity = 0;
setTimeout(function () {
document.body.removeChild(lastEntry);
}, 1000);
}
var entry = document.createElement("p");
entry.innerHTML = message;
document.body.append(entry);
entry.setAttribute("style", "position:absolute;padding-left: 10px;transition:bottom 0.3s ease-out, opacity 1.5s ease-out;bottom:-10%;left:0;opacity: 0;");
setTimeout(function () {
entry.style.bottom = 0;
entry.style.opacity = 1;
lastEntry = entry;
}, 1000);
setTimeout(function () {
entry.style.opacity = 0;
}, 5000);
}
//**//ACHIEVEMENTS//**//
function game_achievement(header, message) {
var prompt = document.getElementById("achievement");
var title = document.getElementById("achievementName");
var msg = document.getElementById("achievementDes");
title.innerHTML = header;
msg.innerHTML = message;
prompt.style.opacity = 1;
setTimeout(function () {
prompt.style.opacity = 0;
}, 3000);
game_log("New achievement unlocked!");
}
//**//RESET GAME//**//
function game_reset() {
player.level = 1;
player.score = 0;
player.scoreLeft = 1;
player.scoreGain = 0.1;
displayLvl.innerHTML = "Level 1";
displayXP.innerHTML = "Total score: 0";
displayXP2.innerHTML = "Score left to level 2: 10";
displayPer.innerHTML = "0%";
progressXP.style.width = "0px";
add.innerHTML = "Game was reset!";
setTimeout(function () {
add.innerHTML = "Click to start";
}, 2000);
}