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Tiny auto-marked location tweaks #642

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CPColin opened this issue Jan 5, 2025 · 1 comment
Open

Tiny auto-marked location tweaks #642

CPColin opened this issue Jan 5, 2025 · 1 comment
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@CPColin
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CPColin commented Jan 5, 2025

Every time somebody does the bomb jump in Spectacle Rock Cave, Tracker marks the location, because it hasn't been auto-tracked yet. We should only mark this location if the player just came up from the south entrance, not up the stairs. Additionally, it could be nice to auto-mark Escape Power Bomb Room, so the player can do "clear that marked location", instead of having to remember the location name.

@CPColin CPColin self-assigned this Jan 5, 2025
@MattEqualsCoder
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We may want to make the areas for old tourian launchpad and gauntlet shaft a tiny bit taller to account for quickly peaking.

It would be nice if we could maybe expand this to marking items when you enter and immediately leave other rooms to allow easy clearing (like the franker z one). I'd say we could clear it ourselves, but I'm always hesitant to take away agency from the player, but maybe it would be fine? Or maybe we could clear it but allow people to switch it to marked if they'd like? (Maybe an unusual case where you could undo" something auto tracked.)

Would be nice if we could figure out how to detect if a player has shot one of the chozo orbs for other rooms...

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