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(Proposal) Bingo / Random Objective Mode #378
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Replace killing Shaktool with visiting Shaktool and I'm in. |
So my current thought for this is to introduce a sort of "Game Mode" interface/abstract class that will basically have different methods which would be called at different points in time during both generation and tracking. This could then be used to for both this mode, and other modes like the discussed spazzer mode. Here are the main spots I think these game modes would need access to:
It would be really cool if we could actually have injections into the logic to add conditional logic to locations easily, but that may need to wait for graph logic to be done easiest. |
That sounds good to me. Some of the refactoring work I had done before is probably helpful here, but there's still a lot necessary to really make this work. It would go a long way to make things more customizable, more easily, though. |
So VARIA has a feature to add more objectives to be able to access Tourian. These can be to defeat additional minibosses like spore spawn or botwoon as well as some meme ones like killing Shaktool (gross), visiting the animals, tickling the red fish, etc.
I think it would be neat to add something like this as an additional gameplay mode. You could just get like 5 random objectives, or if we can come up with enough, we could even do a bingo mode. But we'd probably need like 50 different objectives to make a bingo mode random enough.
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