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Zigzag.cpp
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#include "Zigzag.h"
#include "TetrisBoard.h"
Zigzag::Zigzag() {
int k = 5;
SIZE = 4;
for (int i = 0; i < SIZE; i++) {
shape[i].setX(k);
if(i<2)
shape[i].setY(Point::START_Y);
else
shape[i].setY(Point::START_Y+1);
if(i!=1)
k++;
}
setTextColor(whichColor(ZIGZAG));
setShape(ZIGZAG);
}
void Zigzag::rotate(int Degree) {
int x, y, k = -1;
switch (Degree) {
case DEG_0:
for (int i = 0; i < SIZE; i++) {
x = shape[i].getX();
y = shape[i].getY();
if (i == 2) { continue; }
else if (i < 2) {
shape[i].setX(x - k + 1);
shape[i].setY(y + i);
}
else
{
shape[i].setX(x - k);
shape[i].setY(y + k);
}
k++;
}
setDegree(DEG_90);
break;
case DEG_90:
for (int i = 0; i < SIZE; i++) {
x = shape[i].getX();
y = shape[i].getY();
if (i == 2) { continue; }
else if (i != 3){
shape[i].setX(x - k - 1);
shape[i].setY(y - k + 1);
k++;
}
else{
shape[i].setX(x - 1);
shape[i].setY(y - 1);
}
}
setDegree(DEG_180);
break;
case DEG_180:
for (int i = 0; i < SIZE; i++) {
x = shape[i].getX();
y = shape[i].getY();
if (i == 2) { continue; }
else if (i != 3) {
shape[i].setX(x + k - 1);
shape[i].setY(y - k - 1);
k++;
}
else{
shape[i].setX(x + 1);
shape[i].setY(y - 1);
}
}
setDegree(DEG_270);
break;
case DEG_270:
for (int i = 0; i < SIZE; i++) {
x = shape[i].getX();
y = shape[i].getY();
if (i == 2) { continue; }
else if (i != 3) {
shape[i].setX(x + k + 1);
shape[i].setY(y + k - 1);
k++;
}
else {
shape[i].setX(x + 1);
shape[i].setY(y + 1);
}
}
setDegree(DEG_0);
break;
}
}