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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<!-- Application Window Title and Executable File Name -->
<app title="Forever Engine Feather" file="FE-Feather" />
<!-- Package Name (Android, Mac) -->
<app packageName="com.beastlyghost.foreverenginefeather" package="com.beastlyghost.foreverenginefeather" />
<!-- Main Class State, Game Version, Company (save data) Name -->
<app main="Main" version="0.1" company="BeastlyGhost" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" resizable="false" />
<!-- _____________________________ Custom Defines ____________________________ -->
<define name="DISCORD_RPC" if="desktop" unless="web || neko" />
<define name="VIDEO_PLUGIN" if="windows" unless="32bits || HXCPP_M32 || neko" />
<define name="SHOW_CONSOLE" if="debug" />
<define name="FUTURE_POLYMOD" if="desktop" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export" />
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/debug-x86" if="HXCPP_M32 debug" />
<set name="BUILD_DIR" value="export/release-x86" if="HXCPP_M32 release" />
<source path="source" />
<assets path="assets" />
<assets path="mods" if="FUTURE_POLYMOD"/>
<assets path="FEF-CrashDialog.exe" type="template" if="windows release" />
<assets path="FEF-CrashDialog" type="template" if="linux release" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxelib name="flixel-addons" />
<haxelib name="flixel-ui" />
<haxelib name="discord_rpc" if="DISCORD_RPC" />
<haxelib name="hxCodec" if="VIDEO_PLUGIN" />
<haxelib name="SScript" if="desktop" />
<haxelib name="hxcpp-debug-server" if="debug" />
<haxelib name="polymod-joalor64" if="FUTURE_POLYMOD" />
<!-- ______________________________ Haxedefines _____________________________ -->
<haxedef name="hscriptPos" />
<haxeflag name="-dce no" />
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!-- Make's the game use less ram -->
<haxedef name="HXCPP_GC_BIG_BLOCKS" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- Always enable Null Object Reference check for crash dialog -->
<haxedef name="HXCPP_CHECK_POINTER" if="release" />
<haxedef name="HXCPP_STACK_LINE" if="release" />
<!-- Da script extension for Polymod. -->
<haxedef name="POLYMOD_SCRIPT_EXT" value=".hx" />
<haxedef name="no-deprecation-warnings" />
<!-- _________________________________ Custom _______________________________ -->
<icon path="art/icon16.png" size='16' />
<icon path="art/icon32.png" size='32' />
<icon path="art/icon64.png" size='64' />
<icon path="art/icon128.png" size='128' />
<icon path="art/icon256.png" size='256' />
<icon path="art/icon512.png" size='512' />
<icon path="art/iconOG.png" />
</project>