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settings.json
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settings.json
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{
"DarkForcesPath": "D:\\ROMs\\dos\\PROGRAMS\\GAMES\\DARK",
"ApiPort": 5387,
"DataFiles": [ "DARK.GOB", "SOUNDS.GOB", "SPRITES.GOB", "TEXTURES.GOB" ],
"BackgroundR": 0,
"BackgroundG": 0,
"BackgroundB": 0,
"ShowWaitBitmap": false,
"ExtendSkyPit": 0,
"ShowSprites": true,
"Show3dos": true,
"Difficulty": 4,
"AnimateVues": false,
"Animate3doUpdates": true,
"FullBrightLighting": false,
"BypassColormapDithering": true,
"PlayMusic": false,
"PlayFightTrack": false,
"Volume": 1,
"VisibleLayer": null,
"LookSensitivityX": 0.25,
"LookSensitivityY": 0.25,
"InvertYLook": false,
"MoveSensitivityX": 1,
"MoveSensitivityY": 1,
"MoveSensitivityZ": 1,
"YawLimitMin": -89.999,
"YawLimitMax": 89.999,
"RunMultiplier": 2,
"ZoomSensitivity": -0.01,
"UseOrbitCamera": true,
"UseMouseCapture": false,
"ShowHud": true,
"HudAlign": 257,
"HudFontSize": 36,
"HudColorR": 1,
"HudColorG": 0,
"HudColorB": 0,
"HudColorA": 1,
"ShowHudCoordinates": true,
"HudFpsCoordinates": "Pos: {x:F2} {y:F2} {z:F2}\nRot: {pitch:F2} {yaw:F2}",
"HudOrbitCoordinates": "Focus: {x:F2} {y:F2} {z:F2}\nRot: {pitch:F2} {yaw:F2}\nDist: {distance:F2}",
"ShowHudRaycastHit": true,
"HudRaycastFloor": "Sector {sector} Floor\nCursor: {hitX:F2} {hitY:F2} {hitZ:F2}\nTexture: {textureFile}\nLight: {light}\nLayer: {layer}\nFlags: {flags}",
"HudRaycastCeiling": "Sector {sector} Ceiling\nCursor: {hitX:F2} {hitY:F2} {hitZ:F2}\nTexture: {textureFile}\nLight: {light}\nLayer: {layer}\nFlags: {flags}",
"HudRaycastWall": "Sector {sector} Wall {wall}\nCursor: {hitX:F2} {hitY:F2} {hitZ:F2}\nLeft: {x1:F2} {z1:F2} Right: {x2:F2} {z2:F2}\nAdjoin: {adjoinSector} {adjoinWall}\nWall Light: {wallLight}\nMain Texture: {midTextureFile}\nTop Texture: {topTextureFile}\nBot Texture: {botTextureFile}\nSign Texture: {signTextureFile}\nTexture/Map Flags: {textureMapFlags}\nAdjoin Flags: {adjoinFlags}",
"HudRaycastObject": "Sector {sector} Object {object} Type {type}\nCursor: {hitX:F2} {hitY:F2} {hitZ:F2}\nFile: {filename}\nPosition: {x:F2} {y:F2} {z:F2}\nRotation: {pitch:F2} {yaw:F2} {roll:F2}\nDifficulty: {difficulty}\n{logic}"
}