@@ -3990,7 +3990,9 @@ function atributo_damage:MontaInfoDamageDone()
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for _spellid , _skill in _pairs (ActorSkillsContainer ) do -- > da foreach em cada spellid do container
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local nome , _ , icone = _GetSpellInfo (_spellid )
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- _table_insert (ActorSkillsSortTable , {_spellid , _skill .total , _skill .total / ActorTotalDamage * 100 , nome , icone , nil , _skill .spellschool })
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+ if (nome ) then
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+ _table_insert (ActorSkillsSortTable , {_spellid , _skill .total , _skill .total / ActorTotalDamage * 100 , nome , icone , nil , _skill .spellschool })
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+ end
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end
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-- damage rank
@@ -4030,17 +4032,19 @@ function atributo_damage:MontaInfoDamageDone()
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for _spellid , _skill in _pairs (PetSkillsContainer ) do -- > da foreach em cada spellid do container
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local nome , _ , icone = _GetSpellInfo (_spellid )
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-- _table_insert (ActorSkillsSortTable, {_spellid, _skill.total, _skill.total/ActorTotalDamage*100, nome .. " |TInterface\\AddOns\\Details\\images\\classes_small_alpha:12:12:0:0:128:128:33:64:96:128|t|c" .. class_color .. PetName:gsub ((" <.*"), "") .. "|r", icone, PetActor, _skill.spellschool})
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- _table_insert (ActorSkillsSortTable , {_spellid , _skill .total , _skill .total / ActorTotalDamage * 100 , nome .. " (|c" .. class_color .. PetName :gsub ((" <.*" ), " " ) .. " |r)" , icone , PetActor , _skill .spellschool })
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+ if (nome ) then
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+ _table_insert (ActorSkillsSortTable , {_spellid , _skill .total , _skill .total / ActorTotalDamage * 100 , nome .. " (|c" .. class_color .. PetName :gsub ((" <.*" ), " " ) .. " |r)" , icone , PetActor , _skill .spellschool })
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+ end
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end
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end
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end
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_table_sort (ActorSkillsSortTable , _detalhes .Sort2 )
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-
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+
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gump :JI_AtualizaContainerBarras (# ActorSkillsSortTable + 1 )
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-
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+
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local max_ = ActorSkillsSortTable [1 ] and ActorSkillsSortTable [1 ][2 ] or 0 -- > dano que a primeiro magia vez
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-
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+
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local barra
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-- aura bar
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