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RuntimeDialogueGraph doesnt save actor data #13

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123tris opened this issue Aug 21, 2023 · 0 comments
Open

RuntimeDialogueGraph doesnt save actor data #13

123tris opened this issue Aug 21, 2023 · 0 comments

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@123tris
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123tris commented Aug 21, 2023

Any changes made in RuntimeDialogueGraph.PersistentData.ActorData is not saved, making it impossible to utilize custom actor data.

I've solved this in my fork for development since I wanted to redo the inspector editor anyways. But I think in general having this data attached to the monobehaviour is a bit problematic. I think ideally all this data should be part of the actual graph object instead. If universal checknames/triggers/actor names are desired then separating that makes sense but will need some unified way of accessing that. (could be another separate scriptable object, could be a editorwindow/setting thing. etc.)

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