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D&D Dices

Deaths Saving Rules

When your character is dying, you need to make a saving throw at the end of your turn each round. The result of your saving throw determines how close you are to death.

Lower than 10: You slip one step closer to death. If you get this result three times before you take a rest, you die.

10–19: You gain one life point. If you get this result three times you are alive.

20 or higher: Spend a healing surge. When you do so, you are considered to have 0 hit points, and then your healing surge restores hit points as normal. You are no longer dying, and you are conscious but still prone. If you roll 20 or higher but have no healing surges left, your condition doesn’t change.

D&D Dices

This program is made to calculate the probabilities that exist when you are throwing for your character life.

Deaths Saving Rules

When your character is dying, you need to make a saving throw at the end of your turn each round. The result of your saving throw determines how close you are to death.

Lower than 10: You slip one step closer to death. If you get this result three times before you take a rest, you die.

10–19: You gain one life point. If you get this result three times you are alive.

20 or higher: Spend a healing surge. When you do so, you are considered to have 0 hit points, and then your healing surge restores hit points as normal. You are no longer dying, and you are conscious but still prone. If you roll 20 or higher but have no healing surges left, your condition doesn’t change.

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