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Configuration File
QPCrummer edited this page Oct 2, 2023
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22 revisions
You can override the default config via the potatoptimize.properties
file found in the config folder
mixin.entity = false
mixin.memory.memory_reserve = true
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mixin.block_entity
- A collection of tweaks relating to block entities-
mixin.block_entity.sign_ticking
(true) - Prevents ticking signs as it is useless
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mixin.entity
- A collection of tweaks relating to entities-
mixin.entity.bat
(true) - Skips checking light levels if the pre-spawn attempt fails -
mixin.entity.collisions
(true) - Optimizes large entity collisions in portals by removing very tedious checks (pre 1.20 behavior) -
mixin.entity.fall_damage
(true) - Skips fall damage checks if the entity doesn't take fall damage -
mixin.entity.halloween
(false) - Instead of checking for Halloween every spawn attempt, the check is put on a timerWARNING: This optimization is currently broken
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mixin.entity.navigation
(true) - Stop checking for blocks to pathfind to if riding a non-controllable entity -
mixin.entity.spawning
(true) - Removes useless distance checks and removes checking for nether fortresses if not in the nether -
mixin.entity.statistics
(true) - Tracks time-based statistics at an interval rather than every tick -
mixin.entity.ticking
(true) - Removes ticking stingers and arrows in mobs that cannot have these projectiles in them
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mixin.fastmath
- A collection of tweaks that makes certain math less precise, but faster-
mixin.fastmath.joml
(true) - Enables JOML fast-math
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mixin.logic
- A collection of tweaks that optimize core logic in Minecraft-
mixin.logic.reduce_ray_casting
(true) - Skips ray casting if the block is air -
mixin.logic.fast_rotations
(true) - Skips a ton of checks that would never be possible anyways
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mixin.memory
- A collection of tweaks relating to ram usage-
mixin.memory.memory_reserve
(false) - Removes the MemoryReserve. This sacrifices stability for lower ram usageWARNING: Enabling this optimization may lead to crashes if not enough ram is dedicated on startup with -Xms
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mixin.random
- A collection of tweaks relating to random number generation-
mixin.random.entity
(true) - Replaces all references of Random in Entity with my implementation -
mixin.random.generators
(false) - Replaces many RNGs with my implementation of ThreadLocalRandom -
mixin.random.math
(true) - Replaces all references of Random in MathHelper with my implementation -
mixin.random.unsafe
(false) - Enables Unsafe seed setting on ThreadLocalRandom to enable vanilla parityWARNING: Enabling this can potentially cause serious issues, crashes, and/or severely hurt performance
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mixin.random.world
(true) - Replaces all references of Random in World with my implementation
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mixin.remove
- A collection of feature removals that deviate from vanilla-
mixin.remove.profiler
(false) - Removes the default JFR and vanilla profiler. This can be enabled if you use an external JFR profiler or Spark
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mixin.startup
- A collection of tweaks relating to startup times-
mixin.startup.dfu
(true) - Slightly optimizes the startup time for the DFU; Credit: astei
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mixin.threading
- A collection of tweaks relating to async or multithreaded methods-
mixin.threading.client_tick
(true) - Moves lots of logic off the Render Thread to reduce load -
mixin.threading.entity_ticking
(false) - Attempts to multithread entity tickingWARNING Enabling this will cause many crashes; This is a WIP!!!
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mixin.threading.paletted_container
(true) - Removes a lot of locks in PalettedContainer, replacing them with "synchronized"NOTICE This should be disabled if you plan to play with c2me!
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mixin.unstream
- A collection of tweaks that remove the Stream API from Minecraft's code-
mixin.unstream.nearest_item
(true) - Removes Stream API in nearest item gather -
mixin.unstream.pathfinding
(true) - Removes Stream API in node pathfinding
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