From 51a03240f334bb9d8aff3f14a531e269e1f0ed71 Mon Sep 17 00:00:00 2001 From: Talya_taya Date: Thu, 6 May 2021 04:21:18 +0300 Subject: [PATCH] Update README.md --- README.md | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 233c62e..cdc9a04 100644 --- a/README.md +++ b/README.md @@ -28,15 +28,16 @@ Blender: * If Armature mode will not be used, select object(s) in the Outliner. * Go to 'File' -> 'Export' -> 'Arma 3 model.cfg (.cfg/.hpp)' * Set the export options - * 'Parent Object': Animations will be exported relative to this object. When not set the origin will be used. + * 'Parent Object': Animations will be exported relative to this object. When not set the origin will be used. * 'Armature Object': If set, armature of this object will be used instead of selected object(s). Bone names are used as selection names. - * 'Start Frame': Starting frame to export. - * 'End Frame': End frame to export. - * 'Selection Names': Selection names to be used in the model.cfg. Defaults to the name of the objects. Automatically retrieved from chosen objects in the Outliner. - * 'Source Name': Source name to be used in the model.cfg. - * 'minValue': minValue to be used in the model.cfg for the first animation. - * 'maxValue': maxValue to be used in the model.cfg for the last animation. - * 'Precision': Number of decimal places. + * 'Start Frame': Starting frame to export. + * 'End Frame': End frame to export. + * 'Selection Names': Selection names to be used in the model.cfg. Defaults to the name of the objects. Automatically retrieved from chosen objects in the Outliner. + * 'Source Name': Source name to be used in the model.cfg. + * 'Source Address': Does the Animation loop or not? + * 'minValue': minValue to be used in the model.cfg for the first animation. + * 'maxValue': maxValue to be used in the model.cfg for the last animation. + * 'Precision': Number of decimal places. * 'Add Folder': Whether or not a folder will be created for additional files.(If only one object/bone exists, no folder will be created.) * 'Folder Name': Name of the generated folder. If unset, Source name will be used as folder name. If folder with same name exists, that folder will be used. * Navigate the directory tree and set/select the file name (existing files will be OVERWRITTEN)