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OnFireOutput hook ( name, ent, activator, param, delay ) - fired when an map IO output is fired.
Has not been added
Yeah, I was afraid of that, thanks for testing. I guess we won't be having this feature after all. I am not modifying every single entity in the whole engine to store extra data on all the outputs.
Remove OnFireOutput hook, it will never work 100% correctly
But it was very cool to see all the outputs, even those that don't have links to input. I want to create a binary module for fun. Maybe there will be time for this
Has not been added
But it was very cool to see all the outputs, even those that don't have links to input. I want to create a binary module for fun. Maybe there will be time for this
https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/cbase.cpp#L863
https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/cbase.cpp#L251
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