low_bar |
Array<Float> |
For the Low Bar - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
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a_cheval_de_frise |
Array<Float> |
For the Cheval De Frise - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
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a_portcullis |
Array<Float> |
For the Portcullis - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
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b_ramparts |
Array<Float> |
For the Ramparts - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
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b_moat |
Array<Float> |
For the Moat - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
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c_sally_port |
Array<Float> |
For the Sally Port - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
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c_drawbridge |
Array<Float> |
For the Drawbridge - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
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d_rough_terrain |
Array<Float> |
For the Rough Terrain - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
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d_rock_wall |
Array<Float> |
For the Rock Wall - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
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average_high_goals |
Float |
Average number of high goals scored. |
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average_low_goals |
Float |
Average number of low goals scored. |
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breaches |
Array<Float> |
An array with three values, number of times breached, number of opportunities to breach, and percentage. |
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scales |
Array<Float> |
An array with three values, number of times scaled, number of opportunities to scale, and percentage. |
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challenges |
Array<Float> |
An array with three values, number of times challenged, number of opportunities to challenge, and percentage. |
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captures |
Array<Float> |
An array with three values, number of times captured, number of opportunities to capture, and percentage. |
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average_win_score |
Float |
Average winning score. |
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average_win_margin |
Float |
Average margin of victory. |
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average_score |
Float |
Average total score. |
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average_auto_score |
Float |
Average autonomous score. |
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average_crossing_score |
Float |
Average crossing score. |
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average_boulder_score |
Float |
Average boulder score. |
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average_tower_score |
Float |
Average tower score. |
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average_foul_score |
Float |
Average foul score. |
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high_score |
Array<String> |
An array with three values, high score, match key from the match with the high score, and the name of the match. |
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