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MatchTimeseries2018.md

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# MatchTimeseries2018

Properties

Name Type Description Notes
event_key string TBA event key with the format yyyy[EVENT_CODE], where yyyy is the year, and EVENT_CODE is the event code of the event. [optional]
match_id string Match ID consisting of the level, match number, and set number, eg `qm45` or `f1m1`. [optional]
mode string Current mode of play, can be `pre_match`, `auto`, `telop`, or `post_match`. [optional]
play int [optional]
time_remaining int Amount of time remaining in the match, only valid during `auto` and `teleop` modes. [optional]
blue_auto_quest int 1 if the blue alliance is credited with the AUTO QUEST, 0 if not. [optional]
blue_boost_count int Number of POWER CUBES in the BOOST section of the blue alliance VAULT. [optional]
blue_boost_played int Returns 1 if the blue alliance BOOST was played, or 0 if not played. [optional]
blue_current_powerup string Name of the current blue alliance POWER UP being played, or `null`. [optional]
blue_face_the_boss int 1 if the blue alliance is credited with FACING THE BOSS, 0 if not. [optional]
blue_force_count int Number of POWER CUBES in the FORCE section of the blue alliance VAULT. [optional]
blue_force_played int Returns 1 if the blue alliance FORCE was played, or 0 if not played. [optional]
blue_levitate_count int Number of POWER CUBES in the LEVITATE section of the blue alliance VAULT. [optional]
blue_levitate_played int Returns 1 if the blue alliance LEVITATE was played, or 0 if not played. [optional]
blue_powerup_time_remaining string Number of seconds remaining in the blue alliance POWER UP time, or 0 if none is active. [optional]
blue_scale_owned int 1 if the blue alliance owns the SCALE, 0 if not. [optional]
blue_score int Current score for the blue alliance. [optional]
blue_switch_owned int 1 if the blue alliance owns their SWITCH, 0 if not. [optional]
red_auto_quest int 1 if the red alliance is credited with the AUTO QUEST, 0 if not. [optional]
red_boost_count int Number of POWER CUBES in the BOOST section of the red alliance VAULT. [optional]
red_boost_played int Returns 1 if the red alliance BOOST was played, or 0 if not played. [optional]
red_current_powerup string Name of the current red alliance POWER UP being played, or `null`. [optional]
red_face_the_boss int 1 if the red alliance is credited with FACING THE BOSS, 0 if not. [optional]
red_force_count int Number of POWER CUBES in the FORCE section of the red alliance VAULT. [optional]
red_force_played int Returns 1 if the red alliance FORCE was played, or 0 if not played. [optional]
red_levitate_count int Number of POWER CUBES in the LEVITATE section of the red alliance VAULT. [optional]
red_levitate_played int Returns 1 if the red alliance LEVITATE was played, or 0 if not played. [optional]
red_powerup_time_remaining string Number of seconds remaining in the red alliance POWER UP time, or 0 if none is active. [optional]
red_scale_owned int 1 if the red alliance owns the SCALE, 0 if not. [optional]
red_score int Current score for the red alliance. [optional]
red_switch_owned int 1 if the red alliance owns their SWITCH, 0 if not. [optional]

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