event_key |
string |
TBA event key with the format yyyy[EVENT_CODE], where yyyy is the year, and EVENT_CODE is the event code of the event. |
[optional] |
match_id |
string |
Match ID consisting of the level, match number, and set number, eg `qm45` or `f1m1`. |
[optional] |
mode |
string |
Current mode of play, can be `pre_match`, `auto`, `telop`, or `post_match`. |
[optional] |
play |
int |
|
[optional] |
time_remaining |
int |
Amount of time remaining in the match, only valid during `auto` and `teleop` modes. |
[optional] |
blue_auto_quest |
int |
1 if the blue alliance is credited with the AUTO QUEST, 0 if not. |
[optional] |
blue_boost_count |
int |
Number of POWER CUBES in the BOOST section of the blue alliance VAULT. |
[optional] |
blue_boost_played |
int |
Returns 1 if the blue alliance BOOST was played, or 0 if not played. |
[optional] |
blue_current_powerup |
string |
Name of the current blue alliance POWER UP being played, or `null`. |
[optional] |
blue_face_the_boss |
int |
1 if the blue alliance is credited with FACING THE BOSS, 0 if not. |
[optional] |
blue_force_count |
int |
Number of POWER CUBES in the FORCE section of the blue alliance VAULT. |
[optional] |
blue_force_played |
int |
Returns 1 if the blue alliance FORCE was played, or 0 if not played. |
[optional] |
blue_levitate_count |
int |
Number of POWER CUBES in the LEVITATE section of the blue alliance VAULT. |
[optional] |
blue_levitate_played |
int |
Returns 1 if the blue alliance LEVITATE was played, or 0 if not played. |
[optional] |
blue_powerup_time_remaining |
string |
Number of seconds remaining in the blue alliance POWER UP time, or 0 if none is active. |
[optional] |
blue_scale_owned |
int |
1 if the blue alliance owns the SCALE, 0 if not. |
[optional] |
blue_score |
int |
Current score for the blue alliance. |
[optional] |
blue_switch_owned |
int |
1 if the blue alliance owns their SWITCH, 0 if not. |
[optional] |
red_auto_quest |
int |
1 if the red alliance is credited with the AUTO QUEST, 0 if not. |
[optional] |
red_boost_count |
int |
Number of POWER CUBES in the BOOST section of the red alliance VAULT. |
[optional] |
red_boost_played |
int |
Returns 1 if the red alliance BOOST was played, or 0 if not played. |
[optional] |
red_current_powerup |
string |
Name of the current red alliance POWER UP being played, or `null`. |
[optional] |
red_face_the_boss |
int |
1 if the red alliance is credited with FACING THE BOSS, 0 if not. |
[optional] |
red_force_count |
int |
Number of POWER CUBES in the FORCE section of the red alliance VAULT. |
[optional] |
red_force_played |
int |
Returns 1 if the red alliance FORCE was played, or 0 if not played. |
[optional] |
red_levitate_count |
int |
Number of POWER CUBES in the LEVITATE section of the red alliance VAULT. |
[optional] |
red_levitate_played |
int |
Returns 1 if the red alliance LEVITATE was played, or 0 if not played. |
[optional] |
red_powerup_time_remaining |
string |
Number of seconds remaining in the red alliance POWER UP time, or 0 if none is active. |
[optional] |
red_scale_owned |
int |
1 if the red alliance owns the SCALE, 0 if not. |
[optional] |
red_score |
int |
Current score for the red alliance. |
[optional] |
red_switch_owned |
int |
1 if the red alliance owns their SWITCH, 0 if not. |
[optional] |