Name | Type | Description | Notes |
---|---|---|---|
adjustPoints | kotlin.Int | [optional] | |
autoOwnershipPoints | kotlin.Int | [optional] | |
autoPoints | kotlin.Int | [optional] | |
autoQuestRankingPoint | kotlin.Boolean | [optional] | |
autoRobot1 | kotlin.String | [optional] | |
autoRobot2 | kotlin.String | [optional] | |
autoRobot3 | kotlin.String | [optional] | |
autoRunPoints | kotlin.Int | [optional] | |
autoScaleOwnershipSec | kotlin.Int | [optional] | |
autoSwitchAtZero | kotlin.Boolean | [optional] | |
autoSwitchOwnershipSec | kotlin.Int | [optional] | |
endgamePoints | kotlin.Int | [optional] | |
endgameRobot1 | kotlin.String | [optional] | |
endgameRobot2 | kotlin.String | [optional] | |
endgameRobot3 | kotlin.String | [optional] | |
faceTheBossRankingPoint | kotlin.Boolean | [optional] | |
foulCount | kotlin.Int | [optional] | |
foulPoints | kotlin.Int | [optional] | |
rp | kotlin.Int | [optional] | |
techFoulCount | kotlin.Int | [optional] | |
teleopOwnershipPoints | kotlin.Int | [optional] | |
teleopPoints | kotlin.Int | [optional] | |
teleopScaleBoostSec | kotlin.Int | [optional] | |
teleopScaleForceSec | kotlin.Int | [optional] | |
teleopScaleOwnershipSec | kotlin.Int | [optional] | |
teleopSwitchBoostSec | kotlin.Int | [optional] | |
teleopSwitchForceSec | kotlin.Int | [optional] | |
teleopSwitchOwnershipSec | kotlin.Int | [optional] | |
totalPoints | kotlin.Int | [optional] | |
vaultBoostPlayed | kotlin.Int | [optional] | |
vaultBoostTotal | kotlin.Int | [optional] | |
vaultForcePlayed | kotlin.Int | [optional] | |
vaultForceTotal | kotlin.Int | [optional] | |
vaultLevitatePlayed | kotlin.Int | [optional] | |
vaultLevitateTotal | kotlin.Int | [optional] | |
vaultPoints | kotlin.Int | [optional] | |
tbaGameData | kotlin.String | Unofficial TBA-computed value of the FMS provided GameData given to the alliance teams at the start of the match. 3 Character String containing `L` and `R` only. The first character represents the near switch, the 2nd the scale, and the 3rd the far, opposing, switch from the alliance's perspective. An `L` in a position indicates the platform on the left will be lit for the alliance while an `R` will indicate the right platform will be lit for the alliance. See also WPI Screen Steps. | [optional] |