autoQuestAchieved |
[Number] |
An array with three values, number of times auto quest was completed, number of opportunities to complete the auto quest, and percentage. |
|
averageBoostPlayed |
Number |
Average number of boost power up scored (out of 3). |
|
averageEndgamePoints |
Number |
Average endgame points. |
|
averageForcePlayed |
Number |
Average number of force power up scored (out of 3). |
|
averageFoulScore |
Number |
Average foul score. |
|
averagePointsAuto |
Number |
Average points scored during auto. |
|
averagePointsTeleop |
Number |
Average points scored during teleop. |
|
averageRunPointsAuto |
Number |
Average mobility points scored during auto. |
|
averageScaleOwnershipPoints |
Number |
Average scale ownership points scored. |
|
averageScaleOwnershipPointsAuto |
Number |
Average scale ownership points scored during auto. |
|
averageScaleOwnershipPointsTeleop |
Number |
Average scale ownership points scored during teleop. |
|
averageScore |
Number |
Average score. |
|
averageSwitchOwnershipPoints |
Number |
Average switch ownership points scored. |
|
averageSwitchOwnershipPointsAuto |
Number |
Average switch ownership points scored during auto. |
|
averageSwitchOwnershipPointsTeleop |
Number |
Average switch ownership points scored during teleop. |
|
averageVaultPoints |
Number |
Average value points scored. |
|
averageWinMargin |
Number |
Average margin of victory. |
|
averageWinScore |
Number |
Average winning score. |
|
boostPlayedCounts |
[Number] |
An array with three values, number of times a boost power up was played, number of opportunities to play a boost power up, and percentage. |
|
climbCounts |
[Number] |
An array with three values, number of times a climb occurred, number of opportunities to climb, and percentage. |
|
faceTheBossAchieved |
[Number] |
An array with three values, number of times an alliance faced the boss, number of opportunities to face the boss, and percentage. |
|
forcePlayedCounts |
[Number] |
An array with three values, number of times a force power up was played, number of opportunities to play a force power up, and percentage. |
|
highScore |
[String] |
An array with three values, high score, match key from the match with the high score, and the name of the match |
|
levitatePlayedCounts |
[Number] |
An array with three values, number of times a levitate power up was played, number of opportunities to play a levitate power up, and percentage. |
|
runCountsAuto |
[Number] |
An array with three values, number of times a team scored mobility points in auto, number of opportunities to score mobility points in auto, and percentage. |
|
scaleNeutralPercentage |
Number |
Average scale neutral percentage. |
|
scaleNeutralPercentageAuto |
Number |
Average scale neutral percentage during auto. |
|
scaleNeutralPercentageTeleop |
Number |
Average scale neutral percentage during teleop. |
|
switchOwnedCountsAuto |
[Number] |
An array with three values, number of times a switch was owned during auto, number of opportunities to own a switch during auto, and percentage. |
|
unicornMatches |
[Number] |
An array with three values, number of times a unicorn match (Win + Auto Quest + Face the Boss) occurred, number of opportunities to have a unicorn match, and percentage. |
|
winningOppSwitchDenialPercentageTeleop |
Number |
Average opposing switch denail percentage for the winning alliance during teleop. |
|
winningOwnSwitchOwnershipPercentage |
Number |
Average own switch ownership percentage for the winning alliance. |
|
winningOwnSwitchOwnershipPercentageAuto |
Number |
Average own switch ownership percentage for the winning alliance during auto. |
|
winningOwnSwitchOwnershipPercentageTeleop |
Number |
Average own switch ownership percentage for the winning alliance during teleop. |
|
winningScaleOwnershipPercentage |
Number |
Average scale ownership percentage for the winning alliance. |
|
winningScaleOwnershipPercentageAuto |
Number |
Average scale ownership percentage for the winning alliance during auto. |
|
winningScaleOwnershipPercentageTeleop |
Number |
Average scale ownership percentage for the winning alliance during teleop. |
|