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Transferring AI pathfinding compute results from a secondary GPU which need to be used on the primary GPU
Textures generated on a secondary GPU that need rendering on the primary GPU.
Also consider if resource sharing can be implemented. ReBAR may also improve performance of sharing/transfering, by allowing the CPU to copy directly from one GPU's VRAM to another.
The text was updated successfully, but these errors were encountered:
Implement support for transferring resources between
GraphicsDevice
instances:GraphicsResource.TransferTo(params GraphicsDevice[] device)
Scenarios where this may be needed:
Also consider if resource sharing can be implemented. ReBAR may also improve performance of sharing/transfering, by allowing the CPU to copy directly from one GPU's VRAM to another.
The text was updated successfully, but these errors were encountered: