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We're in the process of designing the UI for the GPT Dungeon Master, an interactive application aimed at providing a dynamic and responsive Dungeon Master experience for tabletop RPGs. A critical part of this UI is the various menus through which users will navigate and interact with the application. Below is a proposed list of menus that need to be implemented, along with a brief description of each.
It would be cool if the game stars with the horizon and zooms into the castle, and at the door the logo of the game shows before the main menu is shown
We're in the process of designing the UI for the GPT Dungeon Master, an interactive application aimed at providing a dynamic and responsive Dungeon Master experience for tabletop RPGs. A critical part of this UI is the various menus through which users will navigate and interact with the application. Below is a proposed list of menus that need to be implemented, along with a brief description of each.
Main Menu #94
Start New Campaign:
Continue Existing Campaign:
Campaign Overview #96
Rules Lookup Menu:
Settings Menu #95
In-Game Menu:
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