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Automated Campaign Generation #1

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SverreNystad opened this issue Sep 9, 2023 · 3 comments
Open
6 tasks

Automated Campaign Generation #1

SverreNystad opened this issue Sep 9, 2023 · 3 comments
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@SverreNystad
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SverreNystad commented Sep 9, 2023

While the GPT Dungeon Master offers dynamic responses and scenarios, having a feature to generate entire campaigns can provide players with a more structured and prolonged gameplay experience.

I propose the development of a Dynamic Campaign Generation feature. This would allow the GPT DM to craft entire campaigns, complete with main quests, side quests, NPCs, locations, and plot twists. Players can specify certain parameters (e.g., campaign length, difficulty, theme) to get a tailored experience. And or letting the player insert a document about their world and the gpt dungeon master can then make a campaign to it.

Proposed Features:

  • Campaign Length: Allow players to choose short, medium, or long campaigns.
  • Themes: Offer various themes like mystery, war, exploration, etc., for the campaign.
  • Difficulty Levels: Provide options for beginner, intermediate, and expert campaigns.
  • NPC Generation: Introduce new non-player characters (NPCs) with backstories, motivations, and roles.
  • Location Descriptions: Generate detailed descriptions of towns, dungeons, forests, and other locations.
  • Quest Objectives: Create clear objectives for main and side quests, ensuring they align with the campaign's overarching narrative.
@SverreNystad
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SverreNystad commented Sep 18, 2023

The implementation of the Heroine's journey, and heros journey might be of value, qs well as the seven basic plots

@SverreNystad
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@SverreNystad
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I think that we should add Universal Subgoaling behavior to the agents, so they can proceed with their goals

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