diff --git a/Piano Tiles/index.html b/Piano Tiles/index.html new file mode 100644 index 00000000..ed062a4c --- /dev/null +++ b/Piano Tiles/index.html @@ -0,0 +1,28 @@ + + + + + + + Games - Piano Tiles + + + +
+
0
+
+ Opps! Wrong Tile +
+ +
+
+ Lets Start Tapping +
+ +
+ +
+ + + + diff --git a/Piano Tiles/manifest.json b/Piano Tiles/manifest.json new file mode 100644 index 00000000..2bd495a6 --- /dev/null +++ b/Piano Tiles/manifest.json @@ -0,0 +1,11 @@ +{ + "name": "Piano Tiles", + "version": "1.0.0", + "description": "An simple Piano Tiles game", + "manifest_version": 3, + "author": "Sourabh singh rawat", + "action":{ + "default_popup": "index.html", + "default_title": "Piano Tiles" + } +} \ No newline at end of file diff --git a/Piano Tiles/script.js b/Piano Tiles/script.js new file mode 100644 index 00000000..e708802b --- /dev/null +++ b/Piano Tiles/script.js @@ -0,0 +1,203 @@ +var config = { + width: 300, + height: 600, + rows: 6, + cols: 4, + speed: 5, + interval: 20, +}; +config.height = 600 - 2; +config.defaultSpeed = config.speed; +var score = 0; +var scoreElement; +var startGameElement, endGameElement; +var scoreElement; +var gameLoop; +var tileRows = []; +var gameCanvas; +var gameContext; +var isGameStarted = false; +document.addEventListener( + "DOMContentLoaded", + function () { + console.log("Script Loaded"); + gameCanvas = document.getElementById("gameCanvas"); + scoreElement = document.getElementById("score"); + startGameElement = document.getElementById("gameStart"); + endGameElement = document.getElementById("gameEnd"); + gameContext = gameCanvas.getContext("2d"); + gameCanvas.style.width = config.width + "px"; + gameCanvas.style.height = config.height + "px"; + gameCanvas.setAttribute("width", config.width); + gameCanvas.setAttribute("height", config.height); + gameContext.lineWidth = 0.5; + initGame(); + }, + null +); + +function addRow() { + var black_index = Math.floor(Math.random() * config.cols); + var tile_width = config.width / config.cols; + var tile_height = config.height / config.rows; + var y = config.height; + if (tileRows.length > 0) { + var lastRow = tileRows[tileRows.length - 1]; + y = lastRow.y + lastRow.height; + } + var row = { + x: 0, + y: y, + width: config.width, + height: config.height / config.rows, + tileWidth: tile_width, + tileHeight: tile_height, + color: "#FFFFFF", + black: { + index: black_index, + color: "#000000", + }, + increament: function () { + if (this.y <= 0) { + console.log(this.isValid); + if (!this.isValid) { + console.log("Game Over"); + stopGameLoop(); + this.y -= config.speed; + displayWrongTile(this, this.black.index); + return; + } + } + this.y = this.y - config.speed; + }, + decreament: function () { + this.y = this.y + config.speed; + }, + isValid: false, + }; + tileRows.push(row); +} + +function displayRow(row) { + gameContext.fillStyle = row.color; + gameContext.fillRect(0, row.y, row.width, row.height); + for (var i = 0; i < config.cols; i++) { + gameContext.strokeRect( + i * row.tileWidth, + row.y, + row.tileWidth, + row.tileHeight + ); + + if (row.black.index == i) { + gameContext.fillStyle = row.black.color; + gameContext.fillRect( + i * row.tileWidth, + row.y, + row.tileWidth, + row.tileHeight + ); + } + } + row.increament(); +} +function startGameLoop() { + gameLoop = setInterval(function () { + displayAllRow(); + }, config.interval); +} +function displayAllRow() { + gameContext.clearRect(0, 0, config.width, config.height); + for (var i = 0; i < tileRows.length; i++) { + displayRow(tileRows[i]); + } +} + +function stopGameLoop() { + clearInterval(gameLoop); + gameCanvas.removeEventListener("click", handleGameUserInput); + endGameElement.style.display = "block"; +} + +function handleGameUserInput(e) { + if (!isGameStarted) { + isGameStarted = true; + startGameLoop(); + } + var tile_width = config.width / config.cols; + var tile_height = config.height / config.rows; + var x = e.clientX - gameCanvas.offsetLeft; + var y = e.clientY - gameCanvas.offsetTop; + var clicked_row = Math.ceil(y / tile_height) - 1; + var clicked_col = Math.ceil(x / tile_width) - 1; + for (var i = 0; i < tileRows.length; i++) { + var row = tileRows[i]; + if (row.y < y && row.y + row.height > y) { + if (clicked_col === row.black.index) { + if (!row.isValid) { + row.isValid = true; + row.black.color = "#AAAAAA"; + score++; + scoreElement.innerHTML = score; + addRow(); + } else { + stopGameLoop(); + displayWrongTile(row, clicked_col); + } + } else { + stopGameLoop(); + displayWrongTile(row, clicked_col); + } + break; + } + } +} + +function displayWrongTile(row, col_number) { + gameContext.fillStyle = "#FF0000"; + row.decreament(); + gameContext.fillRect( + col_number * row.tileWidth, + row.y, + row.tileWidth, + row.tileHeight + ); +} + +function initGame() { + gameContext.clearRect(0, 0, config.width, config.height); + for (var i = 0; i < config.rows; i++) { + addRow(); + } + for (var j = 0; j < 50; j++) { + for (var i = 0; i < tileRows.length; i++) { + tileRows[i].increament(); + } + } + for (var i = 0; i < tileRows.length; i++) { + displayRow(tileRows[i]); + } +} + +document.getElementById("startBtn").addEventListener("click", startGame) +function startGame() { + endGameElement.style.display = "none"; + startGameElement.style.display = "none"; + gameCanvas.addEventListener("click", handleGameUserInput); +} + +document.getElementById("restartBtn").addEventListener("click", restartGame); + +function restartGame() { + tileRows = []; + score = 0; + isGameStarted = false; + config.speed = config.defaultSpeed; + scoreElement.innerHTML = score; + endGameElement.style.display = "none"; + initGame(); + startGame(); + // setTimeout(startGame,1000); +} + + diff --git a/Piano Tiles/styles.css b/Piano Tiles/styles.css new file mode 100644 index 00000000..fd350dcb --- /dev/null +++ b/Piano Tiles/styles.css @@ -0,0 +1,45 @@ +body { + margin: 0px; + height: 550px; + width: 450px; +} +.canvasContainer { + margin: 0 auto; + text-align: center; + position: relative; + font-size: 0px; + height: 100%; + width: 100%; +} +.canvasContainer canvas { + border: 0.5px solid #ddd; +} +.canvasContainer .score { + position: absolute; + font-weight: bold; + font-size: 1.5em; + left: 0px; + top: 0px; + width: 100%; +} +.gameEnd, +.gameStart { + position: absolute; + top: 50%; + margin-top: -25px; + left: 0px; + width: 100%; + font-size: 1.5rem; + text-shadow: -1px -1px #fff; +} +.canvasContainer button { + background-color: #fff; + border: 1px solid #aaa; + padding: 10px 15px; + margin-top: 10px; + border-radius: 20px; + cursor: pointer; +} +.none { + display: none; +} diff --git a/Rubik's Cube/3bfd9608.js b/Rubik's Cube/3bfd9608.js new file mode 100644 index 00000000..1b677f91 --- /dev/null +++ b/Rubik's Cube/3bfd9608.js @@ -0,0 +1 @@ +class t{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e>8&255]+e[t>>16&255]+e[t>>24&255]+"-"+e[255&n]+e[n>>8&255]+"-"+e[n>>16&15|64]+e[n>>24&255]+"-"+e[63&i|128]+e[i>>8&255]+"-"+e[i>>16&255]+e[i>>24&255]+e[255&r]+e[r>>8&255]+e[r>>16&255]+e[r>>24&255]).toUpperCase()}function s(t,e,n){return Math.max(e,Math.min(n,t))}function a(t,e,n){return(1-n)*t+n*e}function o(t){return 0==(t&t-1)&&0!==t}function l(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}class c{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. 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1002:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function x(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?f.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}v.DEFAULT_IMAGE=void 0,v.DEFAULT_MAPPING=300,v.prototype.isTexture=!0;class y{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(s(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}random(){const t=Math.random(),e=Math.sqrt(1-t),n=Math.sqrt(t),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(e*Math.cos(i),n*Math.sin(r),n*Math.cos(r),e*Math.sin(i))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}b.prototype.isQuaternion=!0;class w{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(T.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(T.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return S.copy(this).projectOnVector(t),this.sub(S)}reflect(t){return this.sub(S.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(s(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=2*(Math.random()-.5),e=Math.random()*Math.PI*2,n=Math.sqrt(1-t**2);return this.x=n*Math.cos(e),this.y=n*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}w.prototype.isVector3=!0;const S=new w,T=new b;class E{constructor(t=new w(1/0,1/0,1/0),e=new w(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,L),L.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(O),B.subVectors(this.max,O),C.subVectors(t.a,O),P.subVectors(t.b,O),D.subVectors(t.c,O),I.subVectors(P,C),N.subVectors(D,P),z.subVectors(C,D);let e=[0,-I.z,I.y,0,-N.z,N.y,0,-z.z,z.y,I.z,0,-I.x,N.z,0,-N.x,z.z,0,-z.x,-I.y,I.x,0,-N.y,N.x,0,-z.y,z.x,0];return!!H(e,C,P,D,B)&&(e=[1,0,0,0,1,0,0,0,1],!!H(e,C,P,D,B)&&(U.crossVectors(I,N),e=[U.x,U.y,U.z],H(e,C,P,D,B)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return L.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(L).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(A[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),A[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),A[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),A[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),A[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),A[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),A[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),A[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(A)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}E.prototype.isBox3=!0;const A=[new w,new w,new w,new w,new w,new w,new w,new w],L=new w,R=new E,C=new w,P=new w,D=new w,I=new w,N=new w,z=new w,O=new w,B=new w,U=new w,F=new w;function H(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){F.fromArray(t,s);const a=r.x*Math.abs(F.x)+r.y*Math.abs(F.y)+r.z*Math.abs(F.z),o=e.dot(F),l=n.dot(F),c=i.dot(F);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const G=new E,V=new w,k=new w,W=new w;class q{constructor(t=new w,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):G.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){W.subVectors(t,this.center);const e=W.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(W.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return k.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(V.copy(t.center).add(k)),this.expandByPoint(V.copy(t.center).sub(k)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const j=new w,X=new w,Y=new w,J=new w,Z=new w,Q=new w,K=new w;class ${constructor(t=new w,e=new w(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,j)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=j.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(j.copy(this.direction).multiplyScalar(e).add(this.origin),j.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){X.copy(t).add(e).multiplyScalar(.5),Y.copy(e).sub(t).normalize(),J.copy(this.origin).sub(X);const r=.5*t.distanceTo(e),s=-this.direction.dot(Y),a=J.dot(this.direction),o=-J.dot(Y),l=J.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(Y).multiplyScalar(u).add(X),d}intersectSphere(t,e){j.subVectors(t.center,this.origin);const n=j.dot(this.direction),i=j.dot(j)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,j)}intersectTriangle(t,e,n,i,r){Z.subVectors(e,t),Q.subVectors(n,t),K.crossVectors(Z,Q);let s,a=this.direction.dot(K);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}J.subVectors(this.origin,t);const o=s*this.direction.dot(Q.crossVectors(J,Q));if(o<0)return null;const l=s*this.direction.dot(Z.cross(J));if(l<0)return null;if(o+l>a)return null;const c=-s*J.dot(K);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class tt{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new tt).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/et.setFromMatrixColumn(t,0).length(),r=1/et.setFromMatrixColumn(t,1).length(),s=1/et.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(it,t,rt)}lookAt(t,e,n){const i=this.elements;return ot.subVectors(t,e),0===ot.lengthSq()&&(ot.z=1),ot.normalize(),st.crossVectors(n,ot),0===st.lengthSq()&&(1===Math.abs(n.z)?ot.x+=1e-4:ot.z+=1e-4,ot.normalize(),st.crossVectors(n,ot)),st.normalize(),at.crossVectors(ot,st),i[0]=st.x,i[4]=at.x,i[8]=ot.x,i[1]=st.y,i[5]=at.y,i[9]=ot.y,i[2]=st.z,i[6]=at.z,i[10]=ot.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],x=n[7],y=n[11],_=n[15],M=i[0],b=i[4],w=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],D=i[14],I=i[3],N=i[7],z=i[11],O=i[15];return r[0]=s*M+a*T+o*R+l*I,r[4]=s*b+a*E+o*C+l*N,r[8]=s*w+a*A+o*P+l*z,r[12]=s*S+a*L+o*D+l*O,r[1]=c*M+h*T+u*R+d*I,r[5]=c*b+h*E+u*C+d*N,r[9]=c*w+h*A+u*P+d*z,r[13]=c*S+h*L+u*D+d*O,r[2]=p*M+m*T+f*R+g*I,r[6]=p*b+m*E+f*C+g*N,r[10]=p*w+m*A+f*P+g*z,r[14]=p*S+m*L+f*D+g*O,r[3]=v*M+x*T+y*R+_*I,r[7]=v*b+x*E+y*C+_*N,r[11]=v*w+x*A+y*P+_*z,r[15]=v*S+x*L+y*D+_*O,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,x=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,y=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,_=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,M=e*v+n*x+i*y+r*_;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/M;return t[0]=v*b,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*b,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*b,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*b,t[4]=x*b,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*b,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*b,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*b,t[8]=y*b,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*b,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*b,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*b,t[12]=_*b,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*b,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*b,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*b,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,x=o*c,y=o*h,_=n.x,M=n.y,b=n.z;return i[0]=(1-(m+g))*_,i[1]=(d+y)*_,i[2]=(p-x)*_,i[3]=0,i[4]=(d-y)*M,i[5]=(1-(u+g))*M,i[6]=(f+v)*M,i[7]=0,i[8]=(p+x)*b,i[9]=(f-v)*b,i[10]=(1-(u+m))*b,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=et.set(i[0],i[1],i[2]).length();const s=et.set(i[4],i[5],i[6]).length(),a=et.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],nt.copy(this);const o=1/r,l=1/s,c=1/a;return nt.elements[0]*=o,nt.elements[1]*=o,nt.elements[2]*=o,nt.elements[4]*=l,nt.elements[5]*=l,nt.elements[6]*=l,nt.elements[8]*=c,nt.elements[9]*=c,nt.elements[10]*=c,e.setFromRotationMatrix(nt),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}tt.prototype.isMatrix4=!0;const et=new w,nt=new tt,it=new w(0,0,0),rt=new w(1,1,1),st=new w,at=new w,ot=new w,lt=new tt,ct=new b;class ht{constructor(t=0,e=0,n=0,i=ht.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],a=i[4],o=i[8],l=i[1],c=i[5],h=i[9],u=i[2],d=i[6],p=i[10];switch(e){case"XYZ":this._y=Math.asin(s(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,p),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-s(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,p),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(s(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,p),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-s(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(s(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(o,p));break;case"XZY":this._z=Math.asin(-s(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-h,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return lt.makeRotationFromQuaternion(t),this.setFromRotationMatrix(lt,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return ct.setFromEuler(this),this.setFromQuaternion(ct,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new w(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}ht.prototype.isEuler=!0,ht.DefaultOrder="XYZ",ht.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ut{constructor(){this.mask=1}set(t){this.mask=(1<>>0}enable(t){this.mask|=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Et.subVectors(i,e),At.subVectors(n,e),Lt.subVectors(t,e);const s=Et.dot(Et),a=Et.dot(At),o=Et.dot(Lt),l=At.dot(At),c=At.dot(Lt),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Rt),Rt.x>=0&&Rt.y>=0&&Rt.x+Rt.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,Rt),o.set(0,0),o.addScaledVector(r,Rt.x),o.addScaledVector(s,Rt.y),o.addScaledVector(a,Rt.z),o}static isFrontFacing(t,e,n,i){return Et.subVectors(n,e),At.subVectors(t,e),Et.cross(At).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Et.subVectors(this.c,this.b),At.subVectors(this.a,this.b),.5*Et.cross(At).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return Ot.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return Ot.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return Ot.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return Ot.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return Ot.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Ct.subVectors(i,n),Pt.subVectors(r,n),It.subVectors(t,n);const o=Ct.dot(It),l=Pt.dot(It);if(o<=0&&l<=0)return e.copy(n);Nt.subVectors(t,i);const c=Ct.dot(Nt),h=Pt.dot(Nt);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Ct,s);zt.subVectors(t,r);const d=Ct.dot(zt),p=Pt.dot(zt);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Pt,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return Dt.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(Dt,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(Ct,s).addScaledVector(Pt,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let Bt=0;class Ut extends t{constructor(){super(),Object.defineProperty(this,"id",{value:Bt++}),this.uuid=r(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=1023,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),1023!==this.format&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}Ut.prototype.isMaterial=!0;const Ft={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ht={h:0,s:0,l:0},Gt={h:0,s:0,l:0};function Vt(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function kt(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Wt(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class qt{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){var i;if(t=(t%(i=1)+i)%i,e=s(e,0,1),n=s(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Vt(r,i,t+1/3),this.g=Vt(r,i,t),this.b=Vt(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ft[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=kt(t.r),this.g=kt(t.g),this.b=kt(t.b),this}copyLinearToSRGB(t){return this.r=Wt(t.r),this.g=Wt(t.g),this.b=Wt(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(n65535?Qt:Zt)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new h).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return te.makeRotationFromQuaternion(t),this.applyMatrix4(te),this}rotateX(t){return te.makeRotationX(t),this.applyMatrix4(te),this}rotateY(t){return te.makeRotationY(t),this.applyMatrix4(te),this}rotateZ(t){return te.makeRotationZ(t),this.applyMatrix4(te),this}translate(t,e,n){return te.makeTranslation(t,e,n),this.applyMatrix4(te),this}scale(t,e,n){return te.makeScale(t,e,n),this.applyMatrix4(te),this}lookAt(t){return ee.lookAt(t),ee.updateMatrix(),this.applyMatrix4(ee.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(ne).negate(),this.translate(ne.x,ne.y,ne.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),ce.copy(n.boundingSphere),ce.applyMatrix4(r),!1===t.ray.intersectsSphere(ce))return;if(oe.copy(r).invert(),le.copy(t.ray).applyMatrix4(oe),null!==n.boundingBox&&!1===le.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;nn.far?null:{distance:c,point:we.clone(),object:t}}(t,e,n,i,he,ue,de,be);if(m){o&&(ye.fromBufferAttribute(o,h),_e.fromBufferAttribute(o,u),Me.fromBufferAttribute(o,d),m.uv=Ot.getUV(be,he,ue,de,ye,_e,Me,new c)),l&&(ye.fromBufferAttribute(l,h),_e.fromBufferAttribute(l,u),Me.fromBufferAttribute(l,d),m.uv2=Ot.getUV(be,he,ue,de,ye,_e,Me,new c));const t={a:h,b:u,c:d,normal:new w,materialIndex:0};Ot.getNormal(he,ue,de,t.normal),m.face=t}return m}Se.prototype.isMesh=!0;class Ee extends ae{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const x=s/f,y=p/g,_=s/2,M=p/2,b=m/2,S=f+1,T=g+1;let E=0,A=0;const L=new w;for(let s=0;s0?1:-1,c.push(L.x,L.y,L.z),h.push(o/f),h.push(1-s/g),E+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}Ce.prototype.isShaderMaterial=!0;class Pe extends Tt{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new tt,this.projectionMatrix=new tt,this.projectionMatrixInverse=new tt}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}Pe.prototype.isCamera=!0;class De extends Pe{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*i*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*n*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*i*Math.atan(Math.tan(.5*n*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*n*this.fov)/this.zoom,i=2*e,r=this.aspect*i,s=-.5*r;const a=this.view;if(null!==this.view&&this.view.enabled){const t=a.fullWidth,n=a.fullHeight;s+=a.offsetX*r/t,e-=a.offsetY*i/n,r*=a.width/t,i*=a.height/n}const o=this.filmOffset;0!==o&&(s+=t*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+r,e,e-i,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}De.prototype.isPerspectiveCamera=!0;class Ie extends Tt{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new De(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new w(1,0,0)),this.add(i);const r=new De(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new w(-1,0,0)),this.add(r);const s=new De(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new w(0,1,0)),this.add(s);const a=new De(90,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new w(0,-1,0)),this.add(a);const o=new De(90,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new w(0,0,1)),this.add(o);const l=new De(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new w(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class Ne extends v{constructor(t,e,n,i,r,s,a,o,l,c){super(t=void 0!==t?t:[],e=void 0!==e?e:301,n,i,r,s,a,o,l,c),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Ne.prototype.isCubeTexture=!0;class ze extends _{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Ne(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:1006,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=1023,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new Ee(5,5,5),r=new Ce({name:"CubemapFromEquirect",uniforms:Ae(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Se(i,r),a=e.minFilter;1008===e.minFilter&&(e.minFilter=1006);return new Ie(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}ze.prototype.isWebGLCubeRenderTarget=!0;const Oe=new w,Be=new w,Ue=new h;class Fe{constructor(t=new w(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Oe.subVectors(n,e).cross(Be.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(Oe),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||Ue.getNormalMatrix(t),i=this.coplanarPoint(Oe).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}Fe.prototype.isPlane=!0;const He=new q,Ge=new w;class Ve{constructor(t=new Fe,e=new Fe,n=new Fe,i=new Fe,r=new Fe,s=new Fe){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],x=n[15];return e[0].setComponents(a-i,h-o,m-u,x-f).normalize(),e[1].setComponents(a+i,h+o,m+u,x+f).normalize(),e[2].setComponents(a+r,h+l,m+d,x+g).normalize(),e[3].setComponents(a-r,h-l,m-d,x-g).normalize(),e[4].setComponents(a-s,h-c,m-p,x-v).normalize(),e[5].setComponents(a+s,h+c,m+p,x+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),He.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(He)}intersectsSprite(t){return He.center.set(0,0,0),He.radius=.7071067811865476,He.applyMatrix4(t.matrixWorld),this.intersectsSphere(He)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,Ge.y=i.normal.y>0?t.max.y:t.min.y,Ge.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(Ge)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function ke(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function We(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform vec2 morphTargetsTextureSize;\n\t\tvec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {\n\t\t\tfloat texelIndex = float( vertexIndex * stride + offset );\n\t\t\tfloat y = floor( texelIndex / morphTargetsTextureSize.x );\n\t\t\tfloat x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tvec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );\n\t\t\treturn texture( morphTargetsTexture, morphUV ).xyz;\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\t#ifndef USE_MORPHNORMALS\n\t\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];\n\t\t\t#else\n\t\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];\n\t\t\t#endif\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationColor, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"},Xe={common:{diffuse:{value:new qt(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new h},uv2Transform:{value:new h},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new 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qt(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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qt(0)}}]),vertexShader:je.meshtoon_vert,fragmentShader:je.meshtoon_frag},matcap:{uniforms:Le([Xe.common,Xe.bumpmap,Xe.normalmap,Xe.displacementmap,Xe.fog,{matcap:{value:null}}]),vertexShader:je.meshmatcap_vert,fragmentShader:je.meshmatcap_frag},points:{uniforms:Le([Xe.points,Xe.fog]),vertexShader:je.points_vert,fragmentShader:je.points_frag},dashed:{uniforms:Le([Xe.common,Xe.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:je.linedashed_vert,fragmentShader:je.linedashed_frag},depth:{uniforms:Le([Xe.common,Xe.displacementmap]),vertexShader:je.depth_vert,fragmentShader:je.depth_frag},normal:{uniforms:Le([Xe.common,Xe.bumpmap,Xe.normalmap,Xe.displacementmap,{opacity:{value:1}}]),vertexShader:je.meshnormal_vert,fragmentShader:je.meshnormal_frag},sprite:{uniforms:Le([Xe.sprite,Xe.fog]),vertexShader:je.sprite_vert,fragmentShader:je.sprite_frag},background:{uniforms:{uvTransform:{value:new 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this.uniforms.envMap.value}}),i.update(o)),o.material.uniforms.envMap.value=m,o.material.uniforms.flipEnvMap.value=m.isCubeTexture&&!1===m.isRenderTargetTexture?-1:1,c===m&&h===m.version&&u===t.toneMapping||(o.material.needsUpdate=!0,c=m,h=m.version,u=t.toneMapping),n.unshift(o,o.geometry,o.material,0,0,null)):m&&m.isTexture&&(void 0===a&&(a=new Se(new qe(2,2),new Ce({name:"BackgroundMaterial",uniforms:Ae(Ye.background.uniforms),vertexShader:Ye.background.vertexShader,fragmentShader:Ye.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(a)),a.material.uniforms.t2D.value=m,!0===m.matrixAutoUpdate&&m.updateMatrix(),a.material.uniforms.uvTransform.value.copy(m.matrix),c===m&&h===m.version&&u===t.toneMapping||(a.material.needsUpdate=!0,c=m,h=m.version,u=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null))}}}function Ze(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function h(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function u(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let t=0;t=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,h=l.type,u=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==n.precision?n.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,h=t.getParameter(34930),u=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),m=t.getParameter(34921),f=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),x=u>0,y=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:x,floatFragmentTextures:y,floatVertexTextures:x&&y,maxSamples:s?t.getParameter(36183):0}}function $e(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new Fe,o=new h,l={value:null,needsUpdate:!1};function c(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length0){const a=t.getRenderTarget(),o=new ze(s.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),t.setRenderTarget(a),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}Ye.physical={uniforms:Le([Ye.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new c(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new qt(0)},sheenColorMap:{value:null},sheenRoughness:{value:0},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new c},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new qt(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularColor:{value:new qt(1,1,1)},specularColorMap:{value:null}}]),vertexShader:je.meshphysical_vert,fragmentShader:je.meshphysical_frag};class en extends Pe{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}en.prototype.isOrthographicCamera=!0;class nn extends Ce{constructor(t){super(t),this.type="RawShaderMaterial"}}nn.prototype.isRawShaderMaterial=!0;const rn=Math.pow(2,8),sn=[.125,.215,.35,.446,.526,.582],an=5+sn.length,on={3e3:0,3001:1,3002:2,3004:3,3005:4,3006:5,3007:6},ln=new en,{_lodPlanes:cn,_sizeLods:hn,_sigmas:un}=yn(),dn=new qt;let pn=null;const mn=(1+Math.sqrt(5))/2,fn=1/mn,gn=[new w(1,1,1),new w(-1,1,1),new w(1,1,-1),new w(-1,1,-1),new w(0,mn,fn),new w(0,mn,-fn),new w(fn,0,mn),new w(-fn,0,mn),new w(mn,fn,0),new w(-mn,fn,0)];class vn{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(t),n=new w(0,1,0);return new nn({name:"SphericalGaussianBlur",defines:{n:t},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:on[3e3]},outputEncoding:{value:on[3e3]}},vertexShader:Sn(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t${Tn()}\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}(20),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){pn=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=wn(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=bn(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?rn:0,rn,rn),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=h,o.outputEncoding=c,o.autoClear=l,t.background=m}_setEncoding(t,e){t.value=on[e.encoding]}_textureToCubeUV(t,e){const n=this._renderer,i=301===t.mapping||302===t.mapping;i?null==this._cubemapShader&&(this._cubemapShader=wn()):null==this._equirectShader&&(this._equirectShader=bn());const r=i?this._cubemapShader:this._equirectShader,s=new Se(cn[0],r),a=r.uniforms;a.envMap.value=t,i||a.texelSize.value.set(1/t.image.width,1/t.image.height),this._setEncoding(a.inputEncoding,t),this._setEncoding(a.outputEncoding,e.texture),Mn(e,0,0,3*rn,2*rn),n.setRenderTarget(e),n.render(s,ln)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;e20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;t<20;++t){const e=t/p,n=Math.exp(-e*e/2);f.push(n),0==t?g+=n:t4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,ln)}}function xn(t){return void 0!==t&&1009===t.type&&(3e3===t.encoding||3001===t.encoding||3007===t.encoding)}function yn(){const t=[],e=[],n=[];let i=8;for(let r=0;r4?a=sn[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*u),v=new Float32Array(m*d*u),x=new Float32Array(f*d*u);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,m*d*t);const r=[t,t,t,t,t,t];x.set(r,f*d*t)}const y=new ae;y.setAttribute("position",new Jt(g,p)),y.setAttribute("uv",new Jt(v,m)),y.setAttribute("faceIndex",new Jt(x,f)),t.push(y),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function _n(t){const e=new _(3*rn,3*rn,t);return e.texture.mapping=306,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Mn(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function bn(){const t=new c(1,1);return new nn({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:on[3e3]},outputEncoding:{value:on[3e3]}},vertexShader:Sn(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${Tn()}\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function wn(){return new nn({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:on[3e3]},outputEncoding:{value:on[3e3]}},vertexShader:Sn(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${Tn()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function Sn(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function Tn(){return"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 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r=0;r0,L=s.clearcoat>0;return{isWebGL2:l,shaderID:b,shaderName:s.type,vertexShader:S,fragmentShader:T,defines:s.defines,isRawShaderMaterial:!0===s.isRawShaderMaterial,glslVersion:s.glslVersion,precision:m,instancing:!0===x.isInstancedMesh,instancingColor:!0===x.isInstancedMesh&&null!==x.instanceColor,supportsVertexTextures:d,outputEncoding:null!==E?v(E.texture):t.outputEncoding,map:!!s.map,mapEncoding:v(s.map),matcap:!!s.matcap,matcapEncoding:v(s.matcap),envMap:!!M,envMapMode:M&&M.mapping,envMapEncoding:v(M),envMapCubeUV:!!M&&(306===M.mapping||307===M.mapping),lightMap:!!s.lightMap,lightMapEncoding:v(s.lightMap),aoMap:!!s.aoMap,emissiveMap:!!s.emissiveMap,emissiveMapEncoding:v(s.emissiveMap),bumpMap:!!s.bumpMap,normalMap:!!s.normalMap,objectSpaceNormalMap:1===s.normalMapType,tangentSpaceNormalMap:0===s.normalMapType,clearcoat:L,clearcoatMap:L&&!!s.clearcoatMap,clearcoatRoughnessMap:L&&!!s.clearcoatRoughnessMap,clearcoatNormalMap:L&&!!s.clearcoatNormalMap,displacementMap:!!s.displacementMap,roughnessMap:!!s.roughnessMap,metalnessMap:!!s.metalnessMap,specularMap:!!s.specularMap,specularIntensityMap:!!s.specularIntensityMap,specularColorMap:!!s.specularColorMap,specularColorMapEncoding:v(s.specularColorMap),alphaMap:!!s.alphaMap,alphaTest:A,gradientMap:!!s.gradientMap,sheen:s.sheen>0,sheenColorMap:!!s.sheenColorMap,sheenColorMapEncoding:v(s.sheenColorMap),sheenRoughnessMap:!!s.sheenRoughnessMap,transmission:s.transmission>0,transmissionMap:!!s.transmissionMap,thicknessMap:!!s.thicknessMap,combine:s.combine,vertexTangents:!!s.normalMap&&!!x.geometry&&!!x.geometry.attributes.tangent,vertexColors:s.vertexColors,vertexAlphas:!0===s.vertexColors&&!!x.geometry&&!!x.geometry.attributes.color&&4===x.geometry.attributes.color.itemSize,vertexUvs:!!s.map||!!s.bumpMap||!!s.normalMap||!!s.specularMap||!!s.alphaMap||!!s.emissiveMap||!!s.roughnessMap||!!s.metalnessMap||!!s.clearcoatMap||!!s.clearcoatRoughnessMap||!!s.clearcoatNormalMap||!!s.displacementMap||!!s.transmissionMap||!!s.thicknessMap||!!s.specularIntensityMap||!!s.specularColorMap||!!s.sheenColorMap||s.sheenRoughnessMap,uvsVertexOnly:!(s.map||s.bumpMap||s.normalMap||s.specularMap||s.alphaMap||s.emissiveMap||s.roughnessMap||s.metalnessMap||s.clearcoatNormalMap||s.transmission>0||s.transmissionMap||s.thicknessMap||s.specularIntensityMap||s.specularColorMap||s.sheen>0||s.sheenColorMap||s.sheenRoughnessMap||!s.displacementMap),fog:!!y,useFog:s.fog,fogExp2:y&&y.isFogExp2,flatShading:!!s.flatShading,sizeAttenuation:s.sizeAttenuation,logarithmicDepthBuffer:c,skinning:!0===x.isSkinnedMesh&&w>0,maxBones:w,useVertexTexture:h,morphTargets:!!x.geometry&&!!x.geometry.morphAttributes.position,morphNormals:!!x.geometry&&!!x.geometry.morphAttributes.normal,morphTargetsCount:x.geometry&&x.geometry.morphAttributes.position?x.geometry.morphAttributes.position.length:0,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,format:s.format,dithering:s.dithering,shadowMapEnabled:t.shadowMap.enabled&&p.length>0,shadowMapType:t.shadowMap.type,toneMapping:s.toneMapped?t.toneMapping:0,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:s.premultipliedAlpha,doubleSided:2===s.side,flipSided:1===s.side,depthPacking:void 0!==s.depthPacking&&s.depthPacking,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:l||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:l||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:l||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(p(e.fragmentShader)),n.push(p(e.vertexShader))),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t0?r.push(h):!0===n.transparent?s.push(h):i.push(h)},unshift:function(t,e,n,a,l,c){const h=o(t,e,n,a,l,c);n.transmission>0?r.unshift(h):!0===n.transparent?s.unshift(h):i.unshift(h)},finish:function(){for(let t=n,i=e.length;t1&&i.sort(t||hr),r.length>1&&r.sort(e||ur),s.length>1&&s.sort(e||ur)}}}function pr(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new dr(t),e.set(n,[r])):i>=e.get(n).length?(r=new dr(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function mr(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new w,color:new qt};break;case"SpotLight":n={position:new w,direction:new w,color:new qt,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new w,color:new qt,distance:0,decay:0};break;case"HemisphereLight":n={direction:new w,skyColor:new qt,groundColor:new qt};break;case"RectAreaLight":n={color:new qt,position:new w,halfWidth:new w,halfHeight:new w}}return t[e.id]=n,n}}}let fr=0;function gr(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function vr(t,e){const n=new mr,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new c};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new c,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new w);const s=new w,a=new tt,o=new tt;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let h=0,u=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(gr);const x=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=Xe.LTC_FLOAT_1,r.rectAreaLTC2=Xe.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=Xe.LTC_HALF_1,r.rectAreaLTC2=Xe.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const y=r.hash;y.directionalLength===h&&y.pointLength===u&&y.spotLength===d&&y.rectAreaLength===p&&y.hemiLength===m&&y.numDirectionalShadows===f&&y.numPointShadows===g&&y.numSpotShadows===v||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,y.directionalLength=h,y.pointLength=u,y.spotLength=d,y.rectAreaLength=p,y.hemiLength=m,y.numDirectionalShadows=f,y.numPointShadows=g,y.numSpotShadows=v,r.version=fr++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e=n.get(i).length?(s=new xr(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class _r extends Ut{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}_r.prototype.isMeshDepthMaterial=!0;class Mr extends Ut{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new w,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}Mr.prototype.isMeshDistanceMaterial=!0;function br(t,e,n){let i=new Ve;const r=new c,s=new c,a=new y,o=new _r({depthPacking:3201}),l=new Mr,h={},u=n.maxTextureSize,d={0:1,1:0,2:2},p=new Ce({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new c},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=p.clone();m.defines.HORIZONTAL_PASS=1;const f=new ae;f.setAttribute("position",new Jt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const g=new Se(f,p),v=this;function x(n,i){const r=e.update(g);p.defines.VSM_SAMPLES!==n.blurSamples&&(p.defines.VSM_SAMPLES=n.blurSamples,m.defines.VSM_SAMPLES=n.blurSamples,p.needsUpdate=!0,m.needsUpdate=!0),p.uniforms.shadow_pass.value=n.map.texture,p.uniforms.resolution.value=n.mapSize,p.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,p,g,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,g,null)}function M(e,n,i,r,s,a,c){let u=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(u=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=u.uuid,e=i.uuid;let n=h[t];void 0===n&&(n={},h[t]=n);let r=n[e];void 0===r&&(r=u.clone(),n[e]=r),u=r}return u.visible=i.visible,u.wireframe=i.wireframe,u.side=3===c?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:d[i.side],u.alphaMap=i.alphaMap,u.alphaTest=i.alphaTest,u.clipShadows=i.clipShadows,u.clippingPlanes=i.clippingPlanes,u.clipIntersection=i.clipIntersection,u.displacementMap=i.displacementMap,u.displacementScale=i.displacementScale,u.displacementBias=i.displacementBias,u.wireframeLinewidth=i.wireframeLinewidth,u.linewidth=i.linewidth,!0===r.isPointLight&&!0===u.isMeshDistanceMaterial&&(u.referencePosition.setFromMatrixPosition(r.matrixWorld),u.nearDistance=s,u.farDistance=a),u}function b(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;lu||r.y>u)&&(r.x>u&&(s.x=Math.floor(u/p.x),r.x=s.x*p.x,h.mapSize.x=s.x),r.y>u&&(s.y=Math.floor(u/p.y),r.y=s.y*p.y,h.mapSize.y=s.y)),null===h.map&&!h.isPointLightShadow&&3===this.type){const t={minFilter:1006,magFilter:1006,format:1023};h.map=new _(r.x,r.y,t),h.map.texture.name=c.name+".shadowMap",h.mapPass=new _(r.x,r.y,t),h.camera.updateProjectionMatrix()}if(null===h.map){const t={minFilter:1003,magFilter:1003,format:1023};h.map=new _(r.x,r.y,t),h.map.texture.name=c.name+".shadowMap",h.camera.updateProjectionMatrix()}t.setRenderTarget(h.map),t.clear();const m=h.getViewportCount();for(let t=0;t=1):-1!==L.indexOf("OpenGL ES")&&(A=parseFloat(/^OpenGL ES (\d)/.exec(L)[1]),E=A>=2);let R=null,C={};const P=t.getParameter(3088),D=t.getParameter(2978),I=(new y).fromArray(P),N=(new y).fromArray(D);function z(e,n,i){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;ei||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?l:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===v&&(v=y(s,a));const o=n?y(s,a):v;o.width=s,o.height=a;return o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function M(t){return o(t.width)&&o(t.height)}function b(t,e){return t.generateMipmaps&&e&&1003!==t.minFilter&&1006!==t.minFilter}function w(e){t.generateMipmap(e)}function S(n,i,r){if(!1===c)return i;if(null!==n){if(void 0!==t[n])return t[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format 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e=0;e<6;e++)t.deleteFramebuffer(r.__webglFramebuffer[e]),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer[e]);else t.deleteFramebuffer(r.__webglFramebuffer),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer),r.__webglMultisampledFramebuffer&&t.deleteFramebuffer(r.__webglMultisampledFramebuffer),r.__webglColorRenderbuffer&&t.deleteRenderbuffer(r.__webglColorRenderbuffer),r.__webglDepthRenderbuffer&&t.deleteRenderbuffer(r.__webglDepthRenderbuffer);if(e.isWebGLMultipleRenderTargets)for(let e=0,r=n.length;e0&&r.__version!==t.version){const n=t.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==n.complete)return void z(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,r.__webglTexture)}function C(e,r){const 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r=i.get(t);t.version>0&&r.__version!==t.version?z(r,t,e):(n.activeTexture(33984+e),n.bindTexture(32879,r.__webglTexture))},this.setTextureCube=C,this.rebindTextures=function(t,e,n){const r=i.get(t);void 0!==e&&O(r.__webglFramebuffer,t,t.texture,36064,3553),void 0!==n&&U(t)},this.setupRenderTarget=function(e){const o=e.texture,l=i.get(e),h=i.get(o);e.addEventListener("dispose",A),!0!==e.isWebGLMultipleRenderTargets&&(void 0===h.__webglTexture&&(h.__webglTexture=t.createTexture()),h.__version=o.version,a.memory.textures++);const u=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=o.isDataTexture3D||o.isDataTexture2DArray,m=M(e)||c;if(!c||1022!==o.format||1015!==o.type&&1016!==o.type||(o.format=1023,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),u){l.__webglFramebuffer=[];for(let e=0;e<6;e++)l.__webglFramebuffer[e]=t.createFramebuffer()}else if(l.__webglFramebuffer=t.createFramebuffer(),d)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;eo+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class Cr extends v{constructor(t,e,n,i,r,s,a,o,l,c){if(1026!==(c=void 0!==c?c:1026)&&1027!==c)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&1026===c&&(n=1012),void 0===n&&1027===c&&(n=1020),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:1003,this.minFilter=void 0!==o?o:1003,this.flipY=!1,this.generateMipmaps=!1}}Cr.prototype.isDepthTexture=!0;class Pr extends t{constructor(t,e){super();const n=this;let i=null,r=1,s=null,a="local-floor";const o=t.extensions.has("WEBGL_multisampled_render_to_texture");let l=null,c=null,h=null,u=null,d=!1,p=null;const m=e.getContextAttributes();let f=null,g=null;const v=[],x=new Map,b=new De;b.layers.enable(1),b.viewport=new y;const S=new De;S.layers.enable(2),S.viewport=new y;const T=[b,S],E=new Er;E.layers.enable(1),E.layers.enable(2);let A=null,L=null;function R(t){const e=x.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function C(){x.forEach((function(t,e){t.disconnect(e)})),x.clear(),A=null,L=null,t.setRenderTarget(f),u=null,h=null,c=null,i=null,g=null,O.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function P(t){const e=i.inputSources;for(let t=0;t0&&(e.alphaTest.value=n.alphaTest);const i=t.get(n).envMap;let r,s;i&&(e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio),n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularColorMap?r=n.specularColorMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap?r=n.thicknessMap:n.sheenColorMap?r=n.sheenColorMap:n.sheenRoughnessMap&&(r=n.sheenRoughnessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias);t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheen>0&&(t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen),t.sheenRoughness.value=e.sheenRoughness,e.sheenColorMap&&(t.sheenColorMap.value=e.sheenColorMap),e.sheenRoughnessMap&&(t.sheenRoughnessMap.value=e.sheenRoughnessMap));e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate()));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor));t.specularIntensity.value=e.specularIntensity,t.specularColor.value.copy(e.specularColor),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap);e.specularColorMap&&(t.specularColorMap.value=e.specularColorMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function Ir(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=d("canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",h=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let u=null,p=null;const m=[],f=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=3e3,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const g=this;let v=!1,x=0,b=0,S=null,T=-1,E=null;const A=new y,L=new y;let R=null,C=e.width,P=e.height,D=1,I=null,N=null;const z=new y(0,0,C,P),O=new y(0,0,C,P);let B=!1;const U=[],F=new Ve;let H=!1,G=!1,V=null;const k=new tt,W=new w,q={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function j(){return null===S?D:1}let X,Y,J,Z,Q,K,$,et,nt,it,rt,st,at,ot,lt,ct,ht,ut,dt,pt,mt,ft,gt,vt=n;function xt(t,n){for(let i=0;i0&&function(t,e,n){if(null===V){const t=!0===a&&!0===Y.isWebGL2;V=new(t?M:_)(1024,1024,{generateMipmaps:!0,type:null!==ft.convert(1016)?1016:1009,minFilter:1008,magFilter:1003,wrapS:1001,wrapT:1001,useRenderToTexture:X.has("WEBGL_multisampled_render_to_texture")})}const i=g.getRenderTarget();g.setRenderTarget(V),g.clear();const r=g.toneMapping;g.toneMapping=0,Ct(t,e,n),g.toneMapping=r,K.updateMultisampleRenderTarget(V),K.updateRenderTargetMipmap(V),g.setRenderTarget(i)}(r,e,n),i&&J.viewport(A.copy(i)),r.length>0&&Ct(r,e,n),s.length>0&&Ct(s,e,n),o.length>0&&Ct(o,e,n)}function Ct(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?f[f.length-1]:null,m.pop(),u=m.length>0?m[m.length-1]:null},this.getActiveCubeFace=function(){return x},this.getActiveMipmapLevel=function(){return b},this.getRenderTarget=function(){return S},this.setRenderTargetTextures=function(t,e,n){Q.get(t.texture).__webglTexture=e,Q.get(t.depthTexture).__webglTexture=n;const 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i=Q.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=i[e],s=!0):r=t.useRenderbuffer?Q.get(t).__webglMultisampledFramebuffer:i,A.copy(t.viewport),L.copy(t.scissor),R=t.scissorTest}else A.copy(z).multiplyScalar(D).floor(),L.copy(O).multiplyScalar(D).floor(),R=B;if(J.bindFramebuffer(36160,r)&&Y.drawBuffers&&i){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(U.length!==n.length||36064!==U[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&vt.readPixels(e,n,i,r,ft.convert(o),ft.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==S?Q.get(S).__webglFramebuffer:null;J.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=ft.convert(e.format);Y.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),K.setTexture2D(e,0),vt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),J.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=ft.convert(n.format),o=ft.convert(n.type);K.setTexture2D(n,0),vt.pixelStorei(37440,n.flipY),vt.pixelStorei(37441,n.premultiplyAlpha),vt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?vt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?vt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):vt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&vt.generateMipmap(3553),J.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(g.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=ft.convert(i.format),c=ft.convert(i.type);let h;if(i.isDataTexture3D)K.setTexture3D(i,0),h=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");K.setTexture2DArray(i,0),h=35866}vt.pixelStorei(37440,i.flipY),vt.pixelStorei(37441,i.premultiplyAlpha),vt.pixelStorei(3317,i.unpackAlignment);const u=vt.getParameter(3314),d=vt.getParameter(32878),p=vt.getParameter(3316),m=vt.getParameter(3315),f=vt.getParameter(32877),v=n.isCompressedTexture?n.mipmaps[0]:n.image;vt.pixelStorei(3314,v.width),vt.pixelStorei(32878,v.height),vt.pixelStorei(3316,t.min.x),vt.pixelStorei(3315,t.min.y),vt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?vt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,v.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),vt.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,v.data)):vt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,v),vt.pixelStorei(3314,u),vt.pixelStorei(32878,d),vt.pixelStorei(3316,p),vt.pixelStorei(3315,m),vt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&vt.generateMipmap(h),J.unbindTexture()},this.initTexture=function(t){K.setTexture2D(t,0),J.unbindTexture()},this.resetState=function(){x=0,b=0,S=null,J.reset(),gt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}Ir.prototype.isWebGLRenderer=!0;(class extends Ir{}).prototype.isWebGL1Renderer=!0;class Nr extends Tt{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Nr.prototype.isScene=!0;class zr{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=r()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Hr.clone(),uv:Ot.getUV(Hr,jr,Xr,Yr,Jr,Zr,Qr,new c),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}).prototype.isSprite=!0;const $r=new w,ts=new y,es=new y,ns=new w,is=new tt;class rs extends Se{constructor(t,e){super(t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new tt,this.bindMatrixInverse=new tt}copy(t){return super.copy(t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new y,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;no)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);dt.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;no)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);it.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}gs.prototype.isLine=!0;const vs=new w,xs=new w;class ys extends gs{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;tr.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}(class extends Tt{constructor(t=new ae,e=new _s){super(),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),ws.copy(n.boundingSphere),ws.applyMatrix4(i),ws.radius+=r,!1===t.ray.intersectsSphere(ws))return;Ms.copy(i).invert(),bs.copy(t.ray).applyMatrix4(Ms);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position;if(null!==r){for(let n=Math.max(0,s.start),l=Math.min(r.count,s.start+s.count);n0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}).prototype.isPoints=!0;(class extends v{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:1022,this.minFilter=void 0!==s?s:1006,this.magFilter=void 0!==r?r:1006,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}).prototype.isVideoTexture=!0;(class extends v{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}).prototype.isCompressedTexture=!0;(class extends v{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}).prototype.isCanvasTexture=!0,new w,new w,new w,new Ot;class Es{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new c:new w);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new w,i=[],r=[],a=[],o=new w,l=new tt;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new w)}r[0]=new w,a[0]=new w;let c=Number.MAX_VALUE;const h=Math.abs(i[0].x),u=Math.abs(i[0].y),d=Math.abs(i[0].z);h<=c&&(c=h,n.set(1,0,0)),u<=c&&(c=u,n.set(0,1,0)),d<=c&&n.set(0,0,1),o.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],o),a[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),a[e]=a[e-1].clone(),o.crossVectors(i[e-1],i[e]),o.length()>Number.EPSILON){o.normalize();const t=Math.acos(s(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(l.makeRotationAxis(o,t))}a[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(s(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(o.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(l.makeRotationAxis(i[n],e*n)),a[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:a}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class As extends Es{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new c,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(Cs.subVectors(i[0],i[1]).add(i[0]),a=Cs);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],u=i[s>i.length-3?i.length-1:s+2];return n.set(zs(a,o.x,l.x,h.x,u.x),zs(a,o.y,l.y,h.y,u.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e=n){const t=i[r]-n,s=this.curves[r],a=s.getLength(),o=0===a?0:1-t/a;return s.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const 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sa(t,e,n,i,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-n)*r)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-i)*r)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function aa(t){let e=t,n=t;do{(e.x=0&&(t-a)*(i-o)-(n-a)*(e-o)>=0&&(n-a)*(s-o)-(r-a)*(i-o)>=0}function la(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&ua(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(ma(t,e)&&ma(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{n.y>s!=n.next.y>s&&n.next.y!==n.y&&r<(n.next.x-n.x)*(s-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(ca(t.prev,t,e.prev)||ca(t,e.prev,e))||ha(t,e)&&ca(t.prev,t,t.next)>0&&ca(e.prev,e,e.next)>0)}function ca(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function ha(t,e){return t.x===e.x&&t.y===e.y}function ua(t,e,n,i){const r=pa(ca(t,e,n)),s=pa(ca(t,e,i)),a=pa(ca(n,i,t)),o=pa(ca(n,i,e));return r!==s&&a!==o||(!(0!==r||!da(t,n,e))||(!(0!==s||!da(t,i,e))||(!(0!==a||!da(n,t,i))||!(0!==o||!da(n,e,i)))))}function da(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function pa(t){return t>0?1:t<0?-1:0}function ma(t,e){return ca(t.prev,t,t.next)<0?ca(t,e,t.next)>=0&&ca(t,t.prev,e)>=0:ca(t,e,t.prev)<0||ca(t,t.next,e)<0}function fa(t,e){const n=new xa(t.i,t.x,t.y),i=new xa(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function ga(t,e,n,i){const r=new xa(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function va(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function xa(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class ya{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r2&&t[e-1].equals(t[0])&&t.pop()}function Ma(t,e){for(let n=0;nNumber.EPSILON){const d=Math.sqrt(u),p=Math.sqrt(l*l+h*h),m=e.x-o/d,f=e.y+a/d,g=((n.x-h/p-m)*h-(n.y+l/p-f)*l)/(a*h-o*l);i=m+a*g-t.x,r=f+o*g-t.y;const v=i*i+r*r;if(v<=2)return new c(i,r);s=Math.sqrt(v/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(h)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(u)):(i=a,r=o,s=Math.sqrt(u/2))}return new c(i/s,r/s)}const I=[];for(let t=0,e=L.length,n=e-1,i=t+1;t=0;t--){const e=t/m,n=u*Math.cos(e*Math.PI/2),i=d*Math.sin(e*Math.PI/2)+p;for(let t=0,e=L.length;t=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*m;t0!=t>0&&this.version++,this._sheen=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}}).prototype.isMeshPhysicalMaterial=!0;(class extends Ut{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new qt(16777215),this.specular=new qt(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new qt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new c(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}).prototype.isMeshPhongMaterial=!0;(class extends Ut{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new qt(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new qt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new c(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}).prototype.isMeshToonMaterial=!0;(class extends Ut{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new c(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}).prototype.isMeshNormalMaterial=!0;(class extends Ut{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new qt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new qt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}).prototype.isMeshLambertMaterial=!0;(class extends Ut{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new qt(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new c(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}).prototype.isMeshMatcapMaterial=!0;(class extends hs{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}).prototype.isLineDashedMaterial=!0;const Ea={arraySlice:function(t,e,n){return Ea.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t=i)){l.push(e.times[t]);for(let n=0;ns.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t=i.times[u]){const t=u*l+o,e=t+l-o;d=Ea.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=Ea.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new b).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Ea.arraySlice(n,r,s),this.values=Ea.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&Ea.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=Ea.arraySlice(this.times),e=Ea.arraySlice(this.values),n=this.getValueSize(),i=2302===this.getInterpolation(),r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Ea.arraySlice(t,0,s),this.values=Ea.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Ea.arraySlice(this.times,0),e=Ea.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Pa.prototype.TimeBufferType=Float32Array,Pa.prototype.ValueBufferType=Float32Array,Pa.prototype.DefaultInterpolation=2301;class Da extends Pa{}Da.prototype.ValueTypeName="bool",Da.prototype.ValueBufferType=Array,Da.prototype.DefaultInterpolation=2300,Da.prototype.InterpolantFactoryMethodLinear=void 0,Da.prototype.InterpolantFactoryMethodSmooth=void 0;class Ia extends Pa{}Ia.prototype.ValueTypeName="color";class Na extends Pa{}Na.prototype.ValueTypeName="number";class za extends Aa{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)b.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Oa extends Pa{InterpolantFactoryMethodLinear(t){return new za(this.times,this.values,this.getValueSize(),t)}}Oa.prototype.ValueTypeName="quaternion",Oa.prototype.DefaultInterpolation=2301,Oa.prototype.InterpolantFactoryMethodSmooth=void 0;class Ba extends Pa{}Ba.prototype.ValueTypeName="string",Ba.prototype.ValueBufferType=Array,Ba.prototype.DefaultInterpolation=2300,Ba.prototype.InterpolantFactoryMethodLinear=void 0,Ba.prototype.InterpolantFactoryMethodSmooth=void 0;class Ua extends Pa{}Ua.prototype.ValueTypeName="vector";class Fa{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=r(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(Ha(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(Pa.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Ea.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t{e&&e(r),this.manager.itemEnd(t)}),0),r;if(void 0!==Wa[t])return void Wa[t].push({onLoad:e,onProgress:n,onError:i});Wa[t]=[],Wa[t].push({onLoad:e,onProgress:n,onError:i});const s=new Request(t,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"});fetch(s).then((e=>{if(200===e.status||0===e.status){0===e.status&&console.warn("THREE.FileLoader: HTTP Status 0 received.");const n=Wa[t],i=e.body.getReader(),r=e.headers.get("Content-Length"),s=r?parseInt(r):0,a=0!==s;let o=0;return new ReadableStream({start(t){!function e(){i.read().then((({done:i,value:r})=>{if(i)t.close();else{o+=r.byteLength;const i=new ProgressEvent("progress",{lengthComputable:a,loaded:o,total:s});for(let t=0,e=n.length;t{const e=new Response(t);switch(this.responseType){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then((t=>(new DOMParser).parseFromString(t,this.mimeType)));case"json":return e.json();default:return e.text()}})).then((e=>{Ga.add(t,e);const n=Wa[t];delete Wa[t];for(let t=0,i=n.length;t{const n=Wa[t];delete Wa[t];for(let t=0,i=n.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){b.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;b.multiplyQuaternionsFlat(t,s,t,e,t,n),b.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const po=new RegExp("[\\[\\]\\.:\\/]","g"),mo="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",fo=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),go=/(WCOD+)?/.source.replace("WCOD",mo),vo=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),xo=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),yo=new RegExp("^"+fo+go+vo+xo+"$"),_o=["material","materials","bones"];class Mo{constructor(t,e,n){this.path=e,this.parsedPath=n||Mo.parseTrackName(e),this.node=Mo.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new Mo.Composite(t,e,n):new Mo(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(po,"")}static parseTrackName(t){const e=yo.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==_o.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i0){const t=this._interpolants,e=this._propertyBindings;if(2501===this.blendMode)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=2401,i.endingEnd=2401):(i.endingStart=t?this.zeroSlopeAtStart?2401:2400:2402,i.endingEnd=e?this.zeroSlopeAtEnd?2401:2400:2402)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}(class extends t{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new uo(Mo.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t{const e=document.getElementById("finish");e&&(e.innerText=t?"Congratulation!":"Come-on You can do it")},Do=(t,e)=>{const n=t.clone().dot(e);return Math.acos(n/(t.length()*e.length()))},Io=(t,e,n=.1)=>{const i=t.angleTo(e);return Math.abs(i){const i=.5*e,r=.5*n;return{x:t.x*i+i,y:r-t.y*r}};class zo{constructor(t=3,e=["#fb3636","#ff9351","#fade70","#9de16f","#51acfa","#da6dfa"]){this._size=1,this.elements=[],this.cubeOrder=t,this.colors=e,this.initElements()}get elementSize(){return this._size}initElements(t=!0){t&&localStorage&&(this.elements=this.getLocalData()),this.elements.length!==this.cubeOrder*this.cubeOrder*6&&this.initialFinishData()}initialFinishData(){this.elements=[];const t=this.cubeOrder*this._size/2-.5;for(let e=-t;e<=t;e++)for(let n=-t;n<=t;n++)this.elements.push({color:this.colors[0],pos:new w(e,t+.5*this._size,n),normal:new w(0,1,0)}),this.elements.push({color:this.colors[1],pos:new w(e,-t-.5*this._size,n),normal:new w(0,-1,0)});for(let e=-t;e<=t;e++)for(let n=-t;n<=t;n++)this.elements.push({color:this.colors[2],pos:new w(-t-.5*this._size,e,n),normal:new w(-1,0,0)}),this.elements.push({color:this.colors[3],pos:new w(t+.5*this._size,e,n),normal:new w(1,0,0)});for(let e=-t;e<=t;e++)for(let n=-t;n<=t;n++)this.elements.push({color:this.colors[4],pos:new w(e,n,t+.5*this._size),normal:new w(0,0,1),withLogo:0===e&&0===n}),this.elements.push({color:this.colors[5],pos:new w(e,n,-t-.5*this._size),normal:new w(0,0,-1)})}saveDataToLocal(){const t=JSON.stringify(this.elements);localStorage&&localStorage.setItem(`${this.cubeOrder}-Rubik`,t)}getLocalData(){if(localStorage){const t=localStorage.getItem(`${this.cubeOrder}-Rubik`);if(t){const e=JSON.parse(t);return e.forEach((t=>{t.normal=new w(t.normal.x,t.normal.y,t.normal.z),t.pos=new w(t.pos.x,t.pos.y,t.pos.z)})),e}}return[]}}class Oo{constructor(t){this.inRotation=!1,this.rotateAnglePI=0,this.activeSquares=[],this._squares=t}setRotating(t,e,n,i){this.inRotation=!0,this.controlSquare=t,this.activeSquares=e,this.rotateDirection=n,this.rotateAxisLocal=i}resetState(){this.inRotation=!1,this.activeSquares=[],this.controlSquare=void 0,this.rotateDirection=void 0,this.rotateAxisLocal=void 0,this.rotateAnglePI=0}validateFinish(){let t=!0;const e=[{nor:new w(0,1,0),squares:[]},{nor:new w(0,-1,0),squares:[]},{nor:new w(-1,0,0),squares:[]},{nor:new w(1,0,0),squares:[]},{nor:new w(0,0,1),squares:[]},{nor:new w(0,0,-1),squares:[]}];for(let t=0;tthis._squares[t].element.normal.equals(e.nor))).squares.push(this._squares[t])}for(let n=0;nt.element.color===i.squares[0].element.color))){t=!1;break}}return t}}const Bo=new Ya,Uo=(t,e)=>{const n=new Xs;n.moveTo(-.4,.5),n.lineTo(.4,.5),n.bezierCurveTo(.5,.5,.5,.5,.5,.4),n.lineTo(.5,-.4),n.bezierCurveTo(.5,-.5,.5,-.5,.4,-.5),n.lineTo(-.4,-.5),n.bezierCurveTo(-.5,-.5,-.5,-.5,-.5,-.4),n.lineTo(-.5,.4),n.bezierCurveTo(-.5,.5,-.5,.5,-.4,.5);const i=new Sa(n),r=new jt({color:t}),s=new Se(i,r);s.scale.set(.9,.9,.9);const a=new Fo(e);a.add(s);const o=new jt({color:"black",side:2}),l=new Se(i,o);l.position.set(0,0,-.01),a.add(l);const c=e.pos.x,h=e.pos.y,u=e.pos.z;return a.position.set(c,h,u),e.withLogo&&Bo.load("https://pengfeiw.github.io/assests/logo/w.png",(t=>{const e=new qe(1,1,1),n=new jt({map:t,transparent:!0}),i=new Se(e,n);i.position.set(0,0,.01),i.scale.set(.8,.8,.8),a.add(i)})),a.lookAt(e.pos.clone().add(e.normal)),a};class Fo extends Tt{constructor(t){super(),this.element=t}}const Ho=(t,e)=>{const n=t.element.normal.clone().normalize().multiplyScalar(-.5*e);return t.element.pos.clone().add(n)};class Go extends Ar{constructor(t=3){super(),this.data=new zo(t),this.createChildrenByData(),this.rotateX(.25*Math.PI),this.rotateY(.25*Math.PI),Po(this.finish)}get squares(){return this.children}get order(){return this.data.cubeOrder}get squareSize(){return this.data.elementSize}get finish(){return this.state.validateFinish()}createChildrenByData(){this.remove(...this.children);for(let t=0;tt.element.normal.equals(e)&&!t.element.pos.equals(a)));let l,h;for(let t=0;te&&(g=e,v=p[t])}const x=v.endSquare.element.pos.clone().sub(v.startSquare.element.pos).normalize(),y=e.clone().cross(x).normalize(),_=[],M=Ho(n,this.data.elementSize);for(let t=0;t{n||(n=r);const s=r-n;if(n=r,iMath.abs(t)&&(n=Math.abs(t)-i),i+=n,n=t>0?n:-n;const r=new tt;r.makeRotationAxis(this.state.rotateAxisLocal,n);for(let t=0;t.1){const t=new tt;t.makeRotationAxis(this.state.rotateAxisLocal,e);const n=[];for(let e=0;e.5*t?t-e:-e;return n=this.state.rotateAnglePI>0?n:-n,n}getCoarseCubeSize(t,e){const n=this.order*this.squareSize,i=new w(-n/2,0,0),r=new w(n/2,0,0);i.project(t),r.project(t);const{w:s,h:a}=e,o=No(i,s,a),l=No(r,s,a);return Math.abs(l.x-o.x)}getSquareScreenPos(t,e,n){if(!this.squares.includes(t))return null;const i=(new tt).multiply(t.matrixWorld).multiply(this.matrix),r=(new w).applyMatrix4(i);r.project(e);const{w:s,h:a}=n;return No(r,s,a)}disorder(){}restore(){this.data.initialFinishData(),this.data.saveDataToLocal(),this.createChildrenByData(),Po(this.finish)}}class Vo{constructor(t,e,n,i){this._square=null,this.start=!1,this.lastOperateUnfinish=!1,this.startPos=new c,this.raycaster=new wo,this.cube=i,this.renderer=n,this.scene=e,this.camera=t}get domElement(){return this.renderer.domElement}getIntersects(t,e){const n=t/this.domElement.clientWidth*2-1,i=-e/this.domElement.clientHeight*2+1;this.raycaster.setFromCamera({x:n,y:i},this.camera);let r=[];for(let t=0;t0&&r.push({distance:e[0].distance,square:this.cube.squares[t]})}return r.sort(((t,e)=>t.distance-e.distance)),r.length>0?r[0]:null}operateStart(t,e){if(this.start)return;this.start=!0,this.startPos=new c;const n=this.getIntersects(t,e);this._square=null,n&&(this._square=n.square,this.startPos=new c(t,e))}operateDrag(t,e,n,i){if(this.start&&!1===this.lastOperateUnfinish){if(this._square){const n=new c(t,e);this.cube.rotateOnePlane(this.startPos,n,this._square,this.camera,{w:this.domElement.clientWidth,h:this.domElement.clientHeight})}else{const t=n,e=-i,r=Math.sqrt(t*t+e*e),s=this.cube.getCoarseCubeSize(this.camera,{w:this.domElement.clientWidth,h:this.domElement.clientHeight}),a=Math.PI*r/s,o=new c(t,e).rotateAround(new c(0,0),.5*Math.PI);((t,e,n)=>{const i=new tt;i.makeRotationAxis(e.normalize(),n),i.multiply(t.matrix),t.matrix=i,t.rotation.setFromRotationMatrix(t.matrix)})(this.cube,new w(o.x,o.y,0),a)}this.renderer.render(this.scene,this.camera)}}operateEnd(){if(!1===this.lastOperateUnfinish){if(this._square){const t=this.cube.getAfterRotateAnimation();this.lastOperateUnfinish=!0;const e=n=>{const i=t(n);this.renderer.render(this.scene,this.camera),i?requestAnimationFrame(e):(Po(this.cube.finish),this.lastOperateUnfinish=!1)};requestAnimationFrame(e)}this.start=!1,this._square=null}}}class ko extends Vo{constructor(t,e,n,i){super(t,e,n,i),this.mousedownHandle=this.mousedownHandle.bind(this),this.mouseupHandle=this.mouseupHandle.bind(this),this.mousemoveHandle=this.mousemoveHandle.bind(this),this.mouseoutHandle=this.mouseoutHandle.bind(this),this.init()}mousedownHandle(t){t.preventDefault(),this.operateStart(t.offsetX,t.offsetY)}mouseupHandle(t){t.preventDefault(),console.log("mouseup"),this.operateEnd()}mouseoutHandle(t){t.preventDefault(),this.operateEnd()}mousemoveHandle(t){t.preventDefault(),this.operateDrag(t.offsetX,t.offsetY,t.movementX,t.movementY)}init(){this.domElement.addEventListener("mousedown",this.mousedownHandle),this.domElement.addEventListener("mouseup",this.mouseupHandle),this.domElement.addEventListener("mousemove",this.mousemoveHandle),this.domElement.addEventListener("mouseout",this.mouseoutHandle)}dispose(){this.domElement.removeEventListener("mousedown",this.mousedownHandle),this.domElement.removeEventListener("mouseup",this.mouseupHandle),this.domElement.removeEventListener("mousemove",this.mousemoveHandle),this.domElement.removeEventListener("mouseout",this.mouseoutHandle)}}class Wo extends Vo{constructor(t,e,n,i){super(t,e,n,i),this.touchStart=this.touchStart.bind(this),this.touchMove=this.touchMove.bind(this),this.touchEnd=this.touchEnd.bind(this),this.init()}touchStart(t){t.preventDefault();const e=t.touches;if(1===e.length){const t=e[0];this.lastPos=new c(t.pageX,t.pageY),this.operateStart(t.pageX,t.pageY)}}touchMove(t){t.preventDefault();const e=t.touches;if(1===e.length&&this.lastPos){const t=e[0];this.operateDrag(t.pageX,t.pageY,t.pageX-this.lastPos.x,t.pageY-this.lastPos.y),this.lastPos=new c(t.pageX,t.pageY)}}touchEnd(t){t.preventDefault(),this.lastPos=void 0,this.operateEnd()}init(){this.domElement.addEventListener("touchstart",this.touchStart),this.domElement.addEventListener("touchmove",this.touchMove),this.domElement.addEventListener("touchend",this.touchEnd)}dispose(){this.domElement.removeEventListener("touchstart",this.touchStart),this.domElement.removeEventListener("touchmove",this.touchMove),this.domElement.removeEventListener("touchend",this.touchEnd)}}const qo=(t,e,n)=>{e.aspect=t.clientWidth/t.clientHeight,e.updateProjectionMatrix(),n.setSize(t.clientWidth,t.clientHeight),n.setPixelRatio(window.devicePixelRatio)};class jo{constructor(t){this._controls=[],this.camera=(()=>{const t=new De(45,1,.1,100);return t.position.set(0,0,15),t})(),this.scene=(t=>{const e=new Nr;return e.background=new qt(t),e})("#478967"),this.renderer=new 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")&&i.restore()}))}}; diff --git a/Rubik's Cube/index.html b/Rubik's Cube/index.html new file mode 100644 index 00000000..3cbe316c --- /dev/null +++ b/Rubik's Cube/index.html @@ -0,0 +1,89 @@ + + + Rubik cube + + + + + + + + + + + +
+
+
+ +
+
+ + +
+
+
+
+ + + diff --git a/Rubik's Cube/manifest.json b/Rubik's Cube/manifest.json new file mode 100644 index 00000000..4652ff90 --- /dev/null +++ b/Rubik's Cube/manifest.json @@ -0,0 +1,11 @@ +{ + "name": "Rubiks Cube", + "version": "1.0.0", + "description": "An simple rubiks cube game", + "manifest_version": 3, + "author": "Sourabh singh rawat", + "action":{ + "default_popup": "index.html", + "default_title": "Rubiks Cube" + } +} \ No newline at end of file diff --git a/Rubik's Cube/sw.js b/Rubik's Cube/sw.js new file mode 100644 index 00000000..99681114 --- /dev/null +++ b/Rubik's Cube/sw.js @@ -0,0 +1,46 @@ +if (!self.define) { + let e, + t = {}; + const i = (i, n) => ( + (i = new URL(i + ".js", n).href), + t[i] || + new Promise((t) => { + if ("document" in self) { + const e = document.createElement("script"); + (e.src = i), (e.onload = t), document.head.appendChild(e); + } else (e = i), importScripts(i), t(); + }).then(() => { + let e = t[i]; + if (!e) throw new Error(`Module ${i} didn’t register its module`); + return e; + }) + ); + self.define = (n, o) => { + const r = + e || + ("document" in self ? document.currentScript.src : "") || + location.href; + if (t[r]) return; + let s = {}; + const c = (e) => i(e, r), + l = { module: { uri: r }, exports: s, require: c }; + t[r] = Promise.all(n.map((e) => l[e] || c(e))).then((e) => (o(...e), s)); + }; +} +define(["./workbox-071b4188"], function (e) { + "use strict"; + self.skipWaiting(), + e.clientsClaim(), + e.precacheAndRoute( + [ + { url: "3bfd9608.js", revision: "76e76c3d59bc0dc07214dab599713ecb" }, + { url: "index.html", revision: "fce8e6b45864f15fc40d48ea2b9da602" }, + ], + {} + ), + e.registerRoute( + new e.NavigationRoute(e.createHandlerBoundToURL("/index.html")) + ), + e.registerRoute("polyfills/*.js", new e.CacheFirst(), "GET"); +}); +//# sourceMappingURL=sw.js.map diff --git a/Rubik's Cube/sw.js.map b/Rubik's Cube/sw.js.map new file mode 100644 index 00000000..449e04a2 --- /dev/null +++ b/Rubik's Cube/sw.js.map @@ -0,0 +1 @@ +{"version":3,"file":"sw.js","sources":["../../../../../SOURAB~1/AppData/Local/Temp/76294a84dc45ff87010b1b731de4f826/sw.js"],"sourcesContent":["import {registerRoute as workbox_routing_registerRoute} from 'C:/Users/sourabh singh rawat/Desktop/self/trail/rubiks-cube/node_modules/workbox-routing/registerRoute.mjs';\nimport {CacheFirst as workbox_strategies_CacheFirst} from 'C:/Users/sourabh singh rawat/Desktop/self/trail/rubiks-cube/node_modules/workbox-strategies/CacheFirst.mjs';\nimport {clientsClaim as workbox_core_clientsClaim} from 'C:/Users/sourabh singh rawat/Desktop/self/trail/rubiks-cube/node_modules/workbox-core/clientsClaim.mjs';\nimport {precacheAndRoute as workbox_precaching_precacheAndRoute} from 'C:/Users/sourabh singh rawat/Desktop/self/trail/rubiks-cube/node_modules/workbox-precaching/precacheAndRoute.mjs';\nimport {NavigationRoute as workbox_routing_NavigationRoute} from 'C:/Users/sourabh singh rawat/Desktop/self/trail/rubiks-cube/node_modules/workbox-routing/NavigationRoute.mjs';\nimport {createHandlerBoundToURL as workbox_precaching_createHandlerBoundToURL} from 'C:/Users/sourabh singh rawat/Desktop/self/trail/rubiks-cube/node_modules/workbox-precaching/createHandlerBoundToURL.mjs';/**\n * Welcome to your Workbox-powered service worker!\n *\n * You'll need to register this file in your web app.\n * See https://goo.gl/nhQhGp\n *\n * The rest of the code is auto-generated. 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+//# sourceMappingURL=workbox-071b4188.js.map diff --git a/Rubik's Cube/workbox-071b4188.js.map b/Rubik's Cube/workbox-071b4188.js.map new file mode 100644 index 00000000..5f27f3ff --- /dev/null +++ b/Rubik's Cube/workbox-071b4188.js.map @@ -0,0 +1 @@ +{"version":3,"file":"workbox-071b4188.js","sources":["node_modules/workbox-core/_version.js","node_modules/workbox-core/_private/logger.js","node_modules/workbox-core/models/messages/messageGenerator.js","node_modules/workbox-core/_private/WorkboxError.js","node_modules/workbox-routing/_version.js","node_modules/workbox-routing/utils/constants.js","node_modules/workbox-routing/utils/normalizeHandler.js","node_modules/workbox-routing/Route.js","node_modules/workbox-routing/RegExpRoute.js","node_modules/workbox-routing/Router.js","node_modules/workbox-routing/utils/getOrCreateDefaultRouter.js","node_modules/workbox-routing/registerRoute.js","node_modules/workbox-core/_private/cacheNames.js","node_modules/workbox-core/_private/cacheMatchIgnoreParams.js","node_modules/workbox-core/_private/Deferred.js","node_modules/workbox-core/models/quotaErrorCallbacks.js","node_modules/workbox-strategies/_version.js","node_modules/workbox-strategies/StrategyHandler.js","node_modules/workbox-core/_private/timeout.js","node_modules/workbox-core/_private/getFriendlyURL.js","node_modules/workbox-core/_private/executeQuotaErrorCallbacks.js","node_modules/workbox-strategies/Strategy.js","node_modules/workbox-core/_private/waitUntil.js","node_modules/workbox-precaching/_version.js","node_modules/workbox-precaching/utils/createCacheKey.js","node_modules/workbox-precaching/utils/PrecacheInstallReportPlugin.js","node_modules/workbox-precaching/utils/PrecacheCacheKeyPlugin.js","node_modules/workbox-core/_private/canConstructResponseFromBodyStream.js","node_modules/workbox-precaching/utils/getOrCreatePrecacheController.js","node_modules/workbox-core/copyResponse.js","node_modules/workbox-precaching/PrecacheStrategy.js","node_modules/workbox-precaching/PrecacheController.js","node_modules/workbox-precaching/PrecacheRoute.js","node_modules/workbox-precaching/utils/generateURLVariations.js","node_modules/workbox-precaching/utils/removeIgnoredSearchParams.js","node_modules/workbox-strategies/CacheFirst.js","node_modules/workbox-routing/NavigationRoute.js","node_modules/workbox-core/clientsClaim.js","node_modules/workbox-precaching/createHandlerBoundToURL.js","node_modules/workbox-precaching/precacheAndRoute.js","node_modules/workbox-precaching/precache.js","node_modules/workbox-precaching/addRoute.js"],"sourcesContent":["\"use strict\";\n// @ts-ignore\ntry {\n self['workbox:core:6.4.0'] && _();\n}\ncatch (e) { }\n","/*\n Copyright 2019 Google LLC\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\nconst logger = (process.env.NODE_ENV === 'production'\n ? null\n : (() => {\n // Don't overwrite this value if it's already set.\n // See https://github.com/GoogleChrome/workbox/pull/2284#issuecomment-560470923\n if (!('__WB_DISABLE_DEV_LOGS' in self)) {\n self.__WB_DISABLE_DEV_LOGS = false;\n }\n let inGroup = false;\n const methodToColorMap = {\n debug: `#7f8c8d`,\n log: `#2ecc71`,\n warn: `#f39c12`,\n error: `#c0392b`,\n groupCollapsed: `#3498db`,\n groupEnd: null, // No colored prefix on groupEnd\n };\n const print = function (method, args) {\n if (self.__WB_DISABLE_DEV_LOGS) {\n return;\n }\n if (method === 'groupCollapsed') {\n // Safari doesn't print all console.groupCollapsed() arguments:\n // https://bugs.webkit.org/show_bug.cgi?id=182754\n if (/^((?!chrome|android).)*safari/i.test(navigator.userAgent)) {\n console[method](...args);\n return;\n }\n }\n const styles = [\n `background: ${methodToColorMap[method]}`,\n `border-radius: 0.5em`,\n `color: white`,\n `font-weight: bold`,\n `padding: 2px 0.5em`,\n ];\n // When in a group, the workbox prefix is not displayed.\n const logPrefix = inGroup ? [] : ['%cworkbox', styles.join(';')];\n console[method](...logPrefix, ...args);\n if (method === 'groupCollapsed') {\n inGroup = true;\n }\n if (method === 'groupEnd') {\n inGroup = false;\n }\n };\n // eslint-disable-next-line @typescript-eslint/ban-types\n const api = {};\n const loggerMethods = Object.keys(methodToColorMap);\n for (const key of loggerMethods) {\n const method = key;\n api[method] = (...args) => {\n print(method, args);\n };\n }\n return api;\n })());\nexport { logger };\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { messages } from './messages.js';\nimport '../../_version.js';\nconst fallback = (code, ...args) => {\n let msg = code;\n if (args.length > 0) {\n msg += ` :: ${JSON.stringify(args)}`;\n }\n return msg;\n};\nconst generatorFunction = (code, details = {}) => {\n const message = messages[code];\n if (!message) {\n throw new Error(`Unable to find message for code '${code}'.`);\n }\n return message(details);\n};\nexport const messageGenerator = process.env.NODE_ENV === 'production' ? fallback : generatorFunction;\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { messageGenerator } from '../models/messages/messageGenerator.js';\nimport '../_version.js';\n/**\n * Workbox errors should be thrown with this class.\n * This allows use to ensure the type easily in tests,\n * helps developers identify errors from workbox\n * easily and allows use to optimise error\n * messages correctly.\n *\n * @private\n */\nclass WorkboxError extends Error {\n /**\n *\n * @param {string} errorCode The error code that\n * identifies this particular error.\n * @param {Object=} details Any relevant arguments\n * that will help developers identify issues should\n * be added as a key on the context object.\n */\n constructor(errorCode, details) {\n const message = messageGenerator(errorCode, details);\n super(message);\n this.name = errorCode;\n this.details = details;\n }\n}\nexport { WorkboxError };\n","\"use strict\";\n// @ts-ignore\ntry {\n self['workbox:routing:6.4.0'] && _();\n}\ncatch (e) { }\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\n/**\n * The default HTTP method, 'GET', used when there's no specific method\n * configured for a route.\n *\n * @type {string}\n *\n * @private\n */\nexport const defaultMethod = 'GET';\n/**\n * The list of valid HTTP methods associated with requests that could be routed.\n *\n * @type {Array}\n *\n * @private\n */\nexport const validMethods = [\n 'DELETE',\n 'GET',\n 'HEAD',\n 'PATCH',\n 'POST',\n 'PUT',\n];\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { assert } from 'workbox-core/_private/assert.js';\nimport '../_version.js';\n/**\n * @param {function()|Object} handler Either a function, or an object with a\n * 'handle' method.\n * @return {Object} An object with a handle method.\n *\n * @private\n */\nexport const normalizeHandler = (handler) => {\n if (handler && typeof handler === 'object') {\n if (process.env.NODE_ENV !== 'production') {\n assert.hasMethod(handler, 'handle', {\n moduleName: 'workbox-routing',\n className: 'Route',\n funcName: 'constructor',\n paramName: 'handler',\n });\n }\n return handler;\n }\n else {\n if (process.env.NODE_ENV !== 'production') {\n assert.isType(handler, 'function', {\n moduleName: 'workbox-routing',\n className: 'Route',\n funcName: 'constructor',\n paramName: 'handler',\n });\n }\n return { handle: handler };\n }\n};\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { assert } from 'workbox-core/_private/assert.js';\nimport { defaultMethod, validMethods } from './utils/constants.js';\nimport { normalizeHandler } from './utils/normalizeHandler.js';\nimport './_version.js';\n/**\n * A `Route` consists of a pair of callback functions, \"match\" and \"handler\".\n * The \"match\" callback determine if a route should be used to \"handle\" a\n * request by returning a non-falsy value if it can. The \"handler\" callback\n * is called when there is a match and should return a Promise that resolves\n * to a `Response`.\n *\n * @memberof module:workbox-routing\n */\nclass Route {\n /**\n * Constructor for Route class.\n *\n * @param {module:workbox-routing~matchCallback} match\n * A callback function that determines whether the route matches a given\n * `fetch` event by returning a non-falsy value.\n * @param {module:workbox-routing~handlerCallback} handler A callback\n * function that returns a Promise resolving to a Response.\n * @param {string} [method='GET'] The HTTP method to match the Route\n * against.\n */\n constructor(match, handler, method = defaultMethod) {\n if (process.env.NODE_ENV !== 'production') {\n assert.isType(match, 'function', {\n moduleName: 'workbox-routing',\n className: 'Route',\n funcName: 'constructor',\n paramName: 'match',\n });\n if (method) {\n assert.isOneOf(method, validMethods, { paramName: 'method' });\n }\n }\n // These values are referenced directly by Router so cannot be\n // altered by minificaton.\n this.handler = normalizeHandler(handler);\n this.match = match;\n this.method = method;\n }\n /**\n *\n * @param {module:workbox-routing-handlerCallback} handler A callback\n * function that returns a Promise resolving to a Response\n */\n setCatchHandler(handler) {\n this.catchHandler = normalizeHandler(handler);\n }\n}\nexport { Route };\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { assert } from 'workbox-core/_private/assert.js';\nimport { logger } from 'workbox-core/_private/logger.js';\nimport { Route } from './Route.js';\nimport './_version.js';\n/**\n * RegExpRoute makes it easy to create a regular expression based\n * [Route]{@link module:workbox-routing.Route}.\n *\n * For same-origin requests the RegExp only needs to match part of the URL. For\n * requests against third-party servers, you must define a RegExp that matches\n * the start of the URL.\n *\n * [See the module docs for info.]{@link https://developers.google.com/web/tools/workbox/modules/workbox-routing}\n *\n * @memberof module:workbox-routing\n * @extends module:workbox-routing.Route\n */\nclass RegExpRoute extends Route {\n /**\n * If the regular expression contains\n * [capture groups]{@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/RegExp#grouping-back-references},\n * the captured values will be passed to the\n * [handler's]{@link module:workbox-routing~handlerCallback} `params`\n * argument.\n *\n * @param {RegExp} regExp The regular expression to match against URLs.\n * @param {module:workbox-routing~handlerCallback} handler A callback\n * function that returns a Promise resulting in a Response.\n * @param {string} [method='GET'] The HTTP method to match the Route\n * against.\n */\n constructor(regExp, handler, method) {\n if (process.env.NODE_ENV !== 'production') {\n assert.isInstance(regExp, RegExp, {\n moduleName: 'workbox-routing',\n className: 'RegExpRoute',\n funcName: 'constructor',\n paramName: 'pattern',\n });\n }\n const match = ({ url }) => {\n const result = regExp.exec(url.href);\n // Return immediately if there's no match.\n if (!result) {\n return;\n }\n // Require that the match start at the first character in the URL string\n // if it's a cross-origin request.\n // See https://github.com/GoogleChrome/workbox/issues/281 for the context\n // behind this behavior.\n if (url.origin !== location.origin && result.index !== 0) {\n if (process.env.NODE_ENV !== 'production') {\n logger.debug(`The regular expression '${regExp.toString()}' only partially matched ` +\n `against the cross-origin URL '${url.toString()}'. RegExpRoute's will only ` +\n `handle cross-origin requests if they match the entire URL.`);\n }\n return;\n }\n // If the route matches, but there aren't any capture groups defined, then\n // this will return [], which is truthy and therefore sufficient to\n // indicate a match.\n // If there are capture groups, then it will return their values.\n return result.slice(1);\n };\n super(match, handler, method);\n }\n}\nexport { RegExpRoute };\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { assert } from 'workbox-core/_private/assert.js';\nimport { getFriendlyURL } from 'workbox-core/_private/getFriendlyURL.js';\nimport { defaultMethod } from './utils/constants.js';\nimport { logger } from 'workbox-core/_private/logger.js';\nimport { normalizeHandler } from './utils/normalizeHandler.js';\nimport { WorkboxError } from 'workbox-core/_private/WorkboxError.js';\nimport './_version.js';\n/**\n * The Router can be used to process a FetchEvent through one or more\n * [Routes]{@link module:workbox-routing.Route} responding with a Request if\n * a matching route exists.\n *\n * If no route matches a given a request, the Router will use a \"default\"\n * handler if one is defined.\n *\n * Should the matching Route throw an error, the Router will use a \"catch\"\n * handler if one is defined to gracefully deal with issues and respond with a\n * Request.\n *\n * If a request matches multiple routes, the **earliest** registered route will\n * be used to respond to the request.\n *\n * @memberof module:workbox-routing\n */\nclass Router {\n /**\n * Initializes a new Router.\n */\n constructor() {\n this._routes = new Map();\n this._defaultHandlerMap = new Map();\n }\n /**\n * @return {Map>} routes A `Map` of HTTP\n * method name ('GET', etc.) to an array of all the corresponding `Route`\n * instances that are registered.\n */\n get routes() {\n return this._routes;\n }\n /**\n * Adds a fetch event listener to respond to events when a route matches\n * the event's request.\n */\n addFetchListener() {\n // See https://github.com/Microsoft/TypeScript/issues/28357#issuecomment-436484705\n self.addEventListener('fetch', ((event) => {\n const { request } = event;\n const responsePromise = this.handleRequest({ request, event });\n if (responsePromise) {\n event.respondWith(responsePromise);\n }\n }));\n }\n /**\n * Adds a message event listener for URLs to cache from the window.\n * This is useful to cache resources loaded on the page prior to when the\n * service worker started controlling it.\n *\n * The format of the message data sent from the window should be as follows.\n * Where the `urlsToCache` array may consist of URL strings or an array of\n * URL string + `requestInit` object (the same as you'd pass to `fetch()`).\n *\n * ```\n * {\n * type: 'CACHE_URLS',\n * payload: {\n * urlsToCache: [\n * './script1.js',\n * './script2.js',\n * ['./script3.js', {mode: 'no-cors'}],\n * ],\n * },\n * }\n * ```\n */\n addCacheListener() {\n // See https://github.com/Microsoft/TypeScript/issues/28357#issuecomment-436484705\n self.addEventListener('message', ((event) => {\n // event.data is type 'any'\n // eslint-disable-next-line @typescript-eslint/no-unsafe-member-access\n if (event.data && event.data.type === 'CACHE_URLS') {\n // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment\n const { payload } = event.data;\n if (process.env.NODE_ENV !== 'production') {\n logger.debug(`Caching URLs from the window`, payload.urlsToCache);\n }\n const requestPromises = Promise.all(payload.urlsToCache.map((entry) => {\n if (typeof entry === 'string') {\n entry = [entry];\n }\n const request = new Request(...entry);\n return this.handleRequest({ request, event });\n // TODO(philipwalton): TypeScript errors without this typecast for\n // some reason (probably a bug). The real type here should work but\n // doesn't: `Array | undefined>`.\n })); // TypeScript\n event.waitUntil(requestPromises);\n // If a MessageChannel was used, reply to the message on success.\n if (event.ports && event.ports[0]) {\n void requestPromises.then(() => event.ports[0].postMessage(true));\n }\n }\n }));\n }\n /**\n * Apply the routing rules to a FetchEvent object to get a Response from an\n * appropriate Route's handler.\n *\n * @param {Object} options\n * @param {Request} options.request The request to handle.\n * @param {ExtendableEvent} options.event The event that triggered the\n * request.\n * @return {Promise|undefined} A promise is returned if a\n * registered route can handle the request. If there is no matching\n * route and there's no `defaultHandler`, `undefined` is returned.\n */\n handleRequest({ request, event, }) {\n if (process.env.NODE_ENV !== 'production') {\n assert.isInstance(request, Request, {\n moduleName: 'workbox-routing',\n className: 'Router',\n funcName: 'handleRequest',\n paramName: 'options.request',\n });\n }\n const url = new URL(request.url, location.href);\n if (!url.protocol.startsWith('http')) {\n if (process.env.NODE_ENV !== 'production') {\n logger.debug(`Workbox Router only supports URLs that start with 'http'.`);\n }\n return;\n }\n const sameOrigin = url.origin === location.origin;\n const { params, route } = this.findMatchingRoute({\n event,\n request,\n sameOrigin,\n url,\n });\n let handler = route && route.handler;\n const debugMessages = [];\n if (process.env.NODE_ENV !== 'production') {\n if (handler) {\n debugMessages.push([`Found a route to handle this request:`, route]);\n if (params) {\n debugMessages.push([\n `Passing the following params to the route's handler:`,\n params,\n ]);\n }\n }\n }\n // If we don't have a handler because there was no matching route, then\n // fall back to defaultHandler if that's defined.\n const method = request.method;\n if (!handler && this._defaultHandlerMap.has(method)) {\n if (process.env.NODE_ENV !== 'production') {\n debugMessages.push(`Failed to find a matching route. Falling ` +\n `back to the default handler for ${method}.`);\n }\n handler = this._defaultHandlerMap.get(method);\n }\n if (!handler) {\n if (process.env.NODE_ENV !== 'production') {\n // No handler so Workbox will do nothing. If logs is set of debug\n // i.e. verbose, we should print out this information.\n logger.debug(`No route found for: ${getFriendlyURL(url)}`);\n }\n return;\n }\n if (process.env.NODE_ENV !== 'production') {\n // We have a handler, meaning Workbox is going to handle the route.\n // print the routing details to the console.\n logger.groupCollapsed(`Router is responding to: ${getFriendlyURL(url)}`);\n debugMessages.forEach((msg) => {\n if (Array.isArray(msg)) {\n logger.log(...msg);\n }\n else {\n logger.log(msg);\n }\n });\n logger.groupEnd();\n }\n // Wrap in try and catch in case the handle method throws a synchronous\n // error. It should still callback to the catch handler.\n let responsePromise;\n try {\n responsePromise = handler.handle({ url, request, event, params });\n }\n catch (err) {\n responsePromise = Promise.reject(err);\n }\n // Get route's catch handler, if it exists\n const catchHandler = route && route.catchHandler;\n if (responsePromise instanceof Promise &&\n (this._catchHandler || catchHandler)) {\n responsePromise = responsePromise.catch(async (err) => {\n // If there's a route catch handler, process that first\n if (catchHandler) {\n if (process.env.NODE_ENV !== 'production') {\n // Still include URL here as it will be async from the console group\n // and may not make sense without the URL\n logger.groupCollapsed(`Error thrown when responding to: ` +\n ` ${getFriendlyURL(url)}. Falling back to route's Catch Handler.`);\n logger.error(`Error thrown by:`, route);\n logger.error(err);\n logger.groupEnd();\n }\n try {\n return await catchHandler.handle({ url, request, event, params });\n }\n catch (catchErr) {\n if (catchErr instanceof Error) {\n err = catchErr;\n }\n }\n }\n if (this._catchHandler) {\n if (process.env.NODE_ENV !== 'production') {\n // Still include URL here as it will be async from the console group\n // and may not make sense without the URL\n logger.groupCollapsed(`Error thrown when responding to: ` +\n ` ${getFriendlyURL(url)}. Falling back to global Catch Handler.`);\n logger.error(`Error thrown by:`, route);\n logger.error(err);\n logger.groupEnd();\n }\n return this._catchHandler.handle({ url, request, event });\n }\n throw err;\n });\n }\n return responsePromise;\n }\n /**\n * Checks a request and URL (and optionally an event) against the list of\n * registered routes, and if there's a match, returns the corresponding\n * route along with any params generated by the match.\n *\n * @param {Object} options\n * @param {URL} options.url\n * @param {boolean} options.sameOrigin The result of comparing `url.origin`\n * against the current origin.\n * @param {Request} options.request The request to match.\n * @param {Event} options.event The corresponding event.\n * @return {Object} An object with `route` and `params` properties.\n * They are populated if a matching route was found or `undefined`\n * otherwise.\n */\n findMatchingRoute({ url, sameOrigin, request, event, }) {\n const routes = this._routes.get(request.method) || [];\n for (const route of routes) {\n let params;\n // route.match returns type any, not possible to change right now.\n // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment\n const matchResult = route.match({ url, sameOrigin, request, event });\n if (matchResult) {\n if (process.env.NODE_ENV !== 'production') {\n // Warn developers that using an async matchCallback is almost always\n // not the right thing to do.\n if (matchResult instanceof Promise) {\n logger.warn(`While routing ${getFriendlyURL(url)}, an async ` +\n `matchCallback function was used. Please convert the ` +\n `following route to use a synchronous matchCallback function:`, route);\n }\n }\n // See https://github.com/GoogleChrome/workbox/issues/2079\n // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment\n params = matchResult;\n if (Array.isArray(params) && params.length === 0) {\n // Instead of passing an empty array in as params, use undefined.\n params = undefined;\n }\n else if (matchResult.constructor === Object && // eslint-disable-line\n Object.keys(matchResult).length === 0) {\n // Instead of passing an empty object in as params, use undefined.\n params = undefined;\n }\n else if (typeof matchResult === 'boolean') {\n // For the boolean value true (rather than just something truth-y),\n // don't set params.\n // See https://github.com/GoogleChrome/workbox/pull/2134#issuecomment-513924353\n params = undefined;\n }\n // Return early if have a match.\n return { route, params };\n }\n }\n // If no match was found above, return and empty object.\n return {};\n }\n /**\n * Define a default `handler` that's called when no routes explicitly\n * match the incoming request.\n *\n * Each HTTP method ('GET', 'POST', etc.) gets its own default handler.\n *\n * Without a default handler, unmatched requests will go against the\n * network as if there were no service worker present.\n *\n * @param {module:workbox-routing~handlerCallback} handler A callback\n * function that returns a Promise resulting in a Response.\n * @param {string} [method='GET'] The HTTP method to associate with this\n * default handler. Each method has its own default.\n */\n setDefaultHandler(handler, method = defaultMethod) {\n this._defaultHandlerMap.set(method, normalizeHandler(handler));\n }\n /**\n * If a Route throws an error while handling a request, this `handler`\n * will be called and given a chance to provide a response.\n *\n * @param {module:workbox-routing~handlerCallback} handler A callback\n * function that returns a Promise resulting in a Response.\n */\n setCatchHandler(handler) {\n this._catchHandler = normalizeHandler(handler);\n }\n /**\n * Registers a route with the router.\n *\n * @param {module:workbox-routing.Route} route The route to register.\n */\n registerRoute(route) {\n if (process.env.NODE_ENV !== 'production') {\n assert.isType(route, 'object', {\n moduleName: 'workbox-routing',\n className: 'Router',\n funcName: 'registerRoute',\n paramName: 'route',\n });\n assert.hasMethod(route, 'match', {\n moduleName: 'workbox-routing',\n className: 'Router',\n funcName: 'registerRoute',\n paramName: 'route',\n });\n assert.isType(route.handler, 'object', {\n moduleName: 'workbox-routing',\n className: 'Router',\n funcName: 'registerRoute',\n paramName: 'route',\n });\n assert.hasMethod(route.handler, 'handle', {\n moduleName: 'workbox-routing',\n className: 'Router',\n funcName: 'registerRoute',\n paramName: 'route.handler',\n });\n assert.isType(route.method, 'string', {\n moduleName: 'workbox-routing',\n className: 'Router',\n funcName: 'registerRoute',\n paramName: 'route.method',\n });\n }\n if (!this._routes.has(route.method)) {\n this._routes.set(route.method, []);\n }\n // Give precedence to all of the earlier routes by adding this additional\n // route to the end of the array.\n this._routes.get(route.method).push(route);\n }\n /**\n * Unregisters a route with the router.\n *\n * @param {module:workbox-routing.Route} route The route to unregister.\n */\n unregisterRoute(route) {\n if (!this._routes.has(route.method)) {\n throw new WorkboxError('unregister-route-but-not-found-with-method', {\n method: route.method,\n });\n }\n const routeIndex = this._routes.get(route.method).indexOf(route);\n if (routeIndex > -1) {\n this._routes.get(route.method).splice(routeIndex, 1);\n }\n else {\n throw new WorkboxError('unregister-route-route-not-registered');\n }\n }\n}\nexport { Router };\n","/*\n Copyright 2019 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { Router } from '../Router.js';\nimport '../_version.js';\nlet defaultRouter;\n/**\n * Creates a new, singleton Router instance if one does not exist. If one\n * does already exist, that instance is returned.\n *\n * @private\n * @return {Router}\n */\nexport const getOrCreateDefaultRouter = () => {\n if (!defaultRouter) {\n defaultRouter = new Router();\n // The helpers that use the default Router assume these listeners exist.\n defaultRouter.addFetchListener();\n defaultRouter.addCacheListener();\n }\n return defaultRouter;\n};\n","/*\n Copyright 2019 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { logger } from 'workbox-core/_private/logger.js';\nimport { WorkboxError } from 'workbox-core/_private/WorkboxError.js';\nimport { Route } from './Route.js';\nimport { RegExpRoute } from './RegExpRoute.js';\nimport { getOrCreateDefaultRouter } from './utils/getOrCreateDefaultRouter.js';\nimport './_version.js';\n/**\n * Easily register a RegExp, string, or function with a caching\n * strategy to a singleton Router instance.\n *\n * This method will generate a Route for you if needed and\n * call [registerRoute()]{@link module:workbox-routing.Router#registerRoute}.\n *\n * @param {RegExp|string|module:workbox-routing.Route~matchCallback|module:workbox-routing.Route} capture\n * If the capture param is a `Route`, all other arguments will be ignored.\n * @param {module:workbox-routing~handlerCallback} [handler] A callback\n * function that returns a Promise resulting in a Response. This parameter\n * is required if `capture` is not a `Route` object.\n * @param {string} [method='GET'] The HTTP method to match the Route\n * against.\n * @return {module:workbox-routing.Route} The generated `Route`(Useful for\n * unregistering).\n *\n * @memberof module:workbox-routing\n */\nfunction registerRoute(capture, handler, method) {\n let route;\n if (typeof capture === 'string') {\n const captureUrl = new URL(capture, location.href);\n if (process.env.NODE_ENV !== 'production') {\n if (!(capture.startsWith('/') || capture.startsWith('http'))) {\n throw new WorkboxError('invalid-string', {\n moduleName: 'workbox-routing',\n funcName: 'registerRoute',\n paramName: 'capture',\n });\n }\n // We want to check if Express-style wildcards are in the pathname only.\n // TODO: Remove this log message in v4.\n const valueToCheck = capture.startsWith('http')\n ? captureUrl.pathname\n : capture;\n // See https://github.com/pillarjs/path-to-regexp#parameters\n const wildcards = '[*:?+]';\n if (new RegExp(`${wildcards}`).exec(valueToCheck)) {\n logger.debug(`The '$capture' parameter contains an Express-style wildcard ` +\n `character (${wildcards}). Strings are now always interpreted as ` +\n `exact matches; use a RegExp for partial or wildcard matches.`);\n }\n }\n const matchCallback = ({ url }) => {\n if (process.env.NODE_ENV !== 'production') {\n if (url.pathname === captureUrl.pathname &&\n url.origin !== captureUrl.origin) {\n logger.debug(`${capture} only partially matches the cross-origin URL ` +\n `${url.toString()}. This route will only handle cross-origin requests ` +\n `if they match the entire URL.`);\n }\n }\n return url.href === captureUrl.href;\n };\n // If `capture` is a string then `handler` and `method` must be present.\n route = new Route(matchCallback, handler, method);\n }\n else if (capture instanceof RegExp) {\n // If `capture` is a `RegExp` then `handler` and `method` must be present.\n route = new RegExpRoute(capture, handler, method);\n }\n else if (typeof capture === 'function') {\n // If `capture` is a function then `handler` and `method` must be present.\n route = new Route(capture, handler, method);\n }\n else if (capture instanceof Route) {\n route = capture;\n }\n else {\n throw new WorkboxError('unsupported-route-type', {\n moduleName: 'workbox-routing',\n funcName: 'registerRoute',\n paramName: 'capture',\n });\n }\n const defaultRouter = getOrCreateDefaultRouter();\n defaultRouter.registerRoute(route);\n return route;\n}\nexport { registerRoute };\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\nconst _cacheNameDetails = {\n googleAnalytics: 'googleAnalytics',\n precache: 'precache-v2',\n prefix: 'workbox',\n runtime: 'runtime',\n suffix: typeof registration !== 'undefined' ? registration.scope : '',\n};\nconst _createCacheName = (cacheName) => {\n return [_cacheNameDetails.prefix, cacheName, _cacheNameDetails.suffix]\n .filter((value) => value && value.length > 0)\n .join('-');\n};\nconst eachCacheNameDetail = (fn) => {\n for (const key of Object.keys(_cacheNameDetails)) {\n fn(key);\n }\n};\nexport const cacheNames = {\n updateDetails: (details) => {\n eachCacheNameDetail((key) => {\n if (typeof details[key] === 'string') {\n _cacheNameDetails[key] = details[key];\n }\n });\n },\n getGoogleAnalyticsName: (userCacheName) => {\n return userCacheName || _createCacheName(_cacheNameDetails.googleAnalytics);\n },\n getPrecacheName: (userCacheName) => {\n return userCacheName || _createCacheName(_cacheNameDetails.precache);\n },\n getPrefix: () => {\n return _cacheNameDetails.prefix;\n },\n getRuntimeName: (userCacheName) => {\n return userCacheName || _createCacheName(_cacheNameDetails.runtime);\n },\n getSuffix: () => {\n return _cacheNameDetails.suffix;\n },\n};\n","/*\n Copyright 2020 Google LLC\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\nfunction stripParams(fullURL, ignoreParams) {\n const strippedURL = new URL(fullURL);\n for (const param of ignoreParams) {\n strippedURL.searchParams.delete(param);\n }\n return strippedURL.href;\n}\n/**\n * Matches an item in the cache, ignoring specific URL params. This is similar\n * to the `ignoreSearch` option, but it allows you to ignore just specific\n * params (while continuing to match on the others).\n *\n * @private\n * @param {Cache} cache\n * @param {Request} request\n * @param {Object} matchOptions\n * @param {Array} ignoreParams\n * @return {Promise}\n */\nasync function cacheMatchIgnoreParams(cache, request, ignoreParams, matchOptions) {\n const strippedRequestURL = stripParams(request.url, ignoreParams);\n // If the request doesn't include any ignored params, match as normal.\n if (request.url === strippedRequestURL) {\n return cache.match(request, matchOptions);\n }\n // Otherwise, match by comparing keys\n const keysOptions = Object.assign(Object.assign({}, matchOptions), { ignoreSearch: true });\n const cacheKeys = await cache.keys(request, keysOptions);\n for (const cacheKey of cacheKeys) {\n const strippedCacheKeyURL = stripParams(cacheKey.url, ignoreParams);\n if (strippedRequestURL === strippedCacheKeyURL) {\n return cache.match(cacheKey, matchOptions);\n }\n }\n return;\n}\nexport { cacheMatchIgnoreParams };\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\n/**\n * The Deferred class composes Promises in a way that allows for them to be\n * resolved or rejected from outside the constructor. In most cases promises\n * should be used directly, but Deferreds can be necessary when the logic to\n * resolve a promise must be separate.\n *\n * @private\n */\nclass Deferred {\n /**\n * Creates a promise and exposes its resolve and reject functions as methods.\n */\n constructor() {\n this.promise = new Promise((resolve, reject) => {\n this.resolve = resolve;\n this.reject = reject;\n });\n }\n}\nexport { Deferred };\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\n// Callbacks to be executed whenever there's a quota error.\n// Can't change Function type right now.\n// eslint-disable-next-line @typescript-eslint/ban-types\nconst quotaErrorCallbacks = new Set();\nexport { quotaErrorCallbacks };\n","\"use strict\";\n// @ts-ignore\ntry {\n self['workbox:strategies:6.4.0'] && _();\n}\ncatch (e) { }\n","/*\n Copyright 2020 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { assert } from 'workbox-core/_private/assert.js';\nimport { cacheMatchIgnoreParams } from 'workbox-core/_private/cacheMatchIgnoreParams.js';\nimport { Deferred } from 'workbox-core/_private/Deferred.js';\nimport { executeQuotaErrorCallbacks } from 'workbox-core/_private/executeQuotaErrorCallbacks.js';\nimport { getFriendlyURL } from 'workbox-core/_private/getFriendlyURL.js';\nimport { logger } from 'workbox-core/_private/logger.js';\nimport { timeout } from 'workbox-core/_private/timeout.js';\nimport { WorkboxError } from 'workbox-core/_private/WorkboxError.js';\nimport './_version.js';\nfunction toRequest(input) {\n return typeof input === 'string' ? new Request(input) : input;\n}\n/**\n * A class created every time a Strategy instance instance calls\n * [handle()]{@link module:workbox-strategies.Strategy~handle} or\n * [handleAll()]{@link module:workbox-strategies.Strategy~handleAll} that wraps all fetch and\n * cache actions around plugin callbacks and keeps track of when the strategy\n * is \"done\" (i.e. all added `event.waitUntil()` promises have resolved).\n *\n * @memberof module:workbox-strategies\n */\nclass StrategyHandler {\n /**\n * Creates a new instance associated with the passed strategy and event\n * that's handling the request.\n *\n * The constructor also initializes the state that will be passed to each of\n * the plugins handling this request.\n *\n * @param {module:workbox-strategies.Strategy} strategy\n * @param {Object} options\n * @param {Request|string} options.request A request to run this strategy for.\n * @param {ExtendableEvent} options.event The event associated with the\n * request.\n * @param {URL} [options.url]\n * @param {*} [options.params]\n * [match callback]{@link module:workbox-routing~matchCallback},\n * (if applicable).\n */\n constructor(strategy, options) {\n this._cacheKeys = {};\n /**\n * The request the strategy is performing (passed to the strategy's\n * `handle()` or `handleAll()` method).\n * @name request\n * @instance\n * @type {Request}\n * @memberof module:workbox-strategies.StrategyHandler\n */\n /**\n * The event associated with this request.\n * @name event\n * @instance\n * @type {ExtendableEvent}\n * @memberof module:workbox-strategies.StrategyHandler\n */\n /**\n * A `URL` instance of `request.url` (if passed to the strategy's\n * `handle()` or `handleAll()` method).\n * Note: the `url` param will be present if the strategy was invoked\n * from a workbox `Route` object.\n * @name url\n * @instance\n * @type {URL|undefined}\n * @memberof module:workbox-strategies.StrategyHandler\n */\n /**\n * A `param` value (if passed to the strategy's\n * `handle()` or `handleAll()` method).\n * Note: the `param` param will be present if the strategy was invoked\n * from a workbox `Route` object and the\n * [match callback]{@link module:workbox-routing~matchCallback} returned\n * a truthy value (it will be that value).\n * @name params\n * @instance\n * @type {*|undefined}\n * @memberof module:workbox-strategies.StrategyHandler\n */\n if (process.env.NODE_ENV !== 'production') {\n assert.isInstance(options.event, ExtendableEvent, {\n moduleName: 'workbox-strategies',\n className: 'StrategyHandler',\n funcName: 'constructor',\n paramName: 'options.event',\n });\n }\n Object.assign(this, options);\n this.event = options.event;\n this._strategy = strategy;\n this._handlerDeferred = new Deferred();\n this._extendLifetimePromises = [];\n // Copy the plugins list (since it's mutable on the strategy),\n // so any mutations don't affect this handler instance.\n this._plugins = [...strategy.plugins];\n this._pluginStateMap = new Map();\n for (const plugin of this._plugins) {\n this._pluginStateMap.set(plugin, {});\n }\n this.event.waitUntil(this._handlerDeferred.promise);\n }\n /**\n * Fetches a given request (and invokes any applicable plugin callback\n * methods) using the `fetchOptions` (for non-navigation requests) and\n * `plugins` defined on the `Strategy` object.\n *\n * The following plugin lifecycle methods are invoked when using this method:\n * - `requestWillFetch()`\n * - `fetchDidSucceed()`\n * - `fetchDidFail()`\n *\n * @param {Request|string} input The URL or request to fetch.\n * @return {Promise}\n */\n async fetch(input) {\n const { event } = this;\n let request = toRequest(input);\n if (request.mode === 'navigate' &&\n event instanceof FetchEvent &&\n event.preloadResponse) {\n const possiblePreloadResponse = (await event.preloadResponse);\n if (possiblePreloadResponse) {\n if (process.env.NODE_ENV !== 'production') {\n logger.log(`Using a preloaded navigation response for ` +\n `'${getFriendlyURL(request.url)}'`);\n }\n return possiblePreloadResponse;\n }\n }\n // If there is a fetchDidFail plugin, we need to save a clone of the\n // original request before it's either modified by a requestWillFetch\n // plugin or before the original request's body is consumed via fetch().\n const originalRequest = this.hasCallback('fetchDidFail')\n ? request.clone()\n : null;\n try {\n for (const cb of this.iterateCallbacks('requestWillFetch')) {\n request = await cb({ request: request.clone(), event });\n }\n }\n catch (err) {\n if (err instanceof Error) {\n throw new WorkboxError('plugin-error-request-will-fetch', {\n thrownErrorMessage: err.message,\n });\n }\n }\n // The request can be altered by plugins with `requestWillFetch` making\n // the original request (most likely from a `fetch` event) different\n // from the Request we make. Pass both to `fetchDidFail` to aid debugging.\n const pluginFilteredRequest = request.clone();\n try {\n let fetchResponse;\n // See https://github.com/GoogleChrome/workbox/issues/1796\n fetchResponse = await fetch(request, request.mode === 'navigate' ? undefined : this._strategy.fetchOptions);\n if (process.env.NODE_ENV !== 'production') {\n logger.debug(`Network request for ` +\n `'${getFriendlyURL(request.url)}' returned a response with ` +\n `status '${fetchResponse.status}'.`);\n }\n for (const callback of this.iterateCallbacks('fetchDidSucceed')) {\n fetchResponse = await callback({\n event,\n request: pluginFilteredRequest,\n response: fetchResponse,\n });\n }\n return fetchResponse;\n }\n catch (error) {\n if (process.env.NODE_ENV !== 'production') {\n logger.log(`Network request for ` +\n `'${getFriendlyURL(request.url)}' threw an error.`, error);\n }\n // `originalRequest` will only exist if a `fetchDidFail` callback\n // is being used (see above).\n if (originalRequest) {\n await this.runCallbacks('fetchDidFail', {\n error: error,\n event,\n originalRequest: originalRequest.clone(),\n request: pluginFilteredRequest.clone(),\n });\n }\n throw error;\n }\n }\n /**\n * Calls `this.fetch()` and (in the background) runs `this.cachePut()` on\n * the response generated by `this.fetch()`.\n *\n * The call to `this.cachePut()` automatically invokes `this.waitUntil()`,\n * so you do not have to manually call `waitUntil()` on the event.\n *\n * @param {Request|string} input The request or URL to fetch and cache.\n * @return {Promise}\n */\n async fetchAndCachePut(input) {\n const response = await this.fetch(input);\n const responseClone = response.clone();\n void this.waitUntil(this.cachePut(input, responseClone));\n return response;\n }\n /**\n * Matches a request from the cache (and invokes any applicable plugin\n * callback methods) using the `cacheName`, `matchOptions`, and `plugins`\n * defined on the strategy object.\n *\n * The following plugin lifecycle methods are invoked when using this method:\n * - cacheKeyWillByUsed()\n * - cachedResponseWillByUsed()\n *\n * @param {Request|string} key The Request or URL to use as the cache key.\n * @return {Promise} A matching response, if found.\n */\n async cacheMatch(key) {\n const request = toRequest(key);\n let cachedResponse;\n const { cacheName, matchOptions } = this._strategy;\n const effectiveRequest = await this.getCacheKey(request, 'read');\n const multiMatchOptions = Object.assign(Object.assign({}, matchOptions), { cacheName });\n cachedResponse = await caches.match(effectiveRequest, multiMatchOptions);\n if (process.env.NODE_ENV !== 'production') {\n if (cachedResponse) {\n logger.debug(`Found a cached response in '${cacheName}'.`);\n }\n else {\n logger.debug(`No cached response found in '${cacheName}'.`);\n }\n }\n for (const callback of this.iterateCallbacks('cachedResponseWillBeUsed')) {\n cachedResponse =\n (await callback({\n cacheName,\n matchOptions,\n cachedResponse,\n request: effectiveRequest,\n event: this.event,\n })) || undefined;\n }\n return cachedResponse;\n }\n /**\n * Puts a request/response pair in the cache (and invokes any applicable\n * plugin callback methods) using the `cacheName` and `plugins` defined on\n * the strategy object.\n *\n * The following plugin lifecycle methods are invoked when using this method:\n * - cacheKeyWillByUsed()\n * - cacheWillUpdate()\n * - cacheDidUpdate()\n *\n * @param {Request|string} key The request or URL to use as the cache key.\n * @param {Response} response The response to cache.\n * @return {Promise} `false` if a cacheWillUpdate caused the response\n * not be cached, and `true` otherwise.\n */\n async cachePut(key, response) {\n const request = toRequest(key);\n // Run in the next task to avoid blocking other cache reads.\n // https://github.com/w3c/ServiceWorker/issues/1397\n await timeout(0);\n const effectiveRequest = await this.getCacheKey(request, 'write');\n if (process.env.NODE_ENV !== 'production') {\n if (effectiveRequest.method && effectiveRequest.method !== 'GET') {\n throw new WorkboxError('attempt-to-cache-non-get-request', {\n url: getFriendlyURL(effectiveRequest.url),\n method: effectiveRequest.method,\n });\n }\n // See https://github.com/GoogleChrome/workbox/issues/2818\n const vary = response.headers.get('Vary');\n if (vary) {\n logger.debug(`The response for ${getFriendlyURL(effectiveRequest.url)} ` +\n `has a 'Vary: ${vary}' header. ` +\n `Consider setting the {ignoreVary: true} option on your strategy ` +\n `to ensure cache matching and deletion works as expected.`);\n }\n }\n if (!response) {\n if (process.env.NODE_ENV !== 'production') {\n logger.error(`Cannot cache non-existent response for ` +\n `'${getFriendlyURL(effectiveRequest.url)}'.`);\n }\n throw new WorkboxError('cache-put-with-no-response', {\n url: getFriendlyURL(effectiveRequest.url),\n });\n }\n const responseToCache = await this._ensureResponseSafeToCache(response);\n if (!responseToCache) {\n if (process.env.NODE_ENV !== 'production') {\n logger.debug(`Response '${getFriendlyURL(effectiveRequest.url)}' ` +\n `will not be cached.`, responseToCache);\n }\n return false;\n }\n const { cacheName, matchOptions } = this._strategy;\n const cache = await self.caches.open(cacheName);\n const hasCacheUpdateCallback = this.hasCallback('cacheDidUpdate');\n const oldResponse = hasCacheUpdateCallback\n ? await cacheMatchIgnoreParams(\n // TODO(philipwalton): the `__WB_REVISION__` param is a precaching\n // feature. Consider into ways to only add this behavior if using\n // precaching.\n cache, effectiveRequest.clone(), ['__WB_REVISION__'], matchOptions)\n : null;\n if (process.env.NODE_ENV !== 'production') {\n logger.debug(`Updating the '${cacheName}' cache with a new Response ` +\n `for ${getFriendlyURL(effectiveRequest.url)}.`);\n }\n try {\n await cache.put(effectiveRequest, hasCacheUpdateCallback ? responseToCache.clone() : responseToCache);\n }\n catch (error) {\n if (error instanceof Error) {\n // See https://developer.mozilla.org/en-US/docs/Web/API/DOMException#exception-QuotaExceededError\n if (error.name === 'QuotaExceededError') {\n await executeQuotaErrorCallbacks();\n }\n throw error;\n }\n }\n for (const callback of this.iterateCallbacks('cacheDidUpdate')) {\n await callback({\n cacheName,\n oldResponse,\n newResponse: responseToCache.clone(),\n request: effectiveRequest,\n event: this.event,\n });\n }\n return true;\n }\n /**\n * Checks the list of plugins for the `cacheKeyWillBeUsed` callback, and\n * executes any of those callbacks found in sequence. The final `Request`\n * object returned by the last plugin is treated as the cache key for cache\n * reads and/or writes. If no `cacheKeyWillBeUsed` plugin callbacks have\n * been registered, the passed request is returned unmodified\n *\n * @param {Request} request\n * @param {string} mode\n * @return {Promise}\n */\n async getCacheKey(request, mode) {\n const key = `${request.url} | ${mode}`;\n if (!this._cacheKeys[key]) {\n let effectiveRequest = request;\n for (const callback of this.iterateCallbacks('cacheKeyWillBeUsed')) {\n effectiveRequest = toRequest(await callback({\n mode,\n request: effectiveRequest,\n event: this.event,\n // params has a type any can't change right now.\n params: this.params, // eslint-disable-line\n }));\n }\n this._cacheKeys[key] = effectiveRequest;\n }\n return this._cacheKeys[key];\n }\n /**\n * Returns true if the strategy has at least one plugin with the given\n * callback.\n *\n * @param {string} name The name of the callback to check for.\n * @return {boolean}\n */\n hasCallback(name) {\n for (const plugin of this._strategy.plugins) {\n if (name in plugin) {\n return true;\n }\n }\n return false;\n }\n /**\n * Runs all plugin callbacks matching the given name, in order, passing the\n * given param object (merged ith the current plugin state) as the only\n * argument.\n *\n * Note: since this method runs all plugins, it's not suitable for cases\n * where the return value of a callback needs to be applied prior to calling\n * the next callback. See\n * [`iterateCallbacks()`]{@link module:workbox-strategies.StrategyHandler#iterateCallbacks}\n * below for how to handle that case.\n *\n * @param {string} name The name of the callback to run within each plugin.\n * @param {Object} param The object to pass as the first (and only) param\n * when executing each callback. This object will be merged with the\n * current plugin state prior to callback execution.\n */\n async runCallbacks(name, param) {\n for (const callback of this.iterateCallbacks(name)) {\n // TODO(philipwalton): not sure why `any` is needed. It seems like\n // this should work with `as WorkboxPluginCallbackParam[C]`.\n await callback(param);\n }\n }\n /**\n * Accepts a callback and returns an iterable of matching plugin callbacks,\n * where each callback is wrapped with the current handler state (i.e. when\n * you call each callback, whatever object parameter you pass it will\n * be merged with the plugin's current state).\n *\n * @param {string} name The name fo the callback to run\n * @return {Array}\n */\n *iterateCallbacks(name) {\n for (const plugin of this._strategy.plugins) {\n if (typeof plugin[name] === 'function') {\n const state = this._pluginStateMap.get(plugin);\n const statefulCallback = (param) => {\n const statefulParam = Object.assign(Object.assign({}, param), { state });\n // TODO(philipwalton): not sure why `any` is needed. It seems like\n // this should work with `as WorkboxPluginCallbackParam[C]`.\n return plugin[name](statefulParam);\n };\n yield statefulCallback;\n }\n }\n }\n /**\n * Adds a promise to the\n * [extend lifetime promises]{@link https://w3c.github.io/ServiceWorker/#extendableevent-extend-lifetime-promises}\n * of the event event associated with the request being handled (usually a\n * `FetchEvent`).\n *\n * Note: you can await\n * [`doneWaiting()`]{@link module:workbox-strategies.StrategyHandler~doneWaiting}\n * to know when all added promises have settled.\n *\n * @param {Promise} promise A promise to add to the extend lifetime promises\n * of the event that triggered the request.\n */\n waitUntil(promise) {\n this._extendLifetimePromises.push(promise);\n return promise;\n }\n /**\n * Returns a promise that resolves once all promises passed to\n * [`waitUntil()`]{@link module:workbox-strategies.StrategyHandler~waitUntil}\n * have settled.\n *\n * Note: any work done after `doneWaiting()` settles should be manually\n * passed to an event's `waitUntil()` method (not this handler's\n * `waitUntil()` method), otherwise the service worker thread my be killed\n * prior to your work completing.\n */\n async doneWaiting() {\n let promise;\n while ((promise = this._extendLifetimePromises.shift())) {\n await promise;\n }\n }\n /**\n * Stops running the strategy and immediately resolves any pending\n * `waitUntil()` promises.\n */\n destroy() {\n this._handlerDeferred.resolve(null);\n }\n /**\n * This method will call cacheWillUpdate on the available plugins (or use\n * status === 200) to determine if the Response is safe and valid to cache.\n *\n * @param {Request} options.request\n * @param {Response} options.response\n * @return {Promise}\n *\n * @private\n */\n async _ensureResponseSafeToCache(response) {\n let responseToCache = response;\n let pluginsUsed = false;\n for (const callback of this.iterateCallbacks('cacheWillUpdate')) {\n responseToCache =\n (await callback({\n request: this.request,\n response: responseToCache,\n event: this.event,\n })) || undefined;\n pluginsUsed = true;\n if (!responseToCache) {\n break;\n }\n }\n if (!pluginsUsed) {\n if (responseToCache && responseToCache.status !== 200) {\n responseToCache = undefined;\n }\n if (process.env.NODE_ENV !== 'production') {\n if (responseToCache) {\n if (responseToCache.status !== 200) {\n if (responseToCache.status === 0) {\n logger.warn(`The response for '${this.request.url}' ` +\n `is an opaque response. The caching strategy that you're ` +\n `using will not cache opaque responses by default.`);\n }\n else {\n logger.debug(`The response for '${this.request.url}' ` +\n `returned a status code of '${response.status}' and won't ` +\n `be cached as a result.`);\n }\n }\n }\n }\n }\n return responseToCache;\n }\n}\nexport { StrategyHandler };\n","/*\n Copyright 2019 Google LLC\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\n/**\n * Returns a promise that resolves and the passed number of milliseconds.\n * This utility is an async/await-friendly version of `setTimeout`.\n *\n * @param {number} ms\n * @return {Promise}\n * @private\n */\nexport function timeout(ms) {\n return new Promise((resolve) => setTimeout(resolve, ms));\n}\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\nconst getFriendlyURL = (url) => {\n const urlObj = new URL(String(url), location.href);\n // See https://github.com/GoogleChrome/workbox/issues/2323\n // We want to include everything, except for the origin if it's same-origin.\n return urlObj.href.replace(new RegExp(`^${location.origin}`), '');\n};\nexport { getFriendlyURL };\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { logger } from '../_private/logger.js';\nimport { quotaErrorCallbacks } from '../models/quotaErrorCallbacks.js';\nimport '../_version.js';\n/**\n * Runs all of the callback functions, one at a time sequentially, in the order\n * in which they were registered.\n *\n * @memberof module:workbox-core\n * @private\n */\nasync function executeQuotaErrorCallbacks() {\n if (process.env.NODE_ENV !== 'production') {\n logger.log(`About to run ${quotaErrorCallbacks.size} ` +\n `callbacks to clean up caches.`);\n }\n for (const callback of quotaErrorCallbacks) {\n await callback();\n if (process.env.NODE_ENV !== 'production') {\n logger.log(callback, 'is complete.');\n }\n }\n if (process.env.NODE_ENV !== 'production') {\n logger.log('Finished running callbacks.');\n }\n}\nexport { executeQuotaErrorCallbacks };\n","/*\n Copyright 2020 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { cacheNames } from 'workbox-core/_private/cacheNames.js';\nimport { WorkboxError } from 'workbox-core/_private/WorkboxError.js';\nimport { logger } from 'workbox-core/_private/logger.js';\nimport { getFriendlyURL } from 'workbox-core/_private/getFriendlyURL.js';\nimport { StrategyHandler } from './StrategyHandler.js';\nimport './_version.js';\n/**\n * An abstract base class that all other strategy classes must extend from:\n *\n * @memberof module:workbox-strategies\n */\nclass Strategy {\n /**\n * Creates a new instance of the strategy and sets all documented option\n * properties as public instance properties.\n *\n * Note: if a custom strategy class extends the base Strategy class and does\n * not need more than these properties, it does not need to define its own\n * constructor.\n *\n * @param {Object} [options]\n * @param {string} [options.cacheName] Cache name to store and retrieve\n * requests. Defaults to the cache names provided by\n * [workbox-core]{@link module:workbox-core.cacheNames}.\n * @param {Array} [options.plugins] [Plugins]{@link https://developers.google.com/web/tools/workbox/guides/using-plugins}\n * to use in conjunction with this caching strategy.\n * @param {Object} [options.fetchOptions] Values passed along to the\n * [`init`](https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/fetch#Parameters)\n * of [non-navigation](https://github.com/GoogleChrome/workbox/issues/1796)\n * `fetch()` requests made by this strategy.\n * @param {Object} [options.matchOptions] The\n * [`CacheQueryOptions`]{@link https://w3c.github.io/ServiceWorker/#dictdef-cachequeryoptions}\n * for any `cache.match()` or `cache.put()` calls made by this strategy.\n */\n constructor(options = {}) {\n /**\n * Cache name to store and retrieve\n * requests. Defaults to the cache names provided by\n * [workbox-core]{@link module:workbox-core.cacheNames}.\n *\n * @type {string}\n */\n this.cacheName = cacheNames.getRuntimeName(options.cacheName);\n /**\n * The list\n * [Plugins]{@link https://developers.google.com/web/tools/workbox/guides/using-plugins}\n * used by this strategy.\n *\n * @type {Array}\n */\n this.plugins = options.plugins || [];\n /**\n * Values passed along to the\n * [`init`]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/fetch#Parameters}\n * of all fetch() requests made by this strategy.\n *\n * @type {Object}\n */\n this.fetchOptions = options.fetchOptions;\n /**\n * The\n * [`CacheQueryOptions`]{@link https://w3c.github.io/ServiceWorker/#dictdef-cachequeryoptions}\n * for any `cache.match()` or `cache.put()` calls made by this strategy.\n *\n * @type {Object}\n */\n this.matchOptions = options.matchOptions;\n }\n /**\n * Perform a request strategy and returns a `Promise` that will resolve with\n * a `Response`, invoking all relevant plugin callbacks.\n *\n * When a strategy instance is registered with a Workbox\n * [route]{@link module:workbox-routing.Route}, this method is automatically\n * called when the route matches.\n *\n * Alternatively, this method can be used in a standalone `FetchEvent`\n * listener by passing it to `event.respondWith()`.\n *\n * @param {FetchEvent|Object} options A `FetchEvent` or an object with the\n * properties listed below.\n * @param {Request|string} options.request A request to run this strategy for.\n * @param {ExtendableEvent} options.event The event associated with the\n * request.\n * @param {URL} [options.url]\n * @param {*} [options.params]\n */\n handle(options) {\n const [responseDone] = this.handleAll(options);\n return responseDone;\n }\n /**\n * Similar to [`handle()`]{@link module:workbox-strategies.Strategy~handle}, but\n * instead of just returning a `Promise` that resolves to a `Response` it\n * it will return an tuple of [response, done] promises, where the former\n * (`response`) is equivalent to what `handle()` returns, and the latter is a\n * Promise that will resolve once any promises that were added to\n * `event.waitUntil()` as part of performing the strategy have completed.\n *\n * You can await the `done` promise to ensure any extra work performed by\n * the strategy (usually caching responses) completes successfully.\n *\n * @param {FetchEvent|Object} options A `FetchEvent` or an object with the\n * properties listed below.\n * @param {Request|string} options.request A request to run this strategy for.\n * @param {ExtendableEvent} options.event The event associated with the\n * request.\n * @param {URL} [options.url]\n * @param {*} [options.params]\n * @return {Array} A tuple of [response, done]\n * promises that can be used to determine when the response resolves as\n * well as when the handler has completed all its work.\n */\n handleAll(options) {\n // Allow for flexible options to be passed.\n if (options instanceof FetchEvent) {\n options = {\n event: options,\n request: options.request,\n };\n }\n const event = options.event;\n const request = typeof options.request === 'string'\n ? new Request(options.request)\n : options.request;\n const params = 'params' in options ? options.params : undefined;\n const handler = new StrategyHandler(this, { event, request, params });\n const responseDone = this._getResponse(handler, request, event);\n const handlerDone = this._awaitComplete(responseDone, handler, request, event);\n // Return an array of promises, suitable for use with Promise.all().\n return [responseDone, handlerDone];\n }\n async _getResponse(handler, request, event) {\n await handler.runCallbacks('handlerWillStart', { event, request });\n let response = undefined;\n try {\n response = await this._handle(request, handler);\n // The \"official\" Strategy subclasses all throw this error automatically,\n // but in case a third-party Strategy doesn't, ensure that we have a\n // consistent failure when there's no response or an error response.\n if (!response || response.type === 'error') {\n throw new WorkboxError('no-response', { url: request.url });\n }\n }\n catch (error) {\n if (error instanceof Error) {\n for (const callback of handler.iterateCallbacks('handlerDidError')) {\n response = await callback({ error, event, request });\n if (response) {\n break;\n }\n }\n }\n if (!response) {\n throw error;\n }\n else if (process.env.NODE_ENV !== 'production') {\n logger.log(`While responding to '${getFriendlyURL(request.url)}', ` +\n `an ${error instanceof Error ? error.toString() : ''} error occurred. Using a fallback response provided by ` +\n `a handlerDidError plugin.`);\n }\n }\n for (const callback of handler.iterateCallbacks('handlerWillRespond')) {\n response = await callback({ event, request, response });\n }\n return response;\n }\n async _awaitComplete(responseDone, handler, request, event) {\n let response;\n let error;\n try {\n response = await responseDone;\n }\n catch (error) {\n // Ignore errors, as response errors should be caught via the `response`\n // promise above. The `done` promise will only throw for errors in\n // promises passed to `handler.waitUntil()`.\n }\n try {\n await handler.runCallbacks('handlerDidRespond', {\n event,\n request,\n response,\n });\n await handler.doneWaiting();\n }\n catch (waitUntilError) {\n if (waitUntilError instanceof Error) {\n error = waitUntilError;\n }\n }\n await handler.runCallbacks('handlerDidComplete', {\n event,\n request,\n response,\n error: error,\n });\n handler.destroy();\n if (error) {\n throw error;\n }\n }\n}\nexport { Strategy };\n/**\n * Classes extending the `Strategy` based class should implement this method,\n * and leverage the [`handler`]{@link module:workbox-strategies.StrategyHandler}\n * arg to perform all fetching and cache logic, which will ensure all relevant\n * cache, cache options, fetch options and plugins are used (per the current\n * strategy instance).\n *\n * @name _handle\n * @instance\n * @abstract\n * @function\n * @param {Request} request\n * @param {module:workbox-strategies.StrategyHandler} handler\n * @return {Promise}\n *\n * @memberof module:workbox-strategies.Strategy\n */\n","/*\n Copyright 2020 Google LLC\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\n/**\n * A utility method that makes it easier to use `event.waitUntil` with\n * async functions and return the result.\n *\n * @param {ExtendableEvent} event\n * @param {Function} asyncFn\n * @return {Function}\n * @private\n */\nfunction waitUntil(event, asyncFn) {\n const returnPromise = asyncFn();\n event.waitUntil(returnPromise);\n return returnPromise;\n}\nexport { waitUntil };\n","\"use strict\";\n// @ts-ignore\ntry {\n self['workbox:precaching:6.4.0'] && _();\n}\ncatch (e) { }\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { WorkboxError } from 'workbox-core/_private/WorkboxError.js';\nimport '../_version.js';\n// Name of the search parameter used to store revision info.\nconst REVISION_SEARCH_PARAM = '__WB_REVISION__';\n/**\n * Converts a manifest entry into a versioned URL suitable for precaching.\n *\n * @param {Object|string} entry\n * @return {string} A URL with versioning info.\n *\n * @private\n * @memberof module:workbox-precaching\n */\nexport function createCacheKey(entry) {\n if (!entry) {\n throw new WorkboxError('add-to-cache-list-unexpected-type', { entry });\n }\n // If a precache manifest entry is a string, it's assumed to be a versioned\n // URL, like '/app.abcd1234.js'. Return as-is.\n if (typeof entry === 'string') {\n const urlObject = new URL(entry, location.href);\n return {\n cacheKey: urlObject.href,\n url: urlObject.href,\n };\n }\n const { revision, url } = entry;\n if (!url) {\n throw new WorkboxError('add-to-cache-list-unexpected-type', { entry });\n }\n // If there's just a URL and no revision, then it's also assumed to be a\n // versioned URL.\n if (!revision) {\n const urlObject = new URL(url, location.href);\n return {\n cacheKey: urlObject.href,\n url: urlObject.href,\n };\n }\n // Otherwise, construct a properly versioned URL using the custom Workbox\n // search parameter along with the revision info.\n const cacheKeyURL = new URL(url, location.href);\n const originalURL = new URL(url, location.href);\n cacheKeyURL.searchParams.set(REVISION_SEARCH_PARAM, revision);\n return {\n cacheKey: cacheKeyURL.href,\n url: originalURL.href,\n };\n}\n","/*\n Copyright 2020 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\n/**\n * A plugin, designed to be used with PrecacheController, to determine the\n * of assets that were updated (or not updated) during the install event.\n *\n * @private\n */\nclass PrecacheInstallReportPlugin {\n constructor() {\n this.updatedURLs = [];\n this.notUpdatedURLs = [];\n this.handlerWillStart = async ({ request, state, }) => {\n // TODO: `state` should never be undefined...\n if (state) {\n state.originalRequest = request;\n }\n };\n this.cachedResponseWillBeUsed = async ({ event, state, cachedResponse, }) => {\n if (event.type === 'install') {\n if (state &&\n state.originalRequest &&\n state.originalRequest instanceof Request) {\n // TODO: `state` should never be undefined...\n const url = state.originalRequest.url;\n if (cachedResponse) {\n this.notUpdatedURLs.push(url);\n }\n else {\n this.updatedURLs.push(url);\n }\n }\n }\n return cachedResponse;\n };\n }\n}\nexport { PrecacheInstallReportPlugin };\n","/*\n Copyright 2020 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\n/**\n * A plugin, designed to be used with PrecacheController, to translate URLs into\n * the corresponding cache key, based on the current revision info.\n *\n * @private\n */\nclass PrecacheCacheKeyPlugin {\n constructor({ precacheController }) {\n this.cacheKeyWillBeUsed = async ({ request, params, }) => {\n // Params is type any, can't change right now.\n /* eslint-disable */\n const cacheKey = (params === null || params === void 0 ? void 0 : params.cacheKey) ||\n this._precacheController.getCacheKeyForURL(request.url);\n /* eslint-enable */\n return cacheKey\n ? new Request(cacheKey, { headers: request.headers })\n : request;\n };\n this._precacheController = precacheController;\n }\n}\nexport { PrecacheCacheKeyPlugin };\n","/*\n Copyright 2019 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\nlet supportStatus;\n/**\n * A utility function that determines whether the current browser supports\n * constructing a new `Response` from a `response.body` stream.\n *\n * @return {boolean} `true`, if the current browser can successfully\n * construct a `Response` from a `response.body` stream, `false` otherwise.\n *\n * @private\n */\nfunction canConstructResponseFromBodyStream() {\n if (supportStatus === undefined) {\n const testResponse = new Response('');\n if ('body' in testResponse) {\n try {\n new Response(testResponse.body);\n supportStatus = true;\n }\n catch (error) {\n supportStatus = false;\n }\n }\n supportStatus = false;\n }\n return supportStatus;\n}\nexport { canConstructResponseFromBodyStream };\n","/*\n Copyright 2019 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { PrecacheController } from '../PrecacheController.js';\nimport '../_version.js';\nlet precacheController;\n/**\n * @return {PrecacheController}\n * @private\n */\nexport const getOrCreatePrecacheController = () => {\n if (!precacheController) {\n precacheController = new PrecacheController();\n }\n return precacheController;\n};\n","/*\n Copyright 2019 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { canConstructResponseFromBodyStream } from './_private/canConstructResponseFromBodyStream.js';\nimport { WorkboxError } from './_private/WorkboxError.js';\nimport './_version.js';\n/**\n * Allows developers to copy a response and modify its `headers`, `status`,\n * or `statusText` values (the values settable via a\n * [`ResponseInit`]{@link https://developer.mozilla.org/en-US/docs/Web/API/Response/Response#Syntax}\n * object in the constructor).\n * To modify these values, pass a function as the second argument. That\n * function will be invoked with a single object with the response properties\n * `{headers, status, statusText}`. The return value of this function will\n * be used as the `ResponseInit` for the new `Response`. To change the values\n * either modify the passed parameter(s) and return it, or return a totally\n * new object.\n *\n * This method is intentionally limited to same-origin responses, regardless of\n * whether CORS was used or not.\n *\n * @param {Response} response\n * @param {Function} modifier\n * @memberof module:workbox-core\n */\nasync function copyResponse(response, modifier) {\n let origin = null;\n // If response.url isn't set, assume it's cross-origin and keep origin null.\n if (response.url) {\n const responseURL = new URL(response.url);\n origin = responseURL.origin;\n }\n if (origin !== self.location.origin) {\n throw new WorkboxError('cross-origin-copy-response', { origin });\n }\n const clonedResponse = response.clone();\n // Create a fresh `ResponseInit` object by cloning the headers.\n const responseInit = {\n headers: new Headers(clonedResponse.headers),\n status: clonedResponse.status,\n statusText: clonedResponse.statusText,\n };\n // Apply any user modifications.\n const modifiedResponseInit = modifier ? modifier(responseInit) : responseInit;\n // Create the new response from the body stream and `ResponseInit`\n // modifications. Note: not all browsers support the Response.body stream,\n // so fall back to reading the entire body into memory as a blob.\n const body = canConstructResponseFromBodyStream()\n ? clonedResponse.body\n : await clonedResponse.blob();\n return new Response(body, modifiedResponseInit);\n}\nexport { copyResponse };\n","/*\n Copyright 2020 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { copyResponse } from 'workbox-core/copyResponse.js';\nimport { cacheNames } from 'workbox-core/_private/cacheNames.js';\nimport { getFriendlyURL } from 'workbox-core/_private/getFriendlyURL.js';\nimport { logger } from 'workbox-core/_private/logger.js';\nimport { WorkboxError } from 'workbox-core/_private/WorkboxError.js';\nimport { Strategy } from 'workbox-strategies/Strategy.js';\nimport './_version.js';\n/**\n * A [Strategy]{@link module:workbox-strategies.Strategy} implementation\n * specifically designed to work with\n * [PrecacheController]{@link module:workbox-precaching.PrecacheController}\n * to both cache and fetch precached assets.\n *\n * Note: an instance of this class is created automatically when creating a\n * `PrecacheController`; it's generally not necessary to create this yourself.\n *\n * @extends module:workbox-strategies.Strategy\n * @memberof module:workbox-precaching\n */\nclass PrecacheStrategy extends Strategy {\n /**\n *\n * @param {Object} [options]\n * @param {string} [options.cacheName] Cache name to store and retrieve\n * requests. Defaults to the cache names provided by\n * [workbox-core]{@link module:workbox-core.cacheNames}.\n * @param {Array} [options.plugins] [Plugins]{@link https://developers.google.com/web/tools/workbox/guides/using-plugins}\n * to use in conjunction with this caching strategy.\n * @param {Object} [options.fetchOptions] Values passed along to the\n * [`init`]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/fetch#Parameters}\n * of all fetch() requests made by this strategy.\n * @param {Object} [options.matchOptions] The\n * [`CacheQueryOptions`]{@link https://w3c.github.io/ServiceWorker/#dictdef-cachequeryoptions}\n * for any `cache.match()` or `cache.put()` calls made by this strategy.\n * @param {boolean} [options.fallbackToNetwork=true] Whether to attempt to\n * get the response from the network if there's a precache miss.\n */\n constructor(options = {}) {\n options.cacheName = cacheNames.getPrecacheName(options.cacheName);\n super(options);\n this._fallbackToNetwork =\n options.fallbackToNetwork === false ? false : true;\n // Redirected responses cannot be used to satisfy a navigation request, so\n // any redirected response must be \"copied\" rather than cloned, so the new\n // response doesn't contain the `redirected` flag. See:\n // https://bugs.chromium.org/p/chromium/issues/detail?id=669363&desc=2#c1\n this.plugins.push(PrecacheStrategy.copyRedirectedCacheableResponsesPlugin);\n }\n /**\n * @private\n * @param {Request|string} request A request to run this strategy for.\n * @param {module:workbox-strategies.StrategyHandler} handler The event that\n * triggered the request.\n * @return {Promise}\n */\n async _handle(request, handler) {\n const response = await handler.cacheMatch(request);\n if (response) {\n return response;\n }\n // If this is an `install` event for an entry that isn't already cached,\n // then populate the cache.\n if (handler.event && handler.event.type === 'install') {\n return await this._handleInstall(request, handler);\n }\n // Getting here means something went wrong. An entry that should have been\n // precached wasn't found in the cache.\n return await this._handleFetch(request, handler);\n }\n async _handleFetch(request, handler) {\n let response;\n const params = (handler.params || {});\n // Fall back to the network if we're configured to do so.\n if (this._fallbackToNetwork) {\n if (process.env.NODE_ENV !== 'production') {\n logger.warn(`The precached response for ` +\n `${getFriendlyURL(request.url)} in ${this.cacheName} was not ` +\n `found. Falling back to the network.`);\n }\n const integrityInManifest = params.integrity;\n const integrityInRequest = request.integrity;\n const noIntegrityConflict = !integrityInRequest || integrityInRequest === integrityInManifest;\n response = await handler.fetch(new Request(request, {\n integrity: integrityInRequest || integrityInManifest,\n }));\n // It's only \"safe\" to repair the cache if we're using SRI to guarantee\n // that the response matches the precache manifest's expectations,\n // and there's either a) no integrity property in the incoming request\n // or b) there is an integrity, and it matches the precache manifest.\n // See https://github.com/GoogleChrome/workbox/issues/2858\n if (integrityInManifest && noIntegrityConflict) {\n this._useDefaultCacheabilityPluginIfNeeded();\n const wasCached = await handler.cachePut(request, response.clone());\n if (process.env.NODE_ENV !== 'production') {\n if (wasCached) {\n logger.log(`A response for ${getFriendlyURL(request.url)} ` +\n `was used to \"repair\" the precache.`);\n }\n }\n }\n }\n else {\n // This shouldn't normally happen, but there are edge cases:\n // https://github.com/GoogleChrome/workbox/issues/1441\n throw new WorkboxError('missing-precache-entry', {\n cacheName: this.cacheName,\n url: request.url,\n });\n }\n if (process.env.NODE_ENV !== 'production') {\n const cacheKey = params.cacheKey || (await handler.getCacheKey(request, 'read'));\n // Workbox is going to handle the route.\n // print the routing details to the console.\n logger.groupCollapsed(`Precaching is responding to: ` + getFriendlyURL(request.url));\n logger.log(`Serving the precached url: ${getFriendlyURL(cacheKey instanceof Request ? cacheKey.url : cacheKey)}`);\n logger.groupCollapsed(`View request details here.`);\n logger.log(request);\n logger.groupEnd();\n logger.groupCollapsed(`View response details here.`);\n logger.log(response);\n logger.groupEnd();\n logger.groupEnd();\n }\n return response;\n }\n async _handleInstall(request, handler) {\n this._useDefaultCacheabilityPluginIfNeeded();\n const response = await handler.fetch(request);\n // Make sure we defer cachePut() until after we know the response\n // should be cached; see https://github.com/GoogleChrome/workbox/issues/2737\n const wasCached = await handler.cachePut(request, response.clone());\n if (!wasCached) {\n // Throwing here will lead to the `install` handler failing, which\n // we want to do if *any* of the responses aren't safe to cache.\n throw new WorkboxError('bad-precaching-response', {\n url: request.url,\n status: response.status,\n });\n }\n return response;\n }\n /**\n * This method is complex, as there a number of things to account for:\n *\n * The `plugins` array can be set at construction, and/or it might be added to\n * to at any time before the strategy is used.\n *\n * At the time the strategy is used (i.e. during an `install` event), there\n * needs to be at least one plugin that implements `cacheWillUpdate` in the\n * array, other than `copyRedirectedCacheableResponsesPlugin`.\n *\n * - If this method is called and there are no suitable `cacheWillUpdate`\n * plugins, we need to add `defaultPrecacheCacheabilityPlugin`.\n *\n * - If this method is called and there is exactly one `cacheWillUpdate`, then\n * we don't have to do anything (this might be a previously added\n * `defaultPrecacheCacheabilityPlugin`, or it might be a custom plugin).\n *\n * - If this method is called and there is more than one `cacheWillUpdate`,\n * then we need to check if one is `defaultPrecacheCacheabilityPlugin`. If so,\n * we need to remove it. (This situation is unlikely, but it could happen if\n * the strategy is used multiple times, the first without a `cacheWillUpdate`,\n * and then later on after manually adding a custom `cacheWillUpdate`.)\n *\n * See https://github.com/GoogleChrome/workbox/issues/2737 for more context.\n *\n * @private\n */\n _useDefaultCacheabilityPluginIfNeeded() {\n let defaultPluginIndex = null;\n let cacheWillUpdatePluginCount = 0;\n for (const [index, plugin] of this.plugins.entries()) {\n // Ignore the copy redirected plugin when determining what to do.\n if (plugin === PrecacheStrategy.copyRedirectedCacheableResponsesPlugin) {\n continue;\n }\n // Save the default plugin's index, in case it needs to be removed.\n if (plugin === PrecacheStrategy.defaultPrecacheCacheabilityPlugin) {\n defaultPluginIndex = index;\n }\n if (plugin.cacheWillUpdate) {\n cacheWillUpdatePluginCount++;\n }\n }\n if (cacheWillUpdatePluginCount === 0) {\n this.plugins.push(PrecacheStrategy.defaultPrecacheCacheabilityPlugin);\n }\n else if (cacheWillUpdatePluginCount > 1 && defaultPluginIndex !== null) {\n // Only remove the default plugin; multiple custom plugins are allowed.\n this.plugins.splice(defaultPluginIndex, 1);\n }\n // Nothing needs to be done if cacheWillUpdatePluginCount is 1\n }\n}\nPrecacheStrategy.defaultPrecacheCacheabilityPlugin = {\n async cacheWillUpdate({ response }) {\n if (!response || response.status >= 400) {\n return null;\n }\n return response;\n },\n};\nPrecacheStrategy.copyRedirectedCacheableResponsesPlugin = {\n async cacheWillUpdate({ response }) {\n return response.redirected ? await copyResponse(response) : response;\n },\n};\nexport { PrecacheStrategy };\n","/*\n Copyright 2019 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { assert } from 'workbox-core/_private/assert.js';\nimport { cacheNames } from 'workbox-core/_private/cacheNames.js';\nimport { logger } from 'workbox-core/_private/logger.js';\nimport { WorkboxError } from 'workbox-core/_private/WorkboxError.js';\nimport { waitUntil } from 'workbox-core/_private/waitUntil.js';\nimport { createCacheKey } from './utils/createCacheKey.js';\nimport { PrecacheInstallReportPlugin } from './utils/PrecacheInstallReportPlugin.js';\nimport { PrecacheCacheKeyPlugin } from './utils/PrecacheCacheKeyPlugin.js';\nimport { printCleanupDetails } from './utils/printCleanupDetails.js';\nimport { printInstallDetails } from './utils/printInstallDetails.js';\nimport { PrecacheStrategy } from './PrecacheStrategy.js';\nimport './_version.js';\n/**\n * Performs efficient precaching of assets.\n *\n * @memberof module:workbox-precaching\n */\nclass PrecacheController {\n /**\n * Create a new PrecacheController.\n *\n * @param {Object} [options]\n * @param {string} [options.cacheName] The cache to use for precaching.\n * @param {string} [options.plugins] Plugins to use when precaching as well\n * as responding to fetch events for precached assets.\n * @param {boolean} [options.fallbackToNetwork=true] Whether to attempt to\n * get the response from the network if there's a precache miss.\n */\n constructor({ cacheName, plugins = [], fallbackToNetwork = true, } = {}) {\n this._urlsToCacheKeys = new Map();\n this._urlsToCacheModes = new Map();\n this._cacheKeysToIntegrities = new Map();\n this._strategy = new PrecacheStrategy({\n cacheName: cacheNames.getPrecacheName(cacheName),\n plugins: [\n ...plugins,\n new PrecacheCacheKeyPlugin({ precacheController: this }),\n ],\n fallbackToNetwork,\n });\n // Bind the install and activate methods to the instance.\n this.install = this.install.bind(this);\n this.activate = this.activate.bind(this);\n }\n /**\n * @type {module:workbox-precaching.PrecacheStrategy} The strategy created by this controller and\n * used to cache assets and respond to fetch events.\n */\n get strategy() {\n return this._strategy;\n }\n /**\n * Adds items to the precache list, removing any duplicates and\n * stores the files in the\n * [\"precache cache\"]{@link module:workbox-core.cacheNames} when the service\n * worker installs.\n *\n * This method can be called multiple times.\n *\n * @param {Array} [entries=[]] Array of entries to precache.\n */\n precache(entries) {\n this.addToCacheList(entries);\n if (!this._installAndActiveListenersAdded) {\n self.addEventListener('install', this.install);\n self.addEventListener('activate', this.activate);\n this._installAndActiveListenersAdded = true;\n }\n }\n /**\n * This method will add items to the precache list, removing duplicates\n * and ensuring the information is valid.\n *\n * @param {Array} entries\n * Array of entries to precache.\n */\n addToCacheList(entries) {\n if (process.env.NODE_ENV !== 'production') {\n assert.isArray(entries, {\n moduleName: 'workbox-precaching',\n className: 'PrecacheController',\n funcName: 'addToCacheList',\n paramName: 'entries',\n });\n }\n const urlsToWarnAbout = [];\n for (const entry of entries) {\n // See https://github.com/GoogleChrome/workbox/issues/2259\n if (typeof entry === 'string') {\n urlsToWarnAbout.push(entry);\n }\n else if (entry && entry.revision === undefined) {\n urlsToWarnAbout.push(entry.url);\n }\n const { cacheKey, url } = createCacheKey(entry);\n const cacheMode = typeof entry !== 'string' && entry.revision ? 'reload' : 'default';\n if (this._urlsToCacheKeys.has(url) &&\n this._urlsToCacheKeys.get(url) !== cacheKey) {\n throw new WorkboxError('add-to-cache-list-conflicting-entries', {\n firstEntry: this._urlsToCacheKeys.get(url),\n secondEntry: cacheKey,\n });\n }\n if (typeof entry !== 'string' && entry.integrity) {\n if (this._cacheKeysToIntegrities.has(cacheKey) &&\n this._cacheKeysToIntegrities.get(cacheKey) !== entry.integrity) {\n throw new WorkboxError('add-to-cache-list-conflicting-integrities', {\n url,\n });\n }\n this._cacheKeysToIntegrities.set(cacheKey, entry.integrity);\n }\n this._urlsToCacheKeys.set(url, cacheKey);\n this._urlsToCacheModes.set(url, cacheMode);\n if (urlsToWarnAbout.length > 0) {\n const warningMessage = `Workbox is precaching URLs without revision ` +\n `info: ${urlsToWarnAbout.join(', ')}\\nThis is generally NOT safe. ` +\n `Learn more at https://bit.ly/wb-precache`;\n if (process.env.NODE_ENV === 'production') {\n // Use console directly to display this warning without bloating\n // bundle sizes by pulling in all of the logger codebase in prod.\n console.warn(warningMessage);\n }\n else {\n logger.warn(warningMessage);\n }\n }\n }\n }\n /**\n * Precaches new and updated assets. Call this method from the service worker\n * install event.\n *\n * Note: this method calls `event.waitUntil()` for you, so you do not need\n * to call it yourself in your event handlers.\n *\n * @param {ExtendableEvent} event\n * @return {Promise}\n */\n install(event) {\n // waitUntil returns Promise\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return\n return waitUntil(event, async () => {\n const installReportPlugin = new PrecacheInstallReportPlugin();\n this.strategy.plugins.push(installReportPlugin);\n // Cache entries one at a time.\n // See https://github.com/GoogleChrome/workbox/issues/2528\n for (const [url, cacheKey] of this._urlsToCacheKeys) {\n const integrity = this._cacheKeysToIntegrities.get(cacheKey);\n const cacheMode = this._urlsToCacheModes.get(url);\n const request = new Request(url, {\n integrity,\n cache: cacheMode,\n credentials: 'same-origin',\n });\n await Promise.all(this.strategy.handleAll({\n params: { cacheKey },\n request,\n event,\n }));\n }\n const { updatedURLs, notUpdatedURLs } = installReportPlugin;\n if (process.env.NODE_ENV !== 'production') {\n printInstallDetails(updatedURLs, notUpdatedURLs);\n }\n return { updatedURLs, notUpdatedURLs };\n });\n }\n /**\n * Deletes assets that are no longer present in the current precache manifest.\n * Call this method from the service worker activate event.\n *\n * Note: this method calls `event.waitUntil()` for you, so you do not need\n * to call it yourself in your event handlers.\n *\n * @param {ExtendableEvent} event\n * @return {Promise}\n */\n activate(event) {\n // waitUntil returns Promise\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return\n return waitUntil(event, async () => {\n const cache = await self.caches.open(this.strategy.cacheName);\n const currentlyCachedRequests = await cache.keys();\n const expectedCacheKeys = new Set(this._urlsToCacheKeys.values());\n const deletedURLs = [];\n for (const request of currentlyCachedRequests) {\n if (!expectedCacheKeys.has(request.url)) {\n await cache.delete(request);\n deletedURLs.push(request.url);\n }\n }\n if (process.env.NODE_ENV !== 'production') {\n printCleanupDetails(deletedURLs);\n }\n return { deletedURLs };\n });\n }\n /**\n * Returns a mapping of a precached URL to the corresponding cache key, taking\n * into account the revision information for the URL.\n *\n * @return {Map} A URL to cache key mapping.\n */\n getURLsToCacheKeys() {\n return this._urlsToCacheKeys;\n }\n /**\n * Returns a list of all the URLs that have been precached by the current\n * service worker.\n *\n * @return {Array} The precached URLs.\n */\n getCachedURLs() {\n return [...this._urlsToCacheKeys.keys()];\n }\n /**\n * Returns the cache key used for storing a given URL. If that URL is\n * unversioned, like `/index.html', then the cache key will be the original\n * URL with a search parameter appended to it.\n *\n * @param {string} url A URL whose cache key you want to look up.\n * @return {string} The versioned URL that corresponds to a cache key\n * for the original URL, or undefined if that URL isn't precached.\n */\n getCacheKeyForURL(url) {\n const urlObject = new URL(url, location.href);\n return this._urlsToCacheKeys.get(urlObject.href);\n }\n /**\n * @param {string} url A cache key whose SRI you want to look up.\n * @return {string} The subresource integrity associated with the cache key,\n * or undefined if it's not set.\n */\n getIntegrityForCacheKey(cacheKey) {\n return this._cacheKeysToIntegrities.get(cacheKey);\n }\n /**\n * This acts as a drop-in replacement for\n * [`cache.match()`](https://developer.mozilla.org/en-US/docs/Web/API/Cache/match)\n * with the following differences:\n *\n * - It knows what the name of the precache is, and only checks in that cache.\n * - It allows you to pass in an \"original\" URL without versioning parameters,\n * and it will automatically look up the correct cache key for the currently\n * active revision of that URL.\n *\n * E.g., `matchPrecache('index.html')` will find the correct precached\n * response for the currently active service worker, even if the actual cache\n * key is `'/index.html?__WB_REVISION__=1234abcd'`.\n *\n * @param {string|Request} request The key (without revisioning parameters)\n * to look up in the precache.\n * @return {Promise}\n */\n async matchPrecache(request) {\n const url = request instanceof Request ? request.url : request;\n const cacheKey = this.getCacheKeyForURL(url);\n if (cacheKey) {\n const cache = await self.caches.open(this.strategy.cacheName);\n return cache.match(cacheKey);\n }\n return undefined;\n }\n /**\n * Returns a function that looks up `url` in the precache (taking into\n * account revision information), and returns the corresponding `Response`.\n *\n * @param {string} url The precached URL which will be used to lookup the\n * `Response`.\n * @return {module:workbox-routing~handlerCallback}\n */\n createHandlerBoundToURL(url) {\n const cacheKey = this.getCacheKeyForURL(url);\n if (!cacheKey) {\n throw new WorkboxError('non-precached-url', { url });\n }\n return (options) => {\n options.request = new Request(url);\n options.params = Object.assign({ cacheKey }, options.params);\n return this.strategy.handle(options);\n };\n }\n}\nexport { PrecacheController };\n","/*\n Copyright 2020 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { logger } from 'workbox-core/_private/logger.js';\nimport { getFriendlyURL } from 'workbox-core/_private/getFriendlyURL.js';\nimport { Route } from 'workbox-routing/Route.js';\nimport { generateURLVariations } from './utils/generateURLVariations.js';\nimport './_version.js';\n/**\n * A subclass of [Route]{@link module:workbox-routing.Route} that takes a\n * [PrecacheController]{@link module:workbox-precaching.PrecacheController}\n * instance and uses it to match incoming requests and handle fetching\n * responses from the precache.\n *\n * @memberof module:workbox-precaching\n * @extends module:workbox-routing.Route\n */\nclass PrecacheRoute extends Route {\n /**\n * @param {PrecacheController} precacheController A `PrecacheController`\n * instance used to both match requests and respond to fetch events.\n * @param {Object} [options] Options to control how requests are matched\n * against the list of precached URLs.\n * @param {string} [options.directoryIndex=index.html] The `directoryIndex` will\n * check cache entries for a URLs ending with '/' to see if there is a hit when\n * appending the `directoryIndex` value.\n * @param {Array} [options.ignoreURLParametersMatching=[/^utm_/, /^fbclid$/]] An\n * array of regex's to remove search params when looking for a cache match.\n * @param {boolean} [options.cleanURLs=true] The `cleanURLs` option will\n * check the cache for the URL with a `.html` added to the end of the end.\n * @param {module:workbox-precaching~urlManipulation} [options.urlManipulation]\n * This is a function that should take a URL and return an array of\n * alternative URLs that should be checked for precache matches.\n */\n constructor(precacheController, options) {\n const match = ({ request, }) => {\n const urlsToCacheKeys = precacheController.getURLsToCacheKeys();\n for (const possibleURL of generateURLVariations(request.url, options)) {\n const cacheKey = urlsToCacheKeys.get(possibleURL);\n if (cacheKey) {\n const integrity = precacheController.getIntegrityForCacheKey(cacheKey);\n return { cacheKey, integrity };\n }\n }\n if (process.env.NODE_ENV !== 'production') {\n logger.debug(`Precaching did not find a match for ` + getFriendlyURL(request.url));\n }\n return;\n };\n super(match, precacheController.strategy);\n }\n}\nexport { PrecacheRoute };\n","/*\n Copyright 2019 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { removeIgnoredSearchParams } from './removeIgnoredSearchParams.js';\nimport '../_version.js';\n/**\n * Generator function that yields possible variations on the original URL to\n * check, one at a time.\n *\n * @param {string} url\n * @param {Object} options\n *\n * @private\n * @memberof module:workbox-precaching\n */\nexport function* generateURLVariations(url, { ignoreURLParametersMatching = [/^utm_/, /^fbclid$/], directoryIndex = 'index.html', cleanURLs = true, urlManipulation, } = {}) {\n const urlObject = new URL(url, location.href);\n urlObject.hash = '';\n yield urlObject.href;\n const urlWithoutIgnoredParams = removeIgnoredSearchParams(urlObject, ignoreURLParametersMatching);\n yield urlWithoutIgnoredParams.href;\n if (directoryIndex && urlWithoutIgnoredParams.pathname.endsWith('/')) {\n const directoryURL = new URL(urlWithoutIgnoredParams.href);\n directoryURL.pathname += directoryIndex;\n yield directoryURL.href;\n }\n if (cleanURLs) {\n const cleanURL = new URL(urlWithoutIgnoredParams.href);\n cleanURL.pathname += '.html';\n yield cleanURL.href;\n }\n if (urlManipulation) {\n const additionalURLs = urlManipulation({ url: urlObject });\n for (const urlToAttempt of additionalURLs) {\n yield urlToAttempt.href;\n }\n }\n}\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport '../_version.js';\n/**\n * Removes any URL search parameters that should be ignored.\n *\n * @param {URL} urlObject The original URL.\n * @param {Array} ignoreURLParametersMatching RegExps to test against\n * each search parameter name. Matches mean that the search parameter should be\n * ignored.\n * @return {URL} The URL with any ignored search parameters removed.\n *\n * @private\n * @memberof module:workbox-precaching\n */\nexport function removeIgnoredSearchParams(urlObject, ignoreURLParametersMatching = []) {\n // Convert the iterable into an array at the start of the loop to make sure\n // deletion doesn't mess up iteration.\n for (const paramName of [...urlObject.searchParams.keys()]) {\n if (ignoreURLParametersMatching.some((regExp) => regExp.test(paramName))) {\n urlObject.searchParams.delete(paramName);\n }\n }\n return urlObject;\n}\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { assert } from 'workbox-core/_private/assert.js';\nimport { logger } from 'workbox-core/_private/logger.js';\nimport { WorkboxError } from 'workbox-core/_private/WorkboxError.js';\nimport { Strategy } from './Strategy.js';\nimport { messages } from './utils/messages.js';\nimport './_version.js';\n/**\n * An implementation of a [cache-first]{@link https://developers.google.com/web/fundamentals/instant-and-offline/offline-cookbook/#cache-falling-back-to-network}\n * request strategy.\n *\n * A cache first strategy is useful for assets that have been revisioned,\n * such as URLs like `/styles/example.a8f5f1.css`, since they\n * can be cached for long periods of time.\n *\n * If the network request fails, and there is no cache match, this will throw\n * a `WorkboxError` exception.\n *\n * @extends module:workbox-strategies.Strategy\n * @memberof module:workbox-strategies\n */\nclass CacheFirst extends Strategy {\n /**\n * @private\n * @param {Request|string} request A request to run this strategy for.\n * @param {module:workbox-strategies.StrategyHandler} handler The event that\n * triggered the request.\n * @return {Promise}\n */\n async _handle(request, handler) {\n const logs = [];\n if (process.env.NODE_ENV !== 'production') {\n assert.isInstance(request, Request, {\n moduleName: 'workbox-strategies',\n className: this.constructor.name,\n funcName: 'makeRequest',\n paramName: 'request',\n });\n }\n let response = await handler.cacheMatch(request);\n let error = undefined;\n if (!response) {\n if (process.env.NODE_ENV !== 'production') {\n logs.push(`No response found in the '${this.cacheName}' cache. ` +\n `Will respond with a network request.`);\n }\n try {\n response = await handler.fetchAndCachePut(request);\n }\n catch (err) {\n if (err instanceof Error) {\n error = err;\n }\n }\n if (process.env.NODE_ENV !== 'production') {\n if (response) {\n logs.push(`Got response from network.`);\n }\n else {\n logs.push(`Unable to get a response from the network.`);\n }\n }\n }\n else {\n if (process.env.NODE_ENV !== 'production') {\n logs.push(`Found a cached response in the '${this.cacheName}' cache.`);\n }\n }\n if (process.env.NODE_ENV !== 'production') {\n logger.groupCollapsed(messages.strategyStart(this.constructor.name, request));\n for (const log of logs) {\n logger.log(log);\n }\n messages.printFinalResponse(response);\n logger.groupEnd();\n }\n if (!response) {\n throw new WorkboxError('no-response', { url: request.url, error });\n }\n return response;\n }\n}\nexport { CacheFirst };\n","/*\n Copyright 2018 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { assert } from 'workbox-core/_private/assert.js';\nimport { logger } from 'workbox-core/_private/logger.js';\nimport { Route } from './Route.js';\nimport './_version.js';\n/**\n * NavigationRoute makes it easy to create a\n * [Route]{@link module:workbox-routing.Route} that matches for browser\n * [navigation requests]{@link https://developers.google.com/web/fundamentals/primers/service-workers/high-performance-loading#first_what_are_navigation_requests}.\n *\n * It will only match incoming Requests whose\n * [`mode`]{@link https://fetch.spec.whatwg.org/#concept-request-mode}\n * is set to `navigate`.\n *\n * You can optionally only apply this route to a subset of navigation requests\n * by using one or both of the `denylist` and `allowlist` parameters.\n *\n * @memberof module:workbox-routing\n * @extends module:workbox-routing.Route\n */\nclass NavigationRoute extends Route {\n /**\n * If both `denylist` and `allowlist` are provided, the `denylist` will\n * take precedence and the request will not match this route.\n *\n * The regular expressions in `allowlist` and `denylist`\n * are matched against the concatenated\n * [`pathname`]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLHyperlinkElementUtils/pathname}\n * and [`search`]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLHyperlinkElementUtils/search}\n * portions of the requested URL.\n *\n * @param {module:workbox-routing~handlerCallback} handler A callback\n * function that returns a Promise resulting in a Response.\n * @param {Object} options\n * @param {Array} [options.denylist] If any of these patterns match,\n * the route will not handle the request (even if a allowlist RegExp matches).\n * @param {Array} [options.allowlist=[/./]] If any of these patterns\n * match the URL's pathname and search parameter, the route will handle the\n * request (assuming the denylist doesn't match).\n */\n constructor(handler, { allowlist = [/./], denylist = [] } = {}) {\n if (process.env.NODE_ENV !== 'production') {\n assert.isArrayOfClass(allowlist, RegExp, {\n moduleName: 'workbox-routing',\n className: 'NavigationRoute',\n funcName: 'constructor',\n paramName: 'options.allowlist',\n });\n assert.isArrayOfClass(denylist, RegExp, {\n moduleName: 'workbox-routing',\n className: 'NavigationRoute',\n funcName: 'constructor',\n paramName: 'options.denylist',\n });\n }\n super((options) => this._match(options), handler);\n this._allowlist = allowlist;\n this._denylist = denylist;\n }\n /**\n * Routes match handler.\n *\n * @param {Object} options\n * @param {URL} options.url\n * @param {Request} options.request\n * @return {boolean}\n *\n * @private\n */\n _match({ url, request }) {\n if (request && request.mode !== 'navigate') {\n return false;\n }\n const pathnameAndSearch = url.pathname + url.search;\n for (const regExp of this._denylist) {\n if (regExp.test(pathnameAndSearch)) {\n if (process.env.NODE_ENV !== 'production') {\n logger.log(`The navigation route ${pathnameAndSearch} is not ` +\n `being used, since the URL matches this denylist pattern: ` +\n `${regExp.toString()}`);\n }\n return false;\n }\n }\n if (this._allowlist.some((regExp) => regExp.test(pathnameAndSearch))) {\n if (process.env.NODE_ENV !== 'production') {\n logger.debug(`The navigation route ${pathnameAndSearch} ` + `is being used.`);\n }\n return true;\n }\n if (process.env.NODE_ENV !== 'production') {\n logger.log(`The navigation route ${pathnameAndSearch} is not ` +\n `being used, since the URL being navigated to doesn't ` +\n `match the allowlist.`);\n }\n return false;\n }\n}\nexport { NavigationRoute };\n","/*\n Copyright 2019 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport './_version.js';\n/**\n * Claim any currently available clients once the service worker\n * becomes active. This is normally used in conjunction with `skipWaiting()`.\n *\n * @memberof module:workbox-core\n */\nfunction clientsClaim() {\n self.addEventListener('activate', () => self.clients.claim());\n}\nexport { clientsClaim };\n","/*\n Copyright 2019 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { getOrCreatePrecacheController } from './utils/getOrCreatePrecacheController.js';\nimport './_version.js';\n/**\n * Helper function that calls\n * {@link PrecacheController#createHandlerBoundToURL} on the default\n * {@link PrecacheController} instance.\n *\n * If you are creating your own {@link PrecacheController}, then call the\n * {@link PrecacheController#createHandlerBoundToURL} on that instance,\n * instead of using this function.\n *\n * @param {string} url The precached URL which will be used to lookup the\n * `Response`.\n * @param {boolean} [fallbackToNetwork=true] Whether to attempt to get the\n * response from the network if there's a precache miss.\n * @return {module:workbox-routing~handlerCallback}\n *\n * @memberof module:workbox-precaching\n */\nfunction createHandlerBoundToURL(url) {\n const precacheController = getOrCreatePrecacheController();\n return precacheController.createHandlerBoundToURL(url);\n}\nexport { createHandlerBoundToURL };\n","/*\n Copyright 2019 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { addRoute } from './addRoute.js';\nimport { precache } from './precache.js';\nimport './_version.js';\n/**\n * This method will add entries to the precache list and add a route to\n * respond to fetch events.\n *\n * This is a convenience method that will call\n * [precache()]{@link module:workbox-precaching.precache} and\n * [addRoute()]{@link module:workbox-precaching.addRoute} in a single call.\n *\n * @param {Array} entries Array of entries to precache.\n * @param {Object} [options] See\n * [PrecacheRoute options]{@link module:workbox-precaching.PrecacheRoute}.\n *\n * @memberof module:workbox-precaching\n */\nfunction precacheAndRoute(entries, options) {\n precache(entries);\n addRoute(options);\n}\nexport { precacheAndRoute };\n","/*\n Copyright 2019 Google LLC\n\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { getOrCreatePrecacheController } from './utils/getOrCreatePrecacheController.js';\nimport './_version.js';\n/**\n * Adds items to the precache list, removing any duplicates and\n * stores the files in the\n * [\"precache cache\"]{@link module:workbox-core.cacheNames} when the service\n * worker installs.\n *\n * This method can be called multiple times.\n *\n * Please note: This method **will not** serve any of the cached files for you.\n * It only precaches files. To respond to a network request you call\n * [addRoute()]{@link module:workbox-precaching.addRoute}.\n *\n * If you have a single array of files to precache, you can just call\n * [precacheAndRoute()]{@link module:workbox-precaching.precacheAndRoute}.\n *\n * @param {Array} [entries=[]] Array of entries to precache.\n *\n * @memberof module:workbox-precaching\n */\nfunction precache(entries) {\n const precacheController = getOrCreatePrecacheController();\n precacheController.precache(entries);\n}\nexport { precache };\n","/*\n Copyright 2019 Google LLC\n Use of this source code is governed by an MIT-style\n license that can be found in the LICENSE file or at\n https://opensource.org/licenses/MIT.\n*/\nimport { registerRoute } from 'workbox-routing/registerRoute.js';\nimport { getOrCreatePrecacheController } from './utils/getOrCreatePrecacheController.js';\nimport { PrecacheRoute } from './PrecacheRoute.js';\nimport './_version.js';\n/**\n * Add a `fetch` listener to the service worker that will\n * respond to\n * [network requests]{@link https://developer.mozilla.org/en-US/docs/Web/API/Service_Worker_API/Using_Service_Workers#Custom_responses_to_requests}\n * with precached assets.\n *\n * Requests for assets that aren't precached, the `FetchEvent` will not be\n * responded to, allowing the event to fall through to other `fetch` event\n * listeners.\n *\n * @param {Object} [options] See\n * [PrecacheRoute options]{@link module:workbox-precaching.PrecacheRoute}.\n *\n * @memberof module:workbox-precaching\n */\nfunction addRoute(options) {\n const precacheController = getOrCreatePrecacheController();\n const precacheRoute = new PrecacheRoute(precacheController, options);\n registerRoute(precacheRoute);\n}\nexport { addRoute 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