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ADDED TRUCK GAME
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TheNikhilRaj authored Jul 13, 2024
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12 changes: 12 additions & 0 deletions Truck Game/README.md
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Truck Game
==========

http://dev.yilmazhuseyin.com/truck/ (Firefox only)

This is a simple tool that can be use to teach children about colors as well as how to use mouse properly.

It is written in ecmascript5. Because of some mozilla spesific api is used, It will only work in firefox for now. After the development process, I will add chrome support. Game is drawn using SVG.

Tool is very easy to use. Where will be number of balls on the screen. When child chooses the right ball. ball will be fall into a truck and truck will be move out of screen. If child chooses a ball with wrong color. Truck will stay where it is and child will be able to try it again. There will also be a configuration link, from config menu you will be able to choose a spesific color to teach and number of balls that child will choose from.

This tool is still in development. When I have a woking version I will put a link for it to use.
10 changes: 10 additions & 0 deletions Truck Game/css/main.css
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div.main
{
border-style:solid;
border-width:2px;
text-align:center;
};
.right_align
{
text-align:right;
}
133 changes: 133 additions & 0 deletions Truck Game/index.html
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<script src="js/logger.js" type="text/javascript"></script>
<script src="js/main.js" type="text/javascript"></script>
<script src="js/ball.js" type="text/javascript"></script>
<script src="js/truck.js" type="text/javascript"></script>
<script type="text/javascript">
logger.enableLog = true;
logger.showTiming = true;
</script>

<link type="text/css" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.6/themes/black-tie/jquery-ui.css" rel="stylesheet" />
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.5.0/jquery.min.js"></script>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.6/jquery-ui.min.js"></script>

<style type="text/css" media="screen" src="css/main.css">
div.main
{
border-style:solid;
border-width:2px;
text-align:center;
}
</style>
</head>
<body>
<div class="main">
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="htntp://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
version="1.1"
width="1000"
height="650"
id="svgContainer">
<rect x="0" y="0" width="5000" height="5000" fill="gray"/>
<text x="220" y="220" style="font-size:24px" id="svgText">Start game</text>
<g
transform="scale(0.8)"
id="truck">
<path
d="m 655.589,484.36218 -6.18561,-128.61524 -110.99241,-15.79583 -34.55321,-87.58893 -94.74579,0 3.03024,178.75619 -322.238663,2.0203 0.145305,51.22351 z"
id="body"
fill="#000000"
stroke="#000000"
stroke-width="1px"
stroke-linecap="butt"
stroke-linejoin="miter"
stroke-opacity="1" />
<path
d="m 419.16667,260.69552 1.66666,70 101.66667,0.83333 -27.5,-70 z"
id="window"
fill="#ffffff"
stroke="#000000"
stroke-width="1px"
stroke-linecap="butt"
stroke-linejoin="miter"
stroke-opacity="1">
</path>
<path
d="m 502.41797,245.14397 -1.11648,-14.5143 -120.58031,0 -30.14508,58.05719 -312.615631,-3.34945 52.474766,136.21109 312.615625,-3.34945 -1.11648,-177.52102 z"
id="trunk"
fill="#803300"
stroke="#000000"
stroke-width="1px"
stroke-linecap="butt"
stroke-linejoin="miter"
stroke-opacity="1"/>

<circle
cx="190"
cy="500"
r="65"
fill="#333333"
id="rear_wheel"
stroke="#000000"
stroke-width="1px"
stroke-linecap="butt"
stroke-linejoin="miter"
stroke-opacity="1"/>

<circle
cx="550"
cy="500"
r="65"
fill="#333333"
id="front_wheel"
stroke="#000000"
stroke-width="1px"
stroke-linecap="butt"
stroke-linejoin="miter"
stroke-opacity="1"/>

<animateMotion
id="truckAnimation"
begin="indefinite" fill="freeze"/>

</g>
</svg>
</div>
<a href="#" id="configLink">setup</a>
<div id="configDialog">
<table id="configTable">
<tr>
<th>Color</th>
<th>Count</th>
</tr>
<tr>
<td><input type="radio" name="color" value="random" id="color_random"/><label for="color_random">Random</label></td>
<td><input type="radio" name="count" value="random" id="count_random"/><label for="count_random">Random</label></td>

</tr>
<tr>
<td><input type="radio" name="color" value="red" id="color_red"/><label for="color_red">Red</label></td>
<td><input type="radio" name="count" value="1" id="count1"/><label for="count1">1</label></td>
</tr>
<tr>
<td><input type="radio" name="color" value="green" id="color_green"/><label for="color_green">Green</label></td>
<td><input type="radio" name="count" value="2" id="count2"/><label for="count2">2</label></td>
</tr>
<tr>
<td><input type="radio" name="color" value="blue" id="color_blue"/><label for="color_blue">Blue</label></td>
<td><input type="radio" name="count" value="3" id="count3"/><label for="count3">3</label></td>
</tr>
<tr>
<td><input type="radio" name="color" value="yellow" id="color_yellow"/><label for="color_yellow">Yellow</label></td>
<td><input type="radio" name="count" value="4" id="count4"/><label for="count4">4</label></td>
</tr>
</table>
</div>
</body>
</html>
176 changes: 176 additions & 0 deletions Truck Game/js/ball.js
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"strict mode";
game.createBall = (function(){
//creates a circle and animations elements
var createCircle = function(x,y,color){
logger.startLog('createCircle');
logger.log('cx',x);
logger.log('cy',y);
logger.log('color',color);

logger.endLog();
return {
'circle':circle,
'xanimation':xanimation,
'yanimation':yanimation
};
};



var ballProto={
move:function(x,y,duration){
logger.startLog('ballProto.move');
var xanimation = this.animations.xanimation,
yanimation = this.animations.yanimation;
if(typeof duration === 'undefined'){
xanimation.removeAttributeNS(null,'to');
xanimation.removeAttributeNS(null,'dur');
yanimation.removeAttributeNS(null,'to');
yanimation.removeAttributeNS(null,'dur');
this.DOM.setAttributeNS(null,'cx',x);
this.DOM.setAttributeNS(null,'cy',y);
logger.log('ball moved to ' + x +','+y);
}else{
xanimation.setAttributeNS(null,'to',x);
xanimation.setAttributeNS(null,'dur',duration);
yanimation.setAttributeNS(null,'to',y);
yanimation.setAttributeNS(null,'dur',duration);
xanimation.beginElement();
yanimation.beginElement();
logger.log('start animation with ' + x +','+y+' in ' + duration);
};
this.x = x;
this.y = y;
logger.endLog();
},
setVisible:function(isVisible){
logger.startLog('ballProto.setVisible');
logger.log('isVisible',isVisible);
this.isVisible = isVisible;
this.DOM.setAttributeNS(null,'opacity',isVisible?'1':'0');
logger.endLog();
},
addClickHandler:function(){
this.DOM.addEventListener('click',this.clickHandler,false);
},
removeClickHandler:function(){
this.DOM.removeEventListener('click',this.clickHandler,false);
},
defaultBallLocation:{x:440,y:485}
};

return function(x,y,color){
var circle = document.createElementNS(this.svgns,'circle');
circle.setAttributeNS(null,'cx',x);
circle.setAttributeNS(null,'cy',y);
circle.setAttributeNS(null,'r',50);
circle.setAttributeNS(null,'fill',color);
circle.setAttributeNS(null,'stroke','black');
circle.setAttributeNS(null,'stroke-with','1px');
circle.setAttributeNS(null,'stroke-linecap','butt');
circle.setAttributeNS(null,'stroke-linejoint','miter');
circle.setAttributeNS(null,'stroke-opacity','1');
circle.setAttributeNS(null,'opacity','1');

//animation for x
var xanimation = document.createElementNS(this.svgns,'animate');
xanimation.setAttributeNS(null,'attributeType','XML');
xanimation.setAttributeNS(null,'attributeName','cx');
xanimation.setAttributeNS(null,'to',x);
xanimation.setAttributeNS(null, 'begin', 'indefinite');
xanimation.setAttributeNS(null,'dur','1s');
xanimation.setAttributeNS(null,'fill','freeze');

// animation for y
var yanimation = document.createElementNS(this.svgns,'animate');
yanimation.setAttributeNS(null,'attributeType','XML');
yanimation.setAttributeNS(null,'attributeName','cy');
yanimation.setAttributeNS(null,'to',y);
yanimation.setAttributeNS(null, 'begin', 'indefinite');
yanimation.setAttributeNS(null,'dur','1s');
yanimation.setAttributeNS(null,'fill','freeze');
circle.appendChild(xanimation);
circle.appendChild(yanimation);

var ball = Object.create(
ballProto,
{
DOM:{value:circle},
animations:{value:{xanimation:xanimation,yanimation:yanimation}},
x:{value:x},
y:{value:y},
isVisible:{value:true},
color:{value:color}
}
);
var game = this;
//add endEvent to Y animation
yanimation.addEventListener('endEvent',function(){game.ballClicked(this);}.bind(ball),false);

return ball;
};

}());

game.initBalls = function(colors){
logger.startLog('game.initBalls');
var balls = [];
colors.forEach(function(item){
//create a new Ball
var ball = this.createBall(-100,-100,item),
game = this;
balls.push(ball);
this.svg.insertBefore(ball.DOM,this.truck.DOM);

ball.clickHandler = function(){
this.removeClickHandler();
this.move(440,485,'1s');
game.removeAllEvents();
}.bind(ball);
}.bind(this));

logger.endLog();
return balls;
};

game.startBalls = function(){
logger.startLog('startBalls');
var balls = this.instance.currentBalls,
length = balls.length;

if(length.isEven()){
var startPoint = this.ballMiddle-(this.balldifference/2)-((length/2)-1)*this.balldifference;
}else{
var startPoint = this.ballMiddle - Math.floor(length/2)*this.balldifference;
}

logger.log('startPoint',startPoint);
balls.forEach(function(item,index){
logger.log(index);
item.move(startPoint+index*this.balldifference,70);
item.addClickHandler();
}.bind(this));

logger.endLog();
};

game.ballClicked = function(ball){
ball.setVisible(false);
if(ball.color === this.instance.color){
this.setMiddleText(this.rightBallMessage);
this.finalBall = ball;
this.truck.moveToEnd();
setTimeout('game.restartGame()',2000);
}else{
this.setMiddleText(this.wrongBallMessage);
setTimeout('game.askQuestion()',2000);
this.startBalls();
}
};

game.restartGame = function(){
var ball = this.finalBall;
this.finalBall = undefined;
ball.setVisible(true);
this.startGame();
};
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