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I think that's because you're trying to overwrite a dynamic library while it is being used (I think). This is not allowed. There are ways around this. You could create a copy of the file and load that so that the 'actual' file is not being used and can be overwritten. And then re-load and copy the file again to use the new version.
For my game engine, I am using Coral. When I am running my game engine, and try to rebuild the C# project, it says the file is locked.
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