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LightingOrigin(target_destination) : "Lighting Origin" : : "Select any entity (not info_lighting!) from which to sample lighting instead of the entity's origin."
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input AlternativeSorting(boolean) : "Used to attempt to fix sorting problems when rendering. True activates, false deactivates"
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input SetModelScale(vector) : "Sets the scale of the model. Secondary parameter (space delimited) sets the duration of time to scale the model."
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input Dissolve[+P2](void) : "Fizzles the object, firing the OnFizzled output."
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input SilentDissolve[+P2](void) : "Kills the object immediately, firing the OnFizzled output."
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// Outputs
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output OnIgnite(void) : "Fired when this object catches fire."
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output OnFizzled[+P2](void) : "Fired when this object is fizzled."
Copy file name to clipboardExpand all lines: fgd/point/prop/prop_paint_bomb.fgd
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allowfunnel(boolean) : "Allow Portal Funneling" : 1 : "Whether or not this object should auto-funnel into a portal."
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allowsilentdissolve(boolean) : "Allow SilentDissolve input" : 0 : "Allow the SilentDissolve input to dissolve this bomb."
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playspawnsound(boolean) : "Play Spawn Sound" : 1 : "Whether or not this bomb should play a sound on spawn (PaintBlob.Inception)."
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model(studio) readonly : "Model" : "models/error.mdl" : "Paint bombs need a model set to suppress a warning message. This model would be loaded already."
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// Inputs
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input Dissolve(void) : "Dissolves the paint bomb."
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input SilentDissolve(void) : "Kills the paint bomb and fires its OnFizzled output."
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