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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.4)
set(CMAKE_CXX_STANDARD 17)
# Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24:
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
cmake_policy(SET CMP0135 NEW)
endif()
# Set the plugin formats you'll be building here.
# Valid formats: AAX Unity VST AU AUv3 Standalone
set(FORMATS VST3 Standalone)
# Build LV2 only on Linux
if(UNIX AND NOT APPLE)
list(APPEND FORMATS LV2)
endif()
# Build AU only on MacOS plus some other configurations
if(APPLE)
list(APPEND FORMATS AU)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13" CACHE STRING "Support macOS down to High Sierra")
# Building universal binaries on macOS increases build time
# This is set on CI but not during local dev
if ((DEFINED ENV{CI}) AND (CMAKE_BUILD_TYPE STREQUAL "Release"))
message("Building for Apple Silicon and x86_64")
set(CMAKE_OSX_ARCHITECTURES arm64 x86_64)
endif ()
set (CMAKE_XCODE_ATTRIBUTE_MACOSX_DEPLOYMENT_TARGET[arch=arm64] "11.0" CACHE STRING "arm 64 minimum deployment target" FORCE)
# By default we don't want Xcode schemes to be made for modules, etc
set(CMAKE_XCODE_GENERATE_SCHEME OFF)
endif()
# Reads in VERSION file and sticks in it CURRENT_VERSION variable
# Be sure the file has no newlines
file(STRINGS VERSION CURRENT_VERSION)
# For simplicity, the name of the project is also the name of the target
project(gRainbow VERSION ${CURRENT_VERSION})
SET(GRAINBOW_BINARY_NAME "${CMAKE_PROJECT_NAME}" CACHE STRING "Override plugin name")
# Adds all the module sources so they appear correctly in the IDE
# Must be set before JUCE is added as a sub-dir (or any targets are made)
# https://github.com/juce-framework/JUCE/commit/6b1b4cf7f6b1008db44411f2c8887d71a3348889
set_property(GLOBAL PROPERTY USE_FOLDERS YES)
if (MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif ()
# OPTIONS -------
# Create a /Modules directory in the IDE with the JUCE Module code
option(JUCE_ENABLE_MODULE_SOURCE_GROUPS "Show all module sources in IDE projects" ON)
option(RTNeural_Release "When CMAKE_BUILD_TYPE=Debug, overwrite it to Release for RTNeural only" OFF)
# ---------------
# ONNX Runtime static library for running BasicPitch ML model (downloads if not present)
include (FetchContent)
if (NOT EXISTS ${CMAKE_CURRENT_LIST_DIR}/external/ONNXRuntime)
# Downloads the built ONNX model and runtime library
if (APPLE)
FetchContent_Declare(
ONNXRuntime
URL https://github.com/StrangeLoopsAudio/libonnxruntime-basicpitch/releases/download/release/onnxruntime-v1.14.1-basicpitch-macOS-universal.tar.gz
SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR}/external/ONNXRuntime
)
elseif (UNIX AND NOT APPLE)
FetchContent_Declare(
ONNXRuntime
URL https://github.com/StrangeLoopsAudio/libonnxruntime-basicpitch/releases/download/release/onnxruntime-v1.14.1-basicpitch-linux-x86_64.tar.gz
SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR}/external/ONNXRuntime
)
elseif (WIN32)
FetchContent_Declare(
ONNXRuntime
URL https://github.com/StrangeLoopsAudio/libonnxruntime-basicpitch/releases/download/release/onnxruntime-v1.14.1-basicpitch-windows-x86_64.tar.gz
SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR}/external/ONNXRuntime
)
endif ()
FetchContent_MakeAvailable(ONNXRuntime)
file(RENAME ${CMAKE_CURRENT_LIST_DIR}/external/ONNXRuntime/model.with_runtime_opt.ort ${CMAKE_CURRENT_LIST_DIR}/Source/Resources/features_model.ort)
endif ()
# ---------------
# JUCE is setup as a submodule in the /JUCE folder
# Locally, you'll need to run `git submodule update --init --recursive` once
# and `git submodule update --remote --merge` to keep it up to date
# On Github Actions, it's managed by actions/checkout
add_subdirectory(external/JUCE)
add_subdirectory(external/RTNeural)
juce_add_module(${CMAKE_CURRENT_SOURCE_DIR}/external/ff_meters)
# Check the readme at `docs/CMake API.md` in the JUCE repo for full config
juce_add_plugin(gRainbow
# VERSION ... # Set this if the plugin version is different to the project version
ICON_BIG Source/Resources/logo.png # ICON_* arguments specify a path to an image file to use as an icon for the Standalone
ICON_SMALL Source/Resources/logo.png
COMPANY_NAME StrangeLoops
BUNDLE_ID com.StrangeLoops.gRainbow
IS_SYNTH TRUE # Is this a synth or an effect?
NEEDS_MIDI_INPUT TRUE # Does the plugin need midi input?
NEEDS_MIDI_OUTPUT TRUE # Does the plugin need midi output?
IS_MIDI_EFFECT FALSE # Is this plugin a MIDI effect?
EDITOR_WANTS_KEYBOARD_FOCUS TRUE # Does the editor need keyboard focus?
HARDENED_RUNTIME_ENABLED TRUE
COPY_PLUGIN_AFTER_BUILD TRUE # On MacOS, plugin will be copied to /Users/you/Library/Audio/Plug-Ins/
PLUGIN_MANUFACTURER_CODE SLoo # This has to be one uppercase, rest lower for AU formats
PLUGIN_CODE SL01 # A unique four-character plugin id with at least one upper-case character
FORMATS "${FORMATS}"
PRODUCT_NAME "${GRAINBOW_BINARY_NAME}") # The name of the final executable, which can differ from the target name
# C++20, please
target_compile_features(gRainbow PRIVATE cxx_std_20)
# Create a header file with the version information
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/Source/Version.h.in
${CMAKE_CURRENT_SOURCE_DIR}/Source/Version.h
)
set(SOURCE_UTILS
Source/Utils/Utils.h
Source/Utils/Envelope.h
Source/Utils/BPF.h
Source/Utils/Timer.h
Source/Utils/Colour.h
Source/Utils/MidiNote.h
Source/Utils/PitchClass.h
Source/Utils/Presets.h
Source/Utils/DSP.h
Source/Utils/Files.h
)
# Manually list all .h and .cpp files for the plugin
set(SOURCE_COMPONENTS
Source/Components/TitlePresetPanel.h
Source/Components/TitlePresetPanel.cpp
Source/Components/EnvelopeADSR.h
Source/Components/EnvelopeADSR.cpp
Source/Components/EnvelopeGrain.h
Source/Components/EnvelopeGrain.cpp
Source/Components/AdjustPanel.h
Source/Components/AdjustPanel.cpp
Source/Components/MasterPanel.h
Source/Components/MasterPanel.cpp
Source/Components/ArcSpectrogram.h
Source/Components/ArcSpectrogram.cpp
Source/Components/TrimSelection.h
Source/Components/TrimSelection.cpp
Source/Components/Settings.h
Source/Components/Settings.cpp
Source/Components/Piano/PianoPanel.h
Source/Components/Piano/PianoPanel.cpp
Source/Components/Piano/RainbowKeyboard.h
Source/Components/Piano/RainbowKeyboard.cpp
Source/Components/Piano/WaveformPanel.h
Source/Components/Piano/WaveformPanel.cpp
Source/Components/Buttons.h
Source/Components/Sliders.h
Source/Components/Sliders.cpp
Source/Components/RainbowLookAndFeel.h
Source/Components/RainbowLookAndFeel.cpp
Source/Components/MeterLookAndFeel.h
Source/Components/Modulators/LFOPanel.h
Source/Components/Modulators/LFOPanel.cpp
Source/Components/Modulators/EnvPanel.h
Source/Components/Modulators/EnvPanel.cpp
)
set(SOURCE_DSP
Source/DSP/AudioRecorder.h
Source/DSP/AudioRecorder.cpp
Source/DSP/Fft.h
Source/DSP/Fft.cpp
Source/DSP/HPCP.h
Source/DSP/HPCP.cpp
Source/DSP/Grain.h
Source/DSP/Grain.cpp
Source/DSP/GranularSynth.h
Source/DSP/GranularSynth.cpp
Source/DSP/PitchDetection/BasicPitch.h
Source/DSP/PitchDetection/BasicPitch.cpp
Source/DSP/PitchDetection/BasicPitchConstants.h
Source/DSP/PitchDetection/Features.h
Source/DSP/PitchDetection/Features.cpp
Source/DSP/PitchDetection/Notes.h
Source/DSP/PitchDetection/Notes.cpp
)
set(SOURCE_PLUGIN
Source/Version.h
Source/PluginEditor.h
Source/PluginEditor.cpp
Source/Parameters.h
Source/Parameters.cpp
Source/Preset.h
Source/Modulators.h
Source/Modulators.cpp
)
target_sources(gRainbow PRIVATE ${SOURCE_UTILS} ${SOURCE_COMPONENTS} ${SOURCE_DSP} ${SOURCE_PLUGIN})
# No, we don't want our source buried in extra nested folders
set_target_properties(gRainbow PROPERTIES FOLDER "")
target_include_directories(gRainbow PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/Source
${CMAKE_CURRENT_SOURCE_DIR}/external)
# The Xcode source tree should uhhh, still look like the source tree, yo
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/Source PREFIX "" FILES
${SOURCE_UTILS}
${SOURCE_COMPONENTS}
${SOURCE_DSP}
${SOURCE_PLUGIN})
# Setup our binary data as a target
set(BINARY_RESOURCES
Source/Resources/logo.png
Source/Resources/company.png
Source/Resources/ampEnv.png
Source/Resources/grainEnv.png
Source/Resources/adjust.png
Source/Resources/btnPowerOff.png
Source/Resources/btnPowerOn.png
Source/Resources/lock.png
Source/Resources/unlock.png
Source/Resources/microphone.png
Source/Resources/microphoneOver.png
Source/Resources/openFileNormal.png
Source/Resources/openFileOver.png
Source/Resources/saveNormal.png
Source/Resources/saveOver.png
Source/Resources/cloudLeftWait.png
Source/Resources/cloudLeftSing.png
Source/Resources/cloudLeftTouch.png
Source/Resources/cloudRightWait.png
Source/Resources/cloudRightSing.png
Source/Resources/cloudRightTouch.png
Source/Resources/rain.png
Source/Resources/LeagueSpartan-SemiBold.ttf
Source/Resources/cnn_contour_model.json
Source/Resources/cnn_note_model.json
Source/Resources/cnn_onset_1_model.json
Source/Resources/cnn_onset_2_model.json
Source/Resources/features_model.ort
)
# Set preset paths (also binary resources)
file(GLOB PRESETS "presets/chromatic saw.gbow")
list(APPEND BINARY_RESOURCES ${PRESETS})
juce_add_binary_data(Assets SOURCES ${BINARY_RESOURCES})
add_library(BasicPitchCNN STATIC ${CMAKE_CURRENT_LIST_DIR}/Source/DSP/PitchDetection/BasicPitchCNN.cpp)
target_include_directories(BasicPitchCNN PRIVATE ${CMAKE_CURRENT_LIST_DIR}/external/RTNeural)
if (UNIX AND NOT APPLE)
target_compile_options(BasicPitchCNN PUBLIC -fPIC) # Otherwise will class with nlohmann::json in RTNeural
endif ()
if ((CMAKE_BUILD_TYPE STREQUAL "Debug") AND RTNeural_Release)
if (MSVC)
target_compile_options(BasicPitchCNN PUBLIC /O2) # or maybe /Ox
else () # clang or gcc
target_compile_options(BasicPitchCNN PUBLIC -O3) # or maybe -Ofast
endif ()
endif ()
target_link_libraries(BasicPitchCNN PUBLIC RTNeural Assets)
target_include_directories(gRainbow PRIVATE ${CMAKE_CURRENT_LIST_DIR}/ONNXRuntime/include)
add_library(onnxruntime STATIC IMPORTED)
if (APPLE OR UNIX)
set_property(TARGET onnxruntime PROPERTY IMPORTED_LOCATION ${CMAKE_CURRENT_LIST_DIR}/external/ONNXRuntime/lib/libonnxruntime.a)
elseif (WIN32)
if (MSVC)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
endif ()
set_property(TARGET onnxruntime APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(onnxruntime PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES_RELEASE "CXX"
IMPORTED_LOCATION_RELEASE "${CMAKE_CURRENT_LIST_DIR}/external/ONNXRuntime/lib/onnxruntime.lib"
)
set_target_properties(onnxruntime PROPERTIES
MAP_IMPORTED_CONFIG_DEBUG Release
MAP_IMPORTED_CONFIG_MINSIZEREL Release
MAP_IMPORTED_CONFIG_RELWITHDEBINFO Release
)
endif ()
# Required for Linux happiness:
# See https://forum.juce.com/t/loading-pytorch-model-using-binarydata/39997/2
set_target_properties(Assets PROPERTIES POSITION_INDEPENDENT_CODE TRUE)
# Clean up folder organization on Xcode.
# It tucks the Plugin varieties into a "Targets" folder and generate an Xcode Scheme manually
# Xcode scheme generation is turned off globally to limit noise from other targets
# The non-hacky way of doing this is via the global PREDEFINED_TARGETS_FOLDER property
# However that doesn't seem to be working in Xcode
# Not all plugin types (au, vst) available on each build type (win, macos, linux)
foreach(target ${FORMATS} "All")
if(TARGET ${CMAKE_PROJECT_NAME}_${target})
set_target_properties(${CMAKE_PROJECT_NAME}_${target} PROPERTIES
# Tuck the actual plugin targets into a folder where they won't bother us
FOLDER "Targets"
# MacOS only: Sets the default executable that Xcode will open on build
# For this exact path to to work, manually build the AudioPluginHost.xcodeproj in the JUCE subdir
# XCODE_SCHEME_EXECUTABLE "${CMAKE_CURRENT_SOURCE_DIR}/JUCE/extras/AudioPluginHost/Builds/MacOSX/build/Debug/AudioPluginHost.app"
XCODE_SCHEME_EXECUTABLE "${CMAKE_CURRENT_SOURCE_DIR}/build/gRainbow_artefacts/Debug/Standalone/gRainbow.app"
# Let us build the target in Xcode
XCODE_GENERATE_SCHEME ON)
endif()
endforeach()
set_target_properties(Assets PROPERTIES FOLDER "Targets")
# We'll need to link to these from our plugin as well as our tests
set(JUCE_DEPENDENCIES
juce::juce_audio_utils
juce::juce_dsp
ff_meters)
add_compile_definitions(_USE_MATH_DEFINES)
target_compile_definitions(gRainbow
PUBLIC
# JUCE_WEB_BROWSER and JUCE_USE_CURL would be on by default, but you might not need them.
JUCE_WEB_BROWSER=0 # If you remove this, add `NEEDS_WEB_BROWSER TRUE` to the `juce_add_plugin` call
JUCE_USE_CURL=0 # If you remove this, add `NEEDS_CURL TRUE` to the `juce_add_plugin` call
JUCE_VST3_CAN_REPLACE_VST2=0
JUCE_USE_MP3AUDIOFORMAT=1
JUCE_CATCH_UNHANDLED_EXCEPTIONS=1
JUCE_COPY_PLUGIN_AFTER_BUILD=1
)
target_link_libraries(gRainbow
PRIVATE
Assets
${JUCE_DEPENDENCIES}
BasicPitchCNN
onnxruntime
PUBLIC
juce::juce_recommended_config_flags
juce::juce_recommended_lto_flags)
# juce::juce_recommended_warning_flags)
# When present, use Intel IPP for performance on Windows
if(MSVC)
find_package(IPP)
if(IPP_FOUND)
target_link_libraries(gRainbow PUBLIC IPP::ipps IPP::ippcore IPP::ippi IPP::ippcv)
message("IPP LIBRARIES FOUND")
target_compile_definitions(gRainbow PUBLIC PAMPLEJUCE_IPP=1)
else()
message("IPP LIBRARIES *NOT* FOUND")
endif()
endif()
# Color our warnings and errors
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
add_compile_options (-fdiagnostics-color=always)
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
add_compile_options (-fcolor-diagnostics)
endif ()