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Adjustable FOV #25

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StjerneIdioten opened this issue Jan 27, 2019 · 1 comment
Open

Adjustable FOV #25

StjerneIdioten opened this issue Jan 27, 2019 · 1 comment

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@StjerneIdioten
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Be able to adjust the field of view of the camera, since some cameras are insanely zoomed in.

@StjerneIdioten
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StjerneIdioten commented Jan 28, 2019

Just looked at it shortly, the mirror itself only has its positional node, a priority and some value called cosangle or something. The cosangle changes with the mirror position so I think it is in relation to the angle you are looking at the mirror, which isn't exactly FOV, but maybe I can manipulate it? The only other way I see is to generate a custom shader with a new FOV or something like that. But that is probably gonna be PER mirror and I have never done any shader work before.

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