Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

How to compile? #1

Open
Banaanae opened this issue Nov 17, 2022 · 1 comment
Open

How to compile? #1

Banaanae opened this issue Nov 17, 2022 · 1 comment

Comments

@Banaanae
Copy link

It would be nice if there was instructions on the readme

! i legit cant work out the client secret

@Stephen-Hamilton-C
Copy link
Owner

Stephen-Hamilton-C commented Nov 17, 2022

Oh hey! I appreciate the interest, but this project was started merely days ago, so I've been focusing on laying foundation before getting onto the README. This is a Unity project. You should be able to clone the repo and then open it with Unity Hub just fine.

As for the client secret thing, that's mostly a specialized tool I just made last night to easily deploy WebGL builds to my server. I'll work on making that more portable.

For the time being, I'll add a simple README stating this, but I'll add more detail to it. I will leave this issue open until the deploy tool is polished.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants