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Claws.csproj
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Claws.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Plugin</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{7F0D9D03-EFAF-42CA-B802-A65CC2904921}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Claws</RootNamespace>
<AssemblyName>Claws</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir>
<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir>
<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Plugin|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="$(DefineConstants.Contains('CIBuild')) OR '$(NCrunch)' == '1'">
<DisableCopyToPlugins>True</DisableCopyToPlugins>
</PropertyGroup>
<PropertyGroup Condition="'$(NCrunch)' == '1'">
<DisableCopyToPlugins>True</DisableCopyToPlugins>
<DisableZipRelease>True</DisableZipRelease>
</PropertyGroup>
<ItemGroup>
<Reference Include="BeatSaber.ViewSystem, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="BSML">
<HintPath>$(BeatSaberDir)\Plugins\BSML.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DataModels">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GameplayCore">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Hive.Versioning">
<HintPath>$(BeatSaberDir)\Libs\Hive.Versioning.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HMLib">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HMUI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Main">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SaberTrail, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\SaberTrail.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="SemVer">
<HintPath>$(BeatSaberDir)\Libs\SemVer.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SiraUtil">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Plugins\SiraUtil.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Zenject">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Zenject-usage">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject-usage.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Gamemode.cs" />
<Compile Include="Modifiers\ClawsModelController.cs" />
<Compile Include="Modifiers\ClawTrail.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Preferences.cs" />
<Compile Include="ReflectionUtility.cs" />
<Compile Include="Views\GamemodeSettingsViewController.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\GamemodeIcon.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="manifest.json" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Views\GamemodeSettings.bsml" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Claws.saber" />
</ItemGroup>
<ItemGroup>
<None Include="Directory.Build.props" Condition="Exists('Directory.Build.props')" />
<None Include="Claws.csproj.user" Condition="Exists('Claws.csproj.user')" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BeatSaberModdingTools.Tasks">
<Version>2.0.0-beta1</Version>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild">
<Version>0.4.1</Version>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>