|
| 1 | +use bevy::{prelude::*}; |
| 2 | +use big_brain::prelude::*; |
| 3 | +use rand::{thread_rng, Rng}; |
| 4 | + |
| 5 | +const HALF_WIDTH: f32 = (1270.0 / 2.0) - 32.0; |
| 6 | +const HALF_HEIGHT: f32 = (720.0 / 2.0) - 32.0; |
| 7 | + |
| 8 | +struct Moving; |
| 9 | + |
| 10 | +#[derive(Default)] |
| 11 | +struct Boredom { |
| 12 | + value: f32, |
| 13 | +} |
| 14 | + |
| 15 | +fn tick_boredom( |
| 16 | + time: Res<Time>, |
| 17 | + mut query: Query<&mut Boredom, Without<Moving>>, |
| 18 | +) { |
| 19 | + for mut boredom in query.iter_mut() { |
| 20 | + boredom.value += 0.5 * time.delta_seconds(); |
| 21 | + if boredom.value > 1.0 { |
| 22 | + boredom.value = 1.0; |
| 23 | + } |
| 24 | + } |
| 25 | +} |
| 26 | + |
| 27 | +#[derive(Debug, Clone)] |
| 28 | +struct Idle; |
| 29 | + |
| 30 | +impl Idle { |
| 31 | + fn build() -> IdleBuilder { |
| 32 | + IdleBuilder |
| 33 | + } |
| 34 | +} |
| 35 | + |
| 36 | +#[derive(Debug, Clone)] |
| 37 | +struct IdleBuilder; |
| 38 | + |
| 39 | +impl ActionBuilder for IdleBuilder { |
| 40 | + fn build(&self, cmd: &mut Commands, action: Entity, _actor: Entity) { |
| 41 | + cmd.entity(action).insert(Idle); |
| 42 | + } |
| 43 | +} |
| 44 | + |
| 45 | +fn idle_system(mut query: Query<&mut ActionState, With<Idle>>) { |
| 46 | + for mut state in query.iter_mut() { |
| 47 | + match *state { |
| 48 | + ActionState::Requested => { |
| 49 | + *state = ActionState::Executing; |
| 50 | + } |
| 51 | + ActionState::Cancelled => { |
| 52 | + *state = ActionState::Success; |
| 53 | + } |
| 54 | + ActionState::Executing => {} |
| 55 | + _ => {} |
| 56 | + } |
| 57 | + } |
| 58 | +} |
| 59 | + |
| 60 | +#[derive(Debug, Clone)] |
| 61 | +struct IsBored; |
| 62 | + |
| 63 | +impl IsBored { |
| 64 | + fn build() -> IsBoredBuilder { |
| 65 | + IsBoredBuilder |
| 66 | + } |
| 67 | +} |
| 68 | + |
| 69 | +#[derive(Debug, Clone)] |
| 70 | +struct IsBoredBuilder; |
| 71 | + |
| 72 | +impl ScorerBuilder for IsBoredBuilder { |
| 73 | + fn build(&self, cmd: &mut Commands, scorer: Entity, _actor: Entity) { |
| 74 | + cmd.entity(scorer).insert(IsBored); |
| 75 | + } |
| 76 | +} |
| 77 | + |
| 78 | +fn is_bored_system( |
| 79 | + boredom_query: Query<&Boredom>, |
| 80 | + mut query: Query<(&Actor, &mut Score), With<IsBored>>, |
| 81 | +) { |
| 82 | + for (Actor(actor), mut score) in query.iter_mut() { |
| 83 | + if let Ok(boredom) = boredom_query.get(*actor) { |
| 84 | + score.set(boredom.value); |
| 85 | + } |
| 86 | + } |
| 87 | +} |
| 88 | +#[derive(Default)] |
| 89 | +struct Target { |
| 90 | + value: Vec2, |
| 91 | + potion: Option<Entity>, |
| 92 | +} |
| 93 | + |
| 94 | +#[derive(Debug, Clone)] |
| 95 | +struct Move; |
| 96 | + |
| 97 | +impl Move { |
| 98 | + fn build() -> MoveBuilder { |
| 99 | + MoveBuilder |
| 100 | + } |
| 101 | +} |
| 102 | + |
| 103 | +#[derive(Debug, Clone)] |
| 104 | +struct MoveBuilder; |
| 105 | + |
| 106 | +impl ActionBuilder for MoveBuilder { |
| 107 | + fn build(&self, cmd: &mut Commands, action: Entity, actor: Entity) { |
| 108 | + cmd.entity(actor).insert(Moving); |
| 109 | + cmd.entity(action).insert(Move); |
| 110 | + } |
| 111 | +} |
| 112 | + |
| 113 | +fn move_system( |
| 114 | + mut commands: Commands, |
| 115 | + time: Res<Time>, |
| 116 | + mut target_query: Query<&mut Target>, |
| 117 | + mut boredom_query: Query<&mut Boredom>, |
| 118 | + mut transform_query: Query<&mut Transform>, |
| 119 | + mut query: Query<(&Actor, &mut ActionState), With<Move>> |
| 120 | +) { |
| 121 | + for (actor, mut state) in query.iter_mut() { |
| 122 | + match *state { |
| 123 | + ActionState::Requested => { |
| 124 | + if let Ok(mut target) = target_query.get_mut(actor.0) { |
| 125 | + let mut random = thread_rng(); |
| 126 | + let random_target = Vec2::new( |
| 127 | + random.gen_range(-HALF_WIDTH..HALF_WIDTH), |
| 128 | + random.gen_range(-HALF_HEIGHT..HALF_HEIGHT), |
| 129 | + ); |
| 130 | + if target.value == Vec2::ZERO { |
| 131 | + target.value = random_target; |
| 132 | + } |
| 133 | + } |
| 134 | + |
| 135 | + *state = ActionState::Executing; |
| 136 | + } |
| 137 | + ActionState::Cancelled => { |
| 138 | + *state = ActionState::Success; |
| 139 | + } |
| 140 | + ActionState::Executing => { |
| 141 | + if let Ok(mut target) = target_query.get_mut(actor.0) { |
| 142 | + if let Ok(mut transform) = transform_query.get_mut(actor.0) { |
| 143 | + let mut position = transform.translation.truncate(); |
| 144 | + let direction = (target.value - position).normalize(); |
| 145 | + position += direction * 100.0 * time.delta_seconds(); |
| 146 | + transform.translation = position.extend(transform.translation.z); |
| 147 | + |
| 148 | + let distance = position.distance_squared(target.value); |
| 149 | + if distance < 1.0 { |
| 150 | + if let Ok(mut boredom) = boredom_query.get_mut(actor.0) { |
| 151 | + boredom.value = 0.0; |
| 152 | + } |
| 153 | + commands.entity(actor.0).remove::<Moving>(); |
| 154 | + if let Some(potion_entity) = target.potion { |
| 155 | + commands.entity(potion_entity).despawn(); |
| 156 | + } |
| 157 | + target.value = Vec2::ZERO; |
| 158 | + target.potion = None; |
| 159 | + *state = ActionState::Success; |
| 160 | + } |
| 161 | + } |
| 162 | + } |
| 163 | + } |
| 164 | + _ => {} |
| 165 | + } |
| 166 | + } |
| 167 | +} |
| 168 | + |
| 169 | +struct Potion; |
| 170 | + |
| 171 | +#[derive(Debug, Clone)] |
| 172 | +struct SeesPotion; |
| 173 | + |
| 174 | +impl SeesPotion { |
| 175 | + fn build() -> SeesPotionBuilder { |
| 176 | + SeesPotionBuilder |
| 177 | + } |
| 178 | +} |
| 179 | + |
| 180 | +#[derive(Debug, Clone)] |
| 181 | +struct SeesPotionBuilder; |
| 182 | + |
| 183 | +impl ScorerBuilder for SeesPotionBuilder { |
| 184 | + fn build(&self, cmd: &mut Commands, scorer: Entity, _actor: Entity) { |
| 185 | + cmd.entity(scorer).insert(SeesPotion); |
| 186 | + } |
| 187 | +} |
| 188 | + |
| 189 | +fn sees_potion_system( |
| 190 | + mut target_query: Query<&mut Target>, |
| 191 | + transform_query: Query<&Transform>, |
| 192 | + potion_query: Query<(Entity, &Transform), With<Potion>>, |
| 193 | + mut query: Query<(&Actor, &mut Score), With<SeesPotion>>, |
| 194 | +) { |
| 195 | + for (Actor(actor), mut score) in query.iter_mut() { |
| 196 | + if let Ok(transform) = transform_query.get(*actor) { |
| 197 | + for (entity, potion_transform) in potion_query.iter() { |
| 198 | + let distance = transform.translation.distance_squared(potion_transform.translation); |
| 199 | + if distance < 4096.0 { |
| 200 | + if let Ok(mut target) = target_query.get_mut(*actor) { |
| 201 | + target.value = potion_transform.translation.truncate(); |
| 202 | + target.potion = Some(entity); |
| 203 | + |
| 204 | + let new_score = (4096.0 / distance).min(1.0); |
| 205 | + |
| 206 | + score.set(new_score); |
| 207 | + return; |
| 208 | + } |
| 209 | + } |
| 210 | + } |
| 211 | + score.set(0.0); |
| 212 | + } |
| 213 | + } |
| 214 | +} |
| 215 | + |
| 216 | + |
| 217 | +fn startup( |
| 218 | + mut commands: Commands, |
| 219 | + asset_server: Res<AssetServer>, |
| 220 | + mut materials: ResMut<Assets<ColorMaterial>>, |
| 221 | +) { |
| 222 | + commands.spawn_bundle(OrthographicCameraBundle::new_2d()); |
| 223 | + |
| 224 | + let player_texture = asset_server.load("textures/player_sprite.png"); |
| 225 | + let player_material = materials.add(player_texture.into()); |
| 226 | + |
| 227 | + commands |
| 228 | + .spawn_bundle(SpriteBundle { |
| 229 | + material: player_material, |
| 230 | + ..SpriteBundle::default() |
| 231 | + }) |
| 232 | + .insert(Boredom::default()) |
| 233 | + .insert(Target::default()) |
| 234 | + .insert( |
| 235 | + Thinker::build() |
| 236 | + .picker(FirstToScore::new(0.2)) |
| 237 | + .when(IsBored::build(), Move::build()) |
| 238 | + .when(SeesPotion::build(), Move::build()) |
| 239 | + .otherwise(Idle::build()) |
| 240 | + ); |
| 241 | + |
| 242 | + let potion_texture = asset_server.load("textures/health_potion.png"); |
| 243 | + let potion_material = materials.add(potion_texture.into()); |
| 244 | + |
| 245 | + let mut random = thread_rng(); |
| 246 | + |
| 247 | + for _ in 0..500 { |
| 248 | + let x = random.gen_range(-HALF_WIDTH..HALF_WIDTH); |
| 249 | + let y = random.gen_range(-HALF_HEIGHT..HALF_HEIGHT); |
| 250 | + commands.spawn_bundle(SpriteBundle { |
| 251 | + material: potion_material.clone(), |
| 252 | + transform: Transform::from_xyz(x, y, 0.0), |
| 253 | + ..SpriteBundle::default() |
| 254 | + }) |
| 255 | + .insert(Potion); |
| 256 | + } |
| 257 | +} |
| 258 | +fn main() { |
| 259 | + App::build() |
| 260 | + .insert_resource(WindowDescriptor { |
| 261 | + width: 1270.0, |
| 262 | + height: 720.0, |
| 263 | + title: String::from("basic_ai"), |
| 264 | + ..Default::default() |
| 265 | + }) |
| 266 | + .add_plugins(DefaultPlugins) |
| 267 | + .add_plugin(BigBrainPlugin) |
| 268 | + .add_startup_system(startup.system()) |
| 269 | + .add_system(tick_boredom.system()) |
| 270 | + .add_system(is_bored_system.system()) |
| 271 | + .add_system(move_system.system()) |
| 272 | + .add_system(idle_system.system()) |
| 273 | + .add_system(sees_potion_system.system()) |
| 274 | + .run(); |
| 275 | +} |
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