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Description
Many settings need to be changeable with Spring.SetConfigInt. These changes should at least apply to the next game started with Spring.Reload. Ideally everything would be modifiable ingame but that is likely impossible. Here is a list of settings sorted by priority.
These settings can be changed while a game is running:
- Water
- AdvUnitShading
- AllowDeferredModelRendering
- AllowDeferredMapRendering
- LuaShaders
- Shadows
- MaxParticles
- UsePBO
- SmoothLines
- MaxSounds
- LoadingMT
- ShadowMapSize
- snd_volmusic
- snd_volmaster
- FSAALevel
- FSAA
- MiddleClickScrollSpeed
- ScrollWheelSpeed
- OverheadScrollSpeed
- BumpWaterTexSizeReflection
- BumpWaterReflection
- BumpWaterDepthBits
- BumpWaterBlurReflection
- BumpWaterAnisotropy
- WindowedEdgeMove
- UnitIconDist
- TeamNanoSpray
- DynamicSky
- AdvSky
- TreeRadius
- ShowClock
- ShowFPS
- snd_airAbsorption
These settings can be changed between games without restarting Spring
- Water
- AdvUnitShading
- AllowDeferredModelRendering
- AllowDeferredMapRendering
- LuaShaders
- Shadows
- MaxParticles
- UsePBO
- SmoothLines
- MaxSounds
- LoadingMT
- ShadowMapSize
- snd_volmusic
- snd_volmaster
- FSAALevel
- FSAA
- MiddleClickScrollSpeed
- ScrollWheelSpeed
- OverheadScrollSpeed
- BumpWaterTexSizeReflection
- BumpWaterReflection
- BumpWaterDepthBits
- BumpWaterBlurReflection
- BumpWaterAnisotropy
- WindowedEdgeMove
- UnitIconDist
- TeamNanoSpray
- DynamicSky
- AdvSky
- TreeRadius
- ShowClock
- ShowFPS
- snd_airAbsorption