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Water does not protect from dry explosions #29

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CodfishBender opened this issue Mar 21, 2021 · 2 comments
Open

Water does not protect from dry explosions #29

CodfishBender opened this issue Mar 21, 2021 · 2 comments
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@CodfishBender
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An explosion, if detonated while dry, will destroy blocks on the other side of a liquid with "Liquid Multiplier: 0.0". Is this intended functionality? I've had a few players bring this to my attention now. Please see the following videos for examples.

Vanilla TNT functionality:
https://youtu.be/3QuTH6_dCWk

Blowable Obsidian:
https://youtu.be/KBGoqtZFI3U

Using Paper 1.16.2
BlowableObsidians v6.5

Config:

### How much to damage managed blocks
Explosion Settings:
  Default:
    Radius: 3.0
    Damage: 1.0
  TNT:
    Radius: 3.0
    Damage: 1.0
  Creeper:
    Radius: 3.0
    Damage: 0.1
  Wither Creation:
    Radius: 3.0
    Damage: 1.0
  Wither Projectile:
    Radius: 2.0
    Damage: 0.2
  Wither Block Eating:
    Damage: 0.3
## Explosions caused by other plugins:
  Custom Explosions: 
    Radius: 1.0
    Damage: 0.5

### Send block health if 100% health.
Always Send Health: true

### How effective explosions damage inside water/lava.
### Damage is multiplied with this if inside a liquid.
Liquid Multiplier: 0.0

### When to send block health message.
Check:
  Item: 'BLAZE_ROD'
  Type: 'RIGHT_CLICK_BLOCK'

### Messages which can be translated.
### You may use <health> instead of <percent>%
Message:
  Block Health: '&9Block health: &c<percent>% hp'

### How much health the blowable blocks has.
### Use wildcard <blocks> for all blocks.
### You can also add more blocks here
Blocks Health:
  obsidian: 7.5
  enchantment_table: 7.5
  anvil: 7.5
  ender_chest: 7.5
  chest: 0.1
  spawner: 0.1
  shulker: 0.1
  shulker_box: 0.1
  white_shulker_box: 0.1
  orange_shulker_box: 0.1
  magenta_shulker_box: 0.1
  light_blue_shulker_box: 0.1
  yellow_shulker_box: 0.1
  lime_shulker_box: 0.1
  pink_shulker_box: 0.1
  gray_shulker_box: 0.1
  light_gray_shulker_box: 0.1
  cyan_shulker_box: 0.1
  purple_shulker_box: 0.1
  blue_shulker_box: 0.1
  brown_shulker_box: 0.1
  green_shulker_box: 0.1
  red_shulker_box: 0.1
  black_shulker_box: 0.1
  end_stone: 3.75
  cobblestone: 1.5
  <blocks>: 1.0
 

### Health regeneration
### How many seconds until the block health is back at max health.
Regeneration Time: 3600

### Protect bedrock below chosen Y level
Bedrock Protection: 10
# Nether has an override at Y 127

### Don't touch this
Config Version: 11
@Anzure
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Anzure commented Oct 2, 2021

This is actually intented, but if you want this can be configurable.

@Anzure Anzure self-assigned this Oct 2, 2021
@Stinlot
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Stinlot commented Oct 11, 2021

Hi,
I'm looking for the same way of working that CodfishBender.
Would you have a quick "hotfix" to propose that I could apply while waiting that configurable feature ?
Thanks in advance.

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