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An explosion, if detonated while dry, will destroy blocks on the other side of a liquid with "Liquid Multiplier: 0.0". Is this intended functionality? I've had a few players bring this to my attention now. Please see the following videos for examples.
### How much to damage managed blocks
Explosion Settings:
Default:
Radius: 3.0
Damage: 1.0
TNT:
Radius: 3.0
Damage: 1.0
Creeper:
Radius: 3.0
Damage: 0.1
Wither Creation:
Radius: 3.0
Damage: 1.0
Wither Projectile:
Radius: 2.0
Damage: 0.2
Wither Block Eating:
Damage: 0.3
## Explosions caused by other plugins:
Custom Explosions:
Radius: 1.0
Damage: 0.5
### Send block health if 100% health.
Always Send Health: true
### How effective explosions damage inside water/lava.
### Damage is multiplied with this if inside a liquid.
Liquid Multiplier: 0.0
### When to send block health message.
Check:
Item: 'BLAZE_ROD'
Type: 'RIGHT_CLICK_BLOCK'
### Messages which can be translated.
### You may use <health> instead of <percent>%
Message:
Block Health: '&9Block health: &c<percent>% hp'
### How much health the blowable blocks has.
### Use wildcard <blocks> for all blocks.
### You can also add more blocks here
Blocks Health:
obsidian: 7.5
enchantment_table: 7.5
anvil: 7.5
ender_chest: 7.5
chest: 0.1
spawner: 0.1
shulker: 0.1
shulker_box: 0.1
white_shulker_box: 0.1
orange_shulker_box: 0.1
magenta_shulker_box: 0.1
light_blue_shulker_box: 0.1
yellow_shulker_box: 0.1
lime_shulker_box: 0.1
pink_shulker_box: 0.1
gray_shulker_box: 0.1
light_gray_shulker_box: 0.1
cyan_shulker_box: 0.1
purple_shulker_box: 0.1
blue_shulker_box: 0.1
brown_shulker_box: 0.1
green_shulker_box: 0.1
red_shulker_box: 0.1
black_shulker_box: 0.1
end_stone: 3.75
cobblestone: 1.5
<blocks>: 1.0
### Health regeneration
### How many seconds until the block health is back at max health.
Regeneration Time: 3600
### Protect bedrock below chosen Y level
Bedrock Protection: 10
# Nether has an override at Y 127
### Don't touch this
Config Version: 11
The text was updated successfully, but these errors were encountered:
Hi,
I'm looking for the same way of working that CodfishBender.
Would you have a quick "hotfix" to propose that I could apply while waiting that configurable feature ?
Thanks in advance.
An explosion, if detonated while dry, will destroy blocks on the other side of a liquid with "Liquid Multiplier: 0.0". Is this intended functionality? I've had a few players bring this to my attention now. Please see the following videos for examples.
Vanilla TNT functionality:
https://youtu.be/3QuTH6_dCWk
Blowable Obsidian:
https://youtu.be/KBGoqtZFI3U
Using Paper 1.16.2
BlowableObsidians v6.5
Config:
The text was updated successfully, but these errors were encountered: