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Monster AI (casting, triggers) #203

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Khaldor48 opened this issue Oct 17, 2019 · 0 comments
Open

Monster AI (casting, triggers) #203

Khaldor48 opened this issue Oct 17, 2019 · 0 comments

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@Khaldor48
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Khaldor48 commented Oct 17, 2019

Hello,
I am experiencing weird NPC behaviour changes build to build.

Now in latest linux when NPC, which has spellbook and spells (also magery) normally casts on player. But when you start weapon fight at distance 1, NPC stops casting spells and auto-attacking only. In previous releases NPC would step backwards and cast a spell or normally casts even on face to face (distance 0-1). (Or can I achieve this behaviour via some settings?)

Also NPC giving up fight soon. When caster fizz spell due to LOS. (hiding behind wall or something). The NPC will give up and start idling. (event when I have NPCActFight trigger and I'm setting up motivation to fight to high number).

Also there is very poor reaction time on trigger @NPCSeeNewPlayer .. it takes few seconds (which is different time to time).

Thank you in advance for fixes or clarifications & suggestions how to implement these on my own

P.S. I also tried different NPCAI setting in sphere.ini (even turning it off completely NPCAI=0).

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