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New Homun skills level cap #10
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Are there also API changes? It sounds like there might be - or maybe just changes to the default AI? IIRC there wasn't a way to determine the level of a skill that a homun had? At least it didn't work when I was working on it. Fiddling with the levels in H_SkillList.lua might be a good first step, though. As it says on the official website and repository home, I no longer play RO, so I am not in a position to continue AI development. I am happy to merge pull requests if others are able to make the required changes, or to provide advise on this to someone who wants to fork and/or take over the AI. I do not have the time to take this on unpaid. |
getSAtkSkill() might also need to be changed - though for testing you can just change the skill level variables in H_Config it looks like? I wonder where the AzzyAIConfig code is? I'm pretty sure I still have it. That would need to be updated to support the higher skill levels. If there aren't API changes, this might not be that bad - but if there are, it could be a big mess, esp considering the kRO devs' history of making everything worse when they try to improve stuff. |
Praise God you replied. Haha I am unsure regarding API changes. It could very well be because many commented your program is pretty much dead in the newer client as Gravity imposes interactivity of homun. But my server is a privately owned yet uses your v1.551 program so I'm reaching out. On the other hand, I did my best to read the H_SkillList.lua and did change Sera's. Because the update affected all Homun S |
I thought it was gone for good.... but today I got annoyed by all the icons
on my desktop, and started cleaning up, and realized that the source code
for the config tool was sitting there the whole time, literally staring me
in the face!
I've committed it to github.
…-Spence
On Tue, Jan 29, 2019 at 1:51 AM cidimmacula ***@***.***> wrote:
Hi, I'm surprised to see replies here. I'm not sure if the Skill Level
updates are official (I'd like to think they do, but I no longer play
official) and I have actually gotten them to work by editing both
H_SkillList.lua and the H_Config.lua to circumvent the Configurator. I have
been trying to undertake the task of updating the AzzyAI Configurator at
least as a first step before completing all the Skill Level Updates info as
I realized there is a hard limiter on setting the skill levels on the
Configurator.
Do you still have the source for AzzyAIConfig code for review? Or perhaps
available for a pull request/clone so that it would not need to be
rewritten from scratch?
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Please take a look if the AI can support new level caps of the homun S mainly.
https://forums.warpportal.com/index.php?/topic/226517-kro-job-class-improvement-project-homunculus/
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