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Unreal and Unity both use the right mouse button to rotate / pan the camera.
For those who are used to that behavior it would be nice to change the middle mouse button to the right mouse button.
The text was updated successfully, but these errors were encountered:
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Feature request: using right mouse button instead of middle mouse button for camera movement
Feature request: using right mouse button instead of middle mouse button for camera movement in walk/fly mode
Sep 3, 2014
Hi Sander,
You can create your own camera controller:
1- create new class
public class MyCameraController : CameraController
You can use existing camera-controllers for reference.
2- Add the new camera controller to CamerCommands.
CameraCommands.cs located under LevelEditorCore.Commands
Note:
I am planning to convert all the camera-controllers to MEF component and let CamerCommands.auto import them and auto create menu commands
Unreal and Unity both use the right mouse button to rotate / pan the camera.
For those who are used to that behavior it would be nice to change the middle mouse button to the right mouse button.
The text was updated successfully, but these errors were encountered: