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LevelEditorNativeRendering/LvEdRenderingEngine/VectorMath Expand file tree Collapse file tree 1 file changed +6
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lines changed Original file line number Diff line number Diff line change @@ -440,23 +440,20 @@ namespace LvEdEngine
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{
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public:
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const Vector3& Scale () const { return m_scale; }
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- void SetScale (const Vector3& scale)
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- {
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- m_scale = scale;
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+ void SetScale (const Vector3& scale) {
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+ m_scale = scale;
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m_needUpdate = true ;
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}
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const Vector3& Translation () { return m_translate; }
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- void SetTranslation (const Vector3& trans)
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- {
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- m_translate = trans;
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+ void SetTranslation (const Vector3& trans) {
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+ m_translate = trans;
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m_needUpdate = true ;
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}
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const Vector3& Rotation () { return m_rotate; }
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- void SetRotation (const Vector3& rotation)
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- {
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- m_rotate = rotation;
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+ void SetRotation (const Vector3& rotation) {
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+ m_rotate = rotation;
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m_needUpdate = true ;
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}
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const Matrix& GetMatrix ();
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