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index.js
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/*
* @Soldy\initrc\2021.02.21\GPL3
*/
'use strict';
const $levelRunner = (require('levelrunnerrc')).base;
/*
* @prototype
*/
const Init=function(){
/*
* @param {function} func
* @param {integer} level
* @param {string} name
* @public
* @return {boolean}
*/
this.startAdd = function(fun, level, name){
return _start.add(fun, level, name);
};
/*
* @public
*/
this.startRun = async function(){
return await _start.run();
};
/*
* @param {function} func
* @param {integer} level
* @param {string} name
* @public
* @return {boolean}
*/
this.stopAdd = function(fun, level, name){
return _stop.add(fun, level, name);
};
/*
* @public
*/
this.stopRun = async function(){
return await _stop.run();
};
/*
* @public
* @return {integer}
*/
this.status = function(){
return parseInt(_status);
};
/*
* init status
* 0 = init
* 1 = boot
* 2 = main
* 3 = shotdown
*
* @private
* @var {integer}
*/
let _status = 0;
/*
* @private
*/
const _start = new $levelRunner(
function(){
_status = 1;
},
function(){
_status = 2;
},
10
);
/*
* @orivate
*/
const _stop = new $levelRunner(
function(){
_status = 3;
},
process.exit,
10
);
/*
* @public
*/
this.start = _start;
/*
* @public
*/
this.stop = _stop;
};
exports.Base = Init;
exports.base = Init; // compatibility
exports.init = Init; // compatibility
exports.Init = Init; // compatibility