This repository has been archived by the owner on Nov 18, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 36
/
svg_lines.html
135 lines (94 loc) · 3.13 KB
/
svg_lines.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D svg - lines</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
svg {
display: block;
}
</style>
</head>
<body>
<div id="info">
<a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> svg - lines
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"v3d": "../build/v3d.module.js",
"v3d/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as v3d from 'v3d';
import { SVGRenderer } from 'v3d/addons/renderers/SVGRenderer.js';
let camera, scene, renderer;
init();
animate();
function init() {
camera = new v3d.PerspectiveCamera(33, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.z = 10;
scene = new v3d.Scene();
scene.background = new v3d.Color(0, 0, 0);
renderer = new SVGRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//
const vertices = [];
const divisions = 50;
for (let i = 0; i <= divisions; i++) {
const v = (i / divisions) * (Math.PI * 2);
const x = Math.sin(v);
const z = Math.cos(v);
vertices.push(x, 0, z);
}
const geometry = new v3d.BufferGeometry();
geometry.setAttribute('position', new v3d.Float32BufferAttribute(vertices, 3));
//
for (let i = 1; i <= 3; i++) {
const material = new v3d.LineBasicMaterial({
color: Math.random() * 0xffffff,
linewidth: 10
});
const line = new v3d.Line(geometry, material);
line.scale.setScalar(i / 3);
scene.add(line);
}
const material = new v3d.LineDashedMaterial({
color: 'blue',
linewidth: 1,
dashSize: 10,
gapSize: 10
});
const line = new v3d.Line(geometry, material);
line.scale.setScalar(2);
scene.add(line);
//
window.addEventListener('resize', onWindowResize);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
let count = 0;
const time = performance.now() / 1000;
scene.traverse(function(child) {
child.rotation.x = count + (time / 3);
child.rotation.z = count + (time / 4);
count ++;
});
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
</script>
</body>
</html>