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Asteroids.fsproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{90205045-59A9-4D66-A315-78C5061B2210}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Asteroids</RootNamespace>
<AssemblyName>Asteroids</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFSharpCoreVersion>4.3.1.0</TargetFSharpCoreVersion>
<Name>Asteroids</Name>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<Tailcalls>false</Tailcalls>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<DocumentationFile>bin\Debug\Asteroids.XML</DocumentationFile>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<Tailcalls>true</Tailcalls>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<DocumentationFile>bin\Release\Asteroids.XML</DocumentationFile>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
<Reference Include="FSharp.Core">
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Media.fs" />
<Compile Include="CoroutineMonad.fs" />
<Compile Include="Lens.fs" />
<Compile Include="Input.fs" />
<Compile Include="Math.fs" />
<Compile Include="Rendering.fs" />
<Compile Include="Mailbox.fs" />
<Compile Include="Networking.fs" />
<Compile Include="Logic.fs" />
<Compile Include="Game.fs" />
<Compile Include="Program.fs" />
</ItemGroup>
<ItemGroup>
<None Include="Content.mgcb" />
</ItemGroup>
<ItemGroup>
<Reference Include="Lidgren.Network"></Reference>
<Reference Include="MonoGame.Framework">
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.3.0.0\lib\net40\MonoGame.Framework.dll</HintPath>
<Private>True</Private>
<Package>monogame</Package>
</Reference>
<Reference Include="OpenTK">
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.3.0.0\lib\net40\OpenTK.dll</HintPath>
<Private>True</Private>
<Package>opentk</Package>
</Reference>
<Reference Include="Tao.Sdl">
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.3.0.0\lib\net40\Tao.Sdl.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<PropertyGroup>
<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
</PropertyGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '11.0'">
<PropertyGroup Condition="Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets')">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup Condition="Exists('$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets')">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</Otherwise>
</Choose>
<Import Project="$(FSharpTargetsPath)" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Folder Include="Content\" />
</ItemGroup>
</Project>