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env.tscn
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[gd_scene load_steps=7 format=3 uid="uid://ginuefs302ow"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_icvcp"]
noise_type = 0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_n51md"]
noise = SubResource("FastNoiseLite_icvcp")
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0pgfo"]
sky_top_color = Color(0, 0, 0, 1)
sky_horizon_color = Color(0.270588, 0.278431, 1, 1)
sky_cover = SubResource("NoiseTexture2D_n51md")
sky_cover_modulate = Color(0.270588, 0.321569, 0.317647, 1)
ground_bottom_color = Color(0, 0, 0, 1)
ground_horizon_color = Color(0.552941, 0.415686, 0.878431, 1)
sun_angle_max = 360.0
sun_curve = 0.409813
[sub_resource type="Sky" id="Sky_0eyrm"]
sky_material = SubResource("ProceduralSkyMaterial_0pgfo")
radiance_size = 2
[sub_resource type="Environment" id="Environment_tkmvm"]
background_mode = 2
sky = SubResource("Sky_0eyrm")
sky_rotation = Vector3(0, -0.844739, 0.450295)
ambient_light_color = Color(0.419608, 0.333333, 1, 1)
ambient_light_sky_contribution = 0.95
ambient_light_energy = 1.18
tonemap_mode = 2
tonemap_exposure = 1.09
tonemap_white = 4.82
glow_enabled = true
fog_light_color = Color(1, 1, 1, 1)
fog_light_energy = 0.08
fog_sky_affect = 0.0
fog_height = -1024.0
fog_height_density = 3.1445
volumetric_fog_enabled = true
volumetric_fog_density = 0.0347
volumetric_fog_albedo = Color(0.647059, 0.827451, 0.988235, 1)
volumetric_fog_emission = Color(0.027451, 0.0627451, 0.223529, 1)
volumetric_fog_anisotropy = 0.08
volumetric_fog_sky_affect = 0.705
adjustment_enabled = true
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_g62ly"]
exposure_multiplier = 0.7
dof_blur_far_distance = 61.57
dof_blur_far_transition = 0.05
[node name="Env" type="WorldEnvironment"]
environment = SubResource("Environment_tkmvm")
camera_attributes = SubResource("CameraAttributesPractical_g62ly")