From 4bf3f0e856c6e8b85d3cc0c711f82a2c09dd80b9 Mon Sep 17 00:00:00 2001 From: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com> Date: Thu, 4 Jul 2024 04:57:46 +0300 Subject: [PATCH] Restore old event rates Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com> --- Content.Shared/CCVar/CCVars.cs | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index 7bde756f7c3..3961818baaa 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -112,14 +112,14 @@ public static readonly CVarDef /// Close to how long you expect a round to last, so you'll probably have to tweak this on downstreams. /// public static readonly CVarDef - EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 120f, CVar.ARCHIVE | CVar.SERVERONLY); + EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 40f, CVar.ARCHIVE | CVar.SERVERONLY); /// /// Average ending chaos modifier for the ramping event scheduler. /// Max chaos chosen for a round will deviate from this /// public static readonly CVarDef - EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 4f, CVar.ARCHIVE | CVar.SERVERONLY); + EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 6f, CVar.ARCHIVE | CVar.SERVERONLY); /* * Game @@ -176,26 +176,26 @@ public static readonly CVarDef /// /// Minimum time between Basic station events in seconds /// - public static readonly CVarDef // 15 Minutes - GameEventsBasicMinimumTime = CVarDef.Create("game.events_basic_minimum_time", 900, CVar.SERVERONLY); + public static readonly CVarDef // 5 Minutes + GameEventsBasicMinimumTime = CVarDef.Create("game.events_basic_minimum_time", 300, CVar.SERVERONLY); /// /// Maximum time between Basic station events in seconds /// - public static readonly CVarDef // 35 Minutes - GameEventsBasicMaximumTime = CVarDef.Create("game.events_basic_maximum_time", 2100, CVar.SERVERONLY); + public static readonly CVarDef // 25 Minutes + GameEventsBasicMaximumTime = CVarDef.Create("game.events_basic_maximum_time", 1500, CVar.SERVERONLY); /// /// Minimum time between Ramping station events in seconds /// - public static readonly CVarDef // 20 Minutes - GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 1200, CVar.SERVERONLY); + public static readonly CVarDef // 4 Minutes + GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 240, CVar.SERVERONLY); /// /// Maximum time between Ramping station events in seconds /// - public static readonly CVarDef // 45 Minutes - GameEventsRampingMaximumTime = CVarDef.Create("game.events_ramping_maximum_time", 2700, CVar.SERVERONLY); + public static readonly CVarDef // 12 Minutes + GameEventsRampingMaximumTime = CVarDef.Create("game.events_ramping_maximum_time", 720, CVar.SERVERONLY); /// ///