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Multiple PlayerController Android issue #347
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@Yousef-Alabdulhadi Can you please share reproducible code so that we can find the issue? |
This is how im preparing it late final PlayerController playerController; @OverRide Future preparePlayer() async {
} |
@Yousef-Alabdulhadi The only issue with shared code I see is that you're calling extractWaveformData and |
Describe the bug
I have a chat app where if one waveform exists, it's fine. Adding another widget to the list that's not related to it breaks it. Works fine on iOS.
To Reproduce
Steps to reproduce
Have multiple widgets that use a playercontroller in the widget tree.
Expected behavior
On iOS you should be able to play which ever you want. On android it just break and it also does not throw an error. It will be stuck in prepare player.
Smartphone (please complete the following information):
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