-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathHut_Structure.cpp
117 lines (107 loc) · 2.2 KB
/
Hut_Structure.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
#include<GL\glut.h>
#include<iostream>
#include<windows.h>
using namespace std;
void myInit()
{
glClearColor(0, 0.2, 0.2, .5);
//glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 0.3, 0.9);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, 400.0, 0.0, 400.0);
}
void Polygon()
{
// Hut Body
glClear(GL_COLOR_BUFFER_BIT);
glPointSize(4.0);
glColor3f(0.5f, 0.5f, 0.5f);
glBegin(GL_POLYGON);
glVertex2i(40, 40);
glVertex2i(320, 40);
glVertex2i(40, 200);
glColor3f(0.2f, 0.3f, 1.0f);
glVertex2i(320, 200);
glVertex2i(40, 200);
glVertex2i(40, 40);
glVertex2i(320, 200);
glVertex2i(320, 40);
glEnd();
// Hut Window
glColor3f(0.65f, 0.17f, 0.17f);
glBegin(GL_POLYGON);
glVertex2i(220, 60);
glVertex2i(300, 60);
glVertex2i(220, 150);
glVertex2i(300, 150);
glVertex2i(220, 60);
glVertex2i(220, 150);
glVertex2i(300,150);
glVertex2i(300, 60);
glEnd();
// Hut Window Roof
glColor3f(1.0f, 0.0f, 0.0f);
glBegin(GL_POLYGON);
glVertex2i(220, 170);
glVertex2i(300, 170);
glVertex2i(220, 190);
glVertex2i(300, 190);
glVertex2i(220, 170);
glVertex2i(220, 190);
glVertex2i(300,190);
glVertex2i(300, 170);
glEnd();
// Hut Door
glColor3f(0.60f, 0.42f, 0.16f);
glBegin(GL_POLYGON);
glVertex2i(130, 40);
glVertex2i(130, 160);
glVertex2i(130,160);
glVertex2i(180, 160);
glVertex2i(180,100);
glVertex2i(180, 40);
glVertex2i(120, 40);
glVertex2i(170, 40);
glEnd();
// Hut Door Roof
glColor3f(0.60f, 0.42f, 0.16f);
glBegin(GL_POLYGON);
glVertex2i(130, 170);
glVertex2i(130, 180);
glVertex2i(130,180);
glVertex2i(180, 180);
glVertex2i(180,170);
glVertex2i(180, 180);
glVertex2i(130,170);
glVertex2i(180, 170);
glEnd();
// Roof Triangular
glColor3f(1.0f, 0.0f, 1.0f);
glBegin(GL_POLYGON);
glVertex2i(10, 200);
glVertex2i(340, 200);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex2i(200, 390);
glVertex2i(10, 200);
glVertex2i(200, 390);
glEnd();
glFlush();
}
void myDisplay()
{
Polygon();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(1200, 740);
glutInitWindowPosition(0, 0);
glutCreateWindow("House Structure");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
return 0;
}