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.gitignore

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# Ionide (cross platform F# VS Code tools) working folder
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.ionide/
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LeapSDK/docs
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LeapSDK/samples

Gesture checker GUI.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.27004.2002
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gesture checker GUI", "Gesture checker GUI\Gesture checker GUI.csproj", "{F101A777-AC4C-4B68-AEFC-B1085059574D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F101A777-AC4C-4B68-AEFC-B1085059574D}.Debug|x64.ActiveCfg = Debug|x64
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{F101A777-AC4C-4B68-AEFC-B1085059574D}.Debug|x64.Build.0 = Debug|x64
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{F101A777-AC4C-4B68-AEFC-B1085059574D}.Debug|x86.ActiveCfg = Debug|x86
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{F101A777-AC4C-4B68-AEFC-B1085059574D}.Debug|x86.Build.0 = Debug|x86
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{F101A777-AC4C-4B68-AEFC-B1085059574D}.Release|x64.ActiveCfg = Release|x64
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{F101A777-AC4C-4B68-AEFC-B1085059574D}.Release|x64.Build.0 = Release|x64
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{F101A777-AC4C-4B68-AEFC-B1085059574D}.Release|x86.ActiveCfg = Release|x86
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{F101A777-AC4C-4B68-AEFC-B1085059574D}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {49489EA8-11BE-48B6-8A85-71F8BEB29701}
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EndGlobalSection
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EndGlobal

Gesture checker GUI/App.config

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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/></startup>
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</configuration>

Gesture checker GUI/App.xaml

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<Application x:Class="Guesture_checker_GUI.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:Guesture_checker_GUI"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>

Gesture checker GUI/App.xaml.cs

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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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namespace Guesture_checker_GUI
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{
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/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
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public partial class App : Application
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{
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}
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}

Gesture checker GUI/CGestureMatcher.cs

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{F101A777-AC4C-4B68-AEFC-B1085059574D}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>Gesture_checker_GUI</RootNamespace>
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<AssemblyName>Gesture checker GUI</AssemblyName>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<WarningLevel>4</WarningLevel>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\x86\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="GlmNet, Version=0.7.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\glmnet-0.7.0\source\GlmNet\GlmNet\bin\Debug\GlmNet.dll</HintPath>
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</Reference>
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<Reference Include="LeapCSharp.NET4.0">
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<HintPath>..\LeapSDK\lib\LeapCSharp.NET4.0.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xaml">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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</ItemGroup>
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<ItemGroup>
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<ApplicationDefinition Include="App.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</ApplicationDefinition>
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<Page Include="MainWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Compile Include="App.xaml.cs">
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<DependentUpon>App.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="CGestureMatcher.cs" />
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<Compile Include="MainWindow.xaml.cs">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>

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