We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
您好,我看到你们的视频里,将人的关节信息映射到了动物身上,从而驱动动物。人和动画人物的躯干长度比例都不同,这个是如何做到的呢?还是说只是将人身上获取的旋转角直接给动画人物?
The text was updated successfully, but these errors were encountered:
你好,这个demo不是用的我们的技术实现的,视频里的这个部分是描述的是现在motion capture的一些基本设置。 躯干长度、比例、拓扑结构不一样的情况下,需要先进行一次 motion retargeting, 你可以参考一下我们组的这个项目 Deep-motion-editing。
Sorry, something went wrong.
Deep-motion-editing这个项目我有关注过,他好像对in the wild的数据不太友好。你们组有将pose estimation和 motion retargeting结合起来做成一种端到端的模型吗?或者说这么做有什么难点吗?
No branches or pull requests
您好,我看到你们的视频里,将人的关节信息映射到了动物身上,从而驱动动物。人和动画人物的躯干长度比例都不同,这个是如何做到的呢?还是说只是将人身上获取的旋转角直接给动画人物?
The text was updated successfully, but these errors were encountered: